Carla Sousa
Orcid: 0000-0003-1036-963X
According to our database1,
Carla Sousa
authored at least 11 papers
between 2008 and 2024.
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Bibliography
2024
Developing and Validating a Qualitative Tool for Playtesting Service Learning-Based Accessible Games: A Comprehensive Approach.
EAI Endorsed Trans. Creative Technol., 2024
Game-Based Learning for Fostering Digital Literacy in Older Adults: An Intergenerational Approach.
Proceedings of the Human Aspects of IT for the Aged Population, 2024
2023
Towards Cognitive Accessibility in Digital Game Design: Evidence-Based Guidelines for Adults with Intellectual Disability.
Proceedings of the IEEE Conference on Games, 2023
2022
The Pedagogical Value of Creating Accessible Games: A Case Study with Higher Education Students.
Multimodal Technol. Interact., 2022
Developing Playful and Tangible Approaches to the Gap Between Academia and Civil Society: Inclusion, and Access Through Participatory Action-Research.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022
2020
Developing a participatory game creation e-course in the field of Intellectual Disability.
Proceedings of the IEEE Conference on Games, 2020
2018
Int. J. Game Based Learn., 2018
2017
Int. J. Game Based Learn., 2017
2016
The effect of virtual reality-based serious games in cognitive interventions: a meta-analysis study.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016
2010
Proceedings of the Information Technology in Bio- and Medical Informatics, 2010
2008
Proceedings of the Cooperative Design, 2008