Carl Gutwin
Orcid: 0000-0003-4470-9495Affiliations:
- University of Saskatchewan
According to our database1,
Carl Gutwin
authored at least 287 papers
between 1989 and 2024.
Collaborative distances:
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Online presence:
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on orcid.org
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on id.loc.gov
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on cs.usask.ca
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on dl.acm.org
On csauthors.net:
Bibliography
2024
Int. J. Hum. Comput. Stud., May, 2024
Int. J. Hum. Comput. Stud., April, 2024
Proc. ACM Hum. Comput. Interact., 2024
Improving Video Navigation for Spatial Task Tutorials by Spatially Segmenting and Situating How-To Videos.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024
Proceedings of the 50th Graphics Interface Conference, 2024
Effects of Device Environment and Information Layout on Spatial Memory and Performance in VR Selection Tasks.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments.
Int. J. Hum. Comput. Stud., October, 2023
Proc. ACM Hum. Comput. Interact., June, 2023
If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints.
Proc. ACM Hum. Comput. Interact., 2023
'Specially For You' - Examining the Barnum Effect's Influence on the Perceived Quality of System Recommendations.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
Which emphasis technique to use? Perception of emphasis techniques with varying distractors, backgrounds, and visualization types.
Inf. Vis., 2022
The influence of audio effects and attention on the perceived duration of interaction.
Int. J. Hum. Comput. Stud., 2022
Accidental Landmarks: How Showing (and Removing) Emphasis in a 2D Visualization Affected Retrieval and Revisitation.
Proceedings of the 48th Graphics Interface Conference, 2022
More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and Effort.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022
2021
Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews.
Proc. ACM Hum. Comput. Interact., 2021
Proceedings of the MMSys '21: 12th ACM Multimedia Systems Conference, Istanbul, Turkey, 28 September 2021, 2021
Proceedings of the 47th Graphics Interface Conference, 2021
The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
ACM Trans. Multim. Comput. Commun. Appl., 2020
Proceedings of the Computer Safety, Reliability, and Security, 2020
Proceedings of the IEEE 14th International Workshop on Software Clones, 2020
Proceedings of the 46th Graphics Interface Conference 2020, 2020
Testing the Limits of the Spatial Approach: Comparing Retrieval and Revisitation Performance of Spatial and Paged Data Organizations for Large Item Sets.
Proceedings of the 46th Graphics Interface Conference 2020, 2020
Learning Multiple Mappings: an Evaluation of Interference, Transfer, and Retention with Chorded Shortcut Buttons.
Proceedings of the 46th Graphics Interface Conference 2020, 2020
Proceedings of the 46th Graphics Interface Conference 2020, 2020
Proceedings of the 46th Graphics Interface Conference 2020, 2020
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the AH '20: 11th Augmented Human International Conference, 2020
2019
Int. J. Hum. Comput. Stud., 2019
Brace Touch: A Dependable, Turbulence-Tolerant, Multi-touch Interaction Technique for Interactive Cockpits.
Proceedings of the Computer Safety, Reliability, and Security, 2019
Proceedings of the 10th ACM Multimedia Systems Conference, 2019
Proceedings of the 31st Conference on l'Interaction Homme-Machine: 30 ans d'interaction au sommet, 2019
Proceedings of the 45th Graphics Interface Conference 2019, 2019
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2019
A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
2018
Multiplexing spatial memory: increasing the capacity of FastTap menus with multiple tabs.
Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2018
Characterizing and Modeling the Effects of Local Latency on Game Performance and Experience.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018
Improving revisitation in long documents with two-level artificial-landmark scrollbars.
Proceedings of the 2018 International Conference on Advanced Visual Interfaces, 2018
Proceedings of the 10th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2018
2017
ACM Trans. Comput. Hum. Interact., 2017
Int. J. Hum. Comput. Stud., 2017
A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community.
Comput. Support. Cooperative Work., 2017
Artificial landmarks augmented linear control widgets to improve spatial learning and revisitation performance.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Using artificial landmarks to improve revisitation performance and spatial learning in linear control widgets.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017
Looking Away and Catching Up: Dealing with Brief Attentional Disconnection in Synchronous Groupware.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017
Proceedings of the Collaboration and Technology - 23rd International Conference, 2017
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017
The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Peripheral Popout: The Influence of Visual Angle and Stimulus Intensity on Popout Effects.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017
2016
The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops.
ACM Trans. Comput. Hum. Interact., 2016
Comput. Support. Cooperative Work., 2016
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016
Chess as a Conversation: Artefact-Based Communication in Online Competitive Board Games.
Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 13, 2016
The Emergence of High-Speed Interaction and Coordination in a (Formerly) Turn-based Groupware Game.
Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 13, 2016
All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016
Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016
(The Lack of) Privacy Concerns with Sharing Web Activity at Work and the Implications for Collaborative Search.
Proceedings of the 2016 ACM Conference on Human Information Interaction and Retrieval, 2016
HandMark Menus: Rapid Command Selection and Large Command Sets on Multi-Touch Displays.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016
2015
StencilMaps and EphemeralMaps: spatially stable interfaces that highlight command subsets.
Behav. Inf. Technol., 2015
On the comprehension of code clone visualizations: A controlled study using eye tracking.
Proceedings of the 15th IEEE International Working Conference on Source Code Analysis and Manipulation, 2015
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015
Effects of arm embodiment on implicit coordination, co-presence, and awareness in mixed-focus distributed tabletop tasks.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015
The Effects of View Portals on Performance and Awareness in Co-Located Tabletop Groupware.
Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, 2015
Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion Interfaces.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015
Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015
2014
The effect of temporal adaptation granularity and game genre on the time-balancing abilities of adaptive time-varying minigames.
Entertain. Comput., 2014
Modelling and quantifying the behaviours of students in lecture capture environments.
Comput. Educ., 2014
The Effect of View Techniques on Collaboration and Awareness in Tabletop Map-Based Tasks.
Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
Proceedings of the Computer Supported Cooperative Work, 2014
The effects of consistency maintenance methods on player experience and performance in networked games.
Proceedings of the Computer Supported Cooperative Work, 2014
Proceedings of the Computer Supported Cooperative Work, 2014
Jelly polo: increasing richness and competition in sports games using small-scale exertion.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014
The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Exertion in the small: improving differentiation and expressiveness in sports games with physical controls.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Making big gestures: effects of gesture size on observability and identification for co-located group awareness.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014
2013
Found. Trends Hum. Comput. Interact., 2013
Skillometers: reflective widgets that motivate and help users to improve performance.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013
Effects of gamification on participation and data quality in a real-world market research domain.
Proceedings of the First International Conference on Gameful Design, 2013
KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware.
Proceedings of the Computer Supported Cooperative Work, 2013
Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables.
Proceedings of the Computer Supported Cooperative Work, 2013
Social navigation for loosely-coupled information seeking in tightly-knit groups using webwear.
Proceedings of the Computer Supported Cooperative Work, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Many people, many eyes: aggregating influences of visual perception on user interface design.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
SPRWEB: preserving subjective responses to website colour schemes through automatic recolouring.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013
2012
Understanding performance in touch selections: Tap, drag and radial pointing drag with finger, stylus and mouse.
Int. J. Hum. Comput. Stud., 2012
Analysis and comparison of target assistance techniques for relative ray-cast pointing.
Int. J. Hum. Comput. Stud., 2012
Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, 2012
Using an instructional expert to mediate the locus of control in adaptive e-learning systems.
Proceedings of the Second International Conference on Learning Analytics and Knowledge, 2012
Controlling an avatar's pointing gestures in desktop collaborative virtual environments.
Proceedings of the ACM 2012 International Conference on Support Group Work, 2012
Proceedings of the ACM 2012 International Conference on Support Group Work, 2012
Assessing target acquisition and tracking performance for complex moving targets in the presence of latency and jitter.
Proceedings of the Graphics Interface 2012 Conference, 2012
PLATO: a coordination framework for designers of multi-player real-time digital games.
Proceedings of the International Conference on the Foundations of Digital Games, 2012
DiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012
Evaluating the effectiveness of height visualizations for improving gestural communication at distributed tabletops.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
SSMRecolor: improving recoloring tools with situation-specific models of color differentiation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012
"So that's what you see": building understanding with personalized simulations of colour vision deficiency.
Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility, 2012
2011
Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback.
Int. J. Hum. Comput. Stud., 2011
Calibration games: making calibration tasks enjoyable by adding motivating game elements.
Proceedings of the 24th Annual ACM Symposium on User Interface Software and Technology, 2011
Proceedings of the Entertainment Computing - ICEC 2011 - 10th International Conference, 2011
Supporting Window Switching with Spatially Consistent Thumbnail Zones: Design and Evaluation.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments.
Proceedings of the Graphics Interface 2011 Conference, 2011
Proceedings of the Graphics Interface 2011 Conference, 2011
Proceedings of the Twelfth European Conference on Computer Supported Cooperative Work, 2011
Chalk sounds: the effects of dynamic synthesized audio on workspace awareness in distributed groupware.
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011
Proceedings of the 2011 ACM Conference on Computer Supported Cooperative Work, 2011
Dips and ceilings: understanding and supporting transitions to expertise in user interfaces.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Proceedings of the International Conference on Human Factors in Computing Systems, 2011
Improving calibration time and accuracy for situation-specific models of color differentiation.
Proceedings of the 13th International ACM SIGACCESS Conference on Computers and Accessibility, 2011
2010
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010
ACM Trans. Comput. Hum. Interact., 2010
Proceedings of the 2010 International ACM SIGGROUP Conference on Supporting Group Work, 2010
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010
Awareness beyond the desktop: exploring attention and distraction with a projected peripheral-vision display.
Proceedings of the Graphics Interface 2010 Conference, May 31, 2010
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Individual models of color differentiation to improve interpretability of information visualization.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Useful junk?: the effects of visual embellishment on comprehension and memorability of charts.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010
2009
Int. J. Hum. Comput. Stud., 2009
Hum. Comput. Interact., 2009
Hum. Comput. Interact., 2009
The effects of changing projection geometry on the interpretation of 3D orientation on tabletops.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2009
Proceedings of the Human-Computer Interaction, 2009
Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation.
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the Human-Computer Interaction, 2009
Proceedings of the 2009 International ACM SIGGROUP Conference on Supporting Group Work, 2009
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009
Proceedings of the 1st ACM SIGCHI symposium on Engineering Interactive Computing System , 2009
Proceedings of the Eleventh European Conference on Computer Supported Cooperative Work, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Evaluating teamwork support in tabletop groupware applications using collaboration usability analysis.
Pers. Ubiquitous Comput., 2008
J. Univers. Comput. Sci., 2008
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008
Proceedings of the HYPERTEXT 2008, 2008
The effects of co-present embodiments on awareness and collaboration in tabletop groupware.
Proceedings of the Graphics Interface 2008 Conference, 2008
Proceedings of the Graphics Interface 2008 Conference, 2008
Proceedings of the 2008 ACM Conference on Computer Supported Cooperative Work, 2008
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008
Proceedings of the working conference on Advanced Visual Interfaces, 2008
Proceedings of the working conference on Advanced Visual Interfaces, 2008
2007
Proceedings of the 20th Annual ACM Symposium on User Interface Software and Technology, 2007
A Comparison of Navigation Techniques Across Different Types of Off-Screen Navigation Tasks.
Proceedings of the Human-Computer Interaction, 2007
Proceedings of the Human-Computer Interaction, 2007
Proceedings of the 2007 International ACM SIGGROUP Conference on Supporting Group Work, 2007
Proceedings of the 2007 International ACM SIGGROUP Conference on Supporting Group Work, 2007
Privacy in the open: how attention mediates awareness and privacy in open-plan offices.
Proceedings of the 2007 International ACM SIGGROUP Conference on Supporting Group Work, 2007
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007
2006
Comput. Support. Cooperative Work., 2006
Superflick: a natural and efficient technique for long-distance object placement on digital tables.
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada, 2006
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006
Improving network efficiency in real-time groupware with general message compression.
Proceedings of the 2006 ACM Conference on Computer Supported Cooperative Work, 2006
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006
Proceedings of the working conference on Advanced visual interfaces, 2006
Proceedings of the working conference on Advanced visual interfaces, 2006
Proceedings of the working conference on Advanced visual interfaces, 2006
Proceedings of the Conference on Designing Interactive Systems, 2006
2005
Book Review: Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies, Kenton O'Hara, Mark Perry, Elizabeth Churchill and Daniel Russell (eds.), The Kluwer International Series on Computer Supported Cooperative Work, 2003, 456 pp, ISBN 1-4020-1677-8.
Comput. Support. Cooperative Work., 2005
Improving understanding of website privacy policies with fine-grained policy anchors.
Proceedings of the 14th international conference on World Wide Web, 2005
Proceedings of the Graphics Interface 2005 Conference, 2005
Proceedings of the Ninth European Conference on Computer Supported Cooperative Work, 2005
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Proceedings of the 2005 Conference on Human Factors in Computing Systems, 2005
Proceedings of the AMIA 2005, 2005
2004
Interactions, 2004
Comput. Support. Cooperative Work., 2004
Mining a Software Developer's Local Interaction History.
Proceedings of the 1st International Workshop on Mining Software Repositories, 2004
The Effects of Feedback on Targeting with Multiple Moving Targets.
Proceedings of the Graphics Interface 2004 Conference, 2004
A Comparison of Fisheye Lenses for Interactive Layout Tasks.
Proceedings of the Graphics Interface 2004 Conference, 2004
Interacting with Big Interfaces on Small Screens: a Comparison of Fisheye, Zoom, and Panning Techniques.
Proceedings of the Graphics Interface 2004 Conference, 2004
Proceedings of the Engineering Human Computer Interaction and Interactive Systems, 2004
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004
Proceedings of the 2004 ACM Conference on Computer Supported Cooperative Work, 2004
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004
Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending.
Proceedings of the 2004 Conference on Human Factors in Computing Systems, 2004
2003
Task analysis for groupware usability evaluation: Modeling shared-workspace tasks with the mechanics of collaboration.
ACM Trans. Comput. Hum. Interact., 2003
Aligning Work Practices and Mobile Technologies: Groupware Design for Loosely Coupled Mobile Groups.
Proceedings of the Human-Computer Interaction with Mobile Devices and Services, 2003
Proceedings of the 2003 International ACM SIGGROUP Conference on Supporting Group Work, 2003
Proceedings of the 2003 International ACM SIGGROUP Conference on Supporting Group Work, 2003
Proceedings of the 2003 International ACM SIGGROUP Conference on Supporting Group Work, 2003
Finding Things In Fisheyes: Memorability in Distorted Spaces.
Proceedings of the Graphics Interface 2003 Conference, 2003
The Effects of Dynamic Transparency on Targeting Performance.
Proceedings of the Graphics Interface 2003 Conference, 2003
Learning from Games: HCI Design Innovations in Entertainment Software.
Proceedings of the Graphics Interface 2003 Conference, 2003
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003
Proceedings of the AMIA 2003, 2003
2002
Comput. Support. Cooperative Work., 2002
Proceedings of the Graphics Interface 2002 Conference, 2002
Proceedings of the CSCW 2002, 2002
Empirical development of a heuristic evaluation methodology for shared workspace groupware.
Proceedings of the CSCW 2002, 2002
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002
Proceedings of the CHI 2002 Conference on Human Factors in Computing Systems: Changing our World, 2002
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002
Proceedings of the AMIA 2002, 2002
2001
Proceedings of the 10th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2001), 2001
A comparison of usage evaluation and inspection methods for assessing groupware usability.
Proceedings of GROUP 2001, ACM 2001 International Conference on Supporting Group Work, September 30, 2001
Proceedings of the Engineering for Human-Computer Interaction, 2001
Proceedings of the Seventh European Conference on Computer Supported Cooperative Work, 2001
2000
Australas. J. Inf. Syst., 2000
Proceedings of the 9th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2000), 2000
The Mechanics of Collaboration: Developing Low Cost Usability Evaluation Methods for Shared Workspaces.
Proceedings of the 9th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE 2000), 2000
Proceedings of the Graphics Interface 2000 Conference, 2000
Proceedings of the ACM Conference on Assistive Technologies, 2000
1999
The effects of workspace awareness support on the usability of real-time distributed groupware.
ACM Trans. Comput. Hum. Interact., 1999
Decis. Support Syst., 1999
Proceedings of the Sixteenth International Joint Conference on Artificial Intelligence, 1999
Proceedings of the Fourth ACM conference on Digital Libraries, 1999
1998
Proceedings of the SIGIR '98: Proceedings of the 21st Annual International ACM SIGIR Conference on Research and Development in Information Retrieval, 1998
Design for Individuals, Design for Groups: Tradeoffs between Power and Workspace Awareness.
Proceedings of the CSCW '98, 1998
Proceedings of the Proceeding of the CHI '98 Conference on Human Factors in Computing Systems, 1998
Proceedings of the CHI 98 Conference Summary on Human Factors in Computing Systems, 1998
1996
Awareness Through Fisheye Views in Relaxed-WYSIWIS Groupware.
Proceedings of the Graphics Interface 1996 Conference, 1996
Proceedings of the CSCW '96, 1996
Proceedings of the CSCW '96, 1996
Proceedings of the CSCW '96, 1996
Proceedings of the CSCW '96, 1996
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996
Proceedings of the Conference on Human Factors in Computing Systems: Common Ground, 1996
Workspace Awareness in Real-Time Distributed Groupware: Framework, Widgets, and Evaluation.
Proceedings of the People and Computers XI, Proceedings of HCI '96, 1996
Proceedings of the People and Computers XI, Proceedings of HCI '96, 1996
1995
J. Univers. Comput. Sci., 1995
Proceedings of the First International Conference on Computer Support for Collaborative Learning, 1995
1992
Discret. Comput. Geom., 1992
Proceedings of the Intelligent Tutoring Systems, Second International Conference, 1992
Proceedings of the 30th Annual Meeting of the Association for Computational Linguistics, 28 June, 1992
1989
Proceedings of the Algorithms and Data Structures, 1989