Carl Therrien
Orcid: 0000-0002-0634-7633
According to our database1,
Carl Therrien
authored at least 8 papers
between 2009 and 2022.
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Bibliography
2022
The Sincerest Form of Flattery: Large-Scale Analysis of Code Re-Use in Atari 2600 Games.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022
2021
Games Cult., 2021
2020
From Dead-end to Cutting Edge: Using FMV Design Patterns to Jumpstart a Video Revival.
Game Stud., 2020
2017
From Video Games to Virtual Reality (and Back). Introducing HACS (Historical-Analytical Comparative System) for the Documentation of Experiential Configurations in Gaming History.
Proceedings of the 2017 DiGRA International Conference, 2017
2016
Enter the bit wars: A study of video game marketing and platform crafting in the wake of the TurboGrafx-16 launch.
New Media Soc., 2016
2015
Inspecting Video Game Historiography Through Critical Lens: Etymology of the First-Person Shooter Genre.
Game Stud., 2015
2011
"To Get Help, Please Press X" The Rise of the Assistance Paradigm in Video Game Design.
Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, 2011
2009
Making Sense in Ludic Worlds. The Idealization of Immersive Postures in Movies and Video Games.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009