Carlo Harvey
Orcid: 0000-0002-4809-1592
According to our database1,
Carlo Harvey
authored at least 35 papers
between 2010 and 2024.
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Bibliography
2024
Using a NEAT approach with curriculums for dynamic content generation in video games.
Pers. Ubiquitous Comput., August, 2024
Emerging Trends in Realistic Robotic Simulations: A Comprehensive Systematic Literature Review.
IEEE Access, 2024
2023
Comput. Animat. Virtual Worlds, 2023
Comput. Animat. Virtual Worlds, 2023
Predicting the Light Spectrum of Virtual Reality Scenarios for Non-Image-Forming Visual Evaluation.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Exploring the Impact of Synthetic Data Generation on Texture-based Image Classification Tasks.
Proceedings of the 3rd International Conference on Interactive Media, 2023
2022
Proceedings of the 2nd International Conference on Interactive Media, 2022
Object Detection Systems Informing Users of Guardian Space Dangers Through Haptic Displays.
Proceedings of the 2nd International Conference on Interactive Media, 2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
2021
A comparison between expert and beginner learning for motor skill development in a virtual reality serious game.
Vis. Comput., 2021
Psychometric Mapping of Audio Features to Perceived Physical Characteristics of Virtual Objects.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021
A Texture Superpixel Approach to Semantic Material Classification for Acoustic Geometry Tagging.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality.
ACM Journal on Computing and Cultural Heritage, 2020
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2020
Learning to Observe: Approximating Human Perceptual Thresholds for Detection of Suprathreshold Image Transformations.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020
A Computer Vision Inspired Automatic Acoustic Material Tagging System for Virtual Environments.
Proceedings of the IEEE Conference on Games, 2020
2019
IEEE Trans. Vis. Comput. Graph., 2019
2018
IEEE Trans. Hum. Mach. Syst., 2018
Entertain. Comput., 2018
Comput. Graph. Forum, 2018
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018
Proceedings of the GCH 2018, 2018
2017
Proceedings of the GCH 2017, 2017
An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context.
Proceedings of the E-Learning and Games - 11th International Conference, 2017
2016
Proceedings of the Computer Graphics & Visual Computing, 2016
Proceedings of the Computer Graphics & Visual Computing, 2016
2012
Comput. Graph. Forum, 2012
2011
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011
Proceedings of the Theory and Practice of Computer Graphics, 2011
2010
The Effect of Discretised and Fully Converged Spatialised Sound on Directional Attention and Distraction.
Proceedings of the Theory and Practice of Computer Graphics, 2010