Carla Denise Castanho
Orcid: 0000-0002-7328-5479
According to our database1,
Carla Denise Castanho
authored at least 29 papers
between 2000 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Programa de Monitoria da Disciplina de Programação Introdutória na Universidade de Brasília.
Revista Brasileira de Informática na Educ., 2024
Analysis of Cybersickness through Biosignals: an approach with Symbolic Machine Learning.
Proceedings of the 26th Symposium on Virtual and Augmented Reality, 2024
2023
An automated approach to estimate player experience in game events from psychophysiological data.
Multim. Tools Appl., May, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
Proceedings of the HCI in Games, 2023
Applicability of Psychophysiological and Perception Data for Mapping Strategies in League of Legends - An Exploratory Study.
Proceedings of the HCI in Games, 2023
2022
Mundo Bit Byte - A digital mobile game to disseminate female personalities that made history in Computing.
J. Interact. Syst., December, 2022
Dynamic Difficulty Adjustment in Digital Games: Comparative Study Between Two Algorithms Using Electrodermal Activity Data.
Proceedings of the HCI in Games, 2022
Proceedings of the IEEE Frontiers in Education Conference, 2022
2021
Game Design, Creativity and e-Learning: The Challenges of Beginner Level Immersive Language Learning Games.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021
Dynamic Difficulty Adjustment Using Performance and Affective Data in a Platform Game.
Proceedings of the HCI International 2021 - Late Breaking Papers: Design and User Experience, 2021
Sense of Belonging of Female Undergraduate Students in Introductory Computer Science Courses at University of Brasília in Brazil.
Proceedings of the IEEE Frontiers in Education Conference, 2021
Proceedings of the IEEE Frontiers in Education Conference, 2021
2020
A Tool to Support Players Affective States Assessment Based on Facial Expressions Analysis.
Proceedings of the HCI in Games, 2020
Analysis of Clustering Techniques in MMOG with Restricted Data: The Case of Final Fantasy XIV.
Proceedings of the Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 2020
2018
Estimating Player Experience from Arousal and Valence Using Psychophysiological Signals.
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018
2017
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
2014
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
Proceedings of the 13th Annual Workshop on Network and Systems Support for Games, 2014
2013
Proceedings of the 2013 IEEE 10th International Conference on Ubiquitous Intelligence and Computing and 2013 IEEE 10th International Conference on Autonomic and Trusted Computing, 2013
Proceedings of the 2013 IEEE 10th International Conference on Ubiquitous Intelligence and Computing and 2013 IEEE 10th International Conference on Autonomic and Trusted Computing, 2013
2012
Proceedings of the 9th International Conference on Ubiquitous Intelligence and Computing and 9th International Conference on Autonomic and Trusted Computing, 2012
Proceedings of the International Conference on the Foundations of Digital Games, 2012
2011
Int. J. Handheld Comput. Res., 2011
2007
Proceedings of the Network and Parallel Computing, IFIP International Conference, 2007
2001
Proceedings of the Computing and Combinatorics, 7th Annual International Conference, 2001
2000
Proceedings of the Parallel and Distributed Processing, 2000