Carla Schmidt
Orcid: 0000-0001-9410-1424
According to our database1,
Carla Schmidt
authored at least 15 papers
between 2008 and 2024.
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Bibliography
2024
Trust in Algorithmic Management: The Role of Justice and Prior Discrimination Experience.
Proceedings of the 32nd European Conference on Information Systems, 2024
2023
Through the lens of artificial intelligence: A novel study of spherical video-based virtual reality usage in autism and neurotypical participants.
Comput. Educ. X Real., December, 2023
Programming for generalization: Confronting known challenges in the design of virtual reality interventions for autistic users.
Comput. Educ. X Real., January, 2023
2022
Learner experience and evidence of cybersickness: design tensions in a virtual reality public transportation intervention for autistic adults.
Virtual Real., 2022
Work-in-Progress-Computer Vision Methods to Examine Neurodiverse Gaze Patterns in 360-Video.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022
2021
Evaluation of a spherical video-based virtual reality intervention designed to teach adaptive skills for adults with autism: a preliminary report.
Interact. Learn. Environ., 2021
A Process-Model for Minimizing Adverse Effects when Using Head Mounted Display-Based Virtual Reality for Individuals with Autism.
Frontiers Virtual Real., 2021
2020
The CroCo cross-link converter: a user-centred tool to convert results from cross-linking mass spectrometry experiments.
Bioinform., 2020
2019
Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications.
Proceedings of the Immersive Learning Research Network - 5th International Conference, 2019
2017
A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017
2012
Developing methods for understanding social behavior in a 3D virtual learning environment.
Comput. Hum. Behav., 2012
Absolute Quantification of Proteins Using Standard Peptides and Multiple Reaction Monitoring.
Proceedings of the Quantitative Methods in Proteomics, 2012
Proceedings of the Quantitative Methods in Proteomics, 2012
2009
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009
2008
Three-dimensional virtual learning environments for mediating social skills acquisition among individuals with autism spectrum disorders.
Proceedings of the 7th International Conference on Interaction Design and Children, 2008