Carina Soledad González-González
Orcid: 0000-0001-5939-9544Affiliations:
- Universidad de La Laguna
According to our database1,
Carina Soledad González-González
authored at least 150 papers
between 2000 and 2024.
Collaborative distances:
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Online presence:
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on orcid.org
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on eguia.ull.es
On csauthors.net:
Bibliography
2024
Guest Editorial Coding, Computational, Algorithmic, Design, Creative, and Critical Thinking in K-16 Education.
IEEE Trans. Educ., December, 2024
Special Issue: Advanced human-computer interfaces for promoting inclusive communication and social interaction.
Univers. Access Inf. Soc., March, 2024
Univers. Access Inf. Soc., March, 2024
Empowering soft skills in children with ADHD through the co-creation of tangible tabletop games.
Univers. Access Inf. Soc., March, 2024
Analysis Learning Model With Biometric Devices for Business Simulation Games: Brazilian Case Study.
IEEE Access, 2024
Development of Academic Projects with Robotics for Social Support: Initiatives of Mexican engineering Students.
Proceedings of the IEEE Global Engineering Education Conference, 2024
Proceedings of the IEEE Global Engineering Education Conference, 2024
2023
Univers. Access Inf. Soc., June, 2023
Sensors, 2023
Proceedings of the XXIII International Conference on Human Computer Interaction, 2023
Developing Participatory Methods to Consider the Ethics of Emerging Technologies for Children.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
2022
ColaborAtiva: A Platform Based on Gamified Collaborative Practices to Prevent Pressure Injuries for Wheelchair Users.
Sensors, 2022
Sensors, 2022
Int. J. Interact. Multim. Artif. Intell., 2022
Alexa, Do What I Want To. Implementing a Voice Spoofing Attack Tool for Virtual Voice Assistants.
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022
Proceedings of the Interacción 2022: XXII International Conference on Human Computer Interaction, Teruel, Spain, September 7, 2022
Proceedings of the Learning Technologies and Systems, 2022
2021
Business Simulation Games Analysis Supported by Human-Computer Interfaces: A Systematic Review.
Sensors, 2021
Affective Communication for Socially Assistive Robots (SARs) for Children with Autism Spectrum Disorder: A Systematic Review.
Sensors, 2021
Pervasive gaming experiences to promote active aging using the virtual voice assistant Alexa.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021
Digital resources online for physical activity and entertainment during the COVID-19 lockdown: a case of study in Spain.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021
COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages.
Proceedings of the 23rd International Symposium on Computers in Education, 2021
Proceedings of the 23rd International Symposium on Computers in Education, 2021
Automatic captions on video calls, a must for the elderly: Using Mozilla DeepSpeech for the STT.
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021
Learning Quantum Computing: An Interaction Protocol for Quantum Computing Interfaces.
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021
Technological acceptance of voice assistants in older adults: an online co-creation experience.
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021
Towards a Definition of a Learning Model of Business Simulation Games Based on the Analysis of Response from Physiological Devices.
Proceedings of the Human-Computer Interaction - 7th Iberoamerican Workshop, 2021
Introduction of the gender perspective in the university teaching: a study about inclusive language in Spanish.
Proceedings of the IEEE Global Engineering Education Conference, 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
2020
Sensors, 2020
Rev. Iberoam. de Tecnol. del Aprendiz., 2020
Rev. Iberoam. de Tecnol. del Aprendiz., 2020
Rev. Iberoam. de Tecnol. del Aprendiz., 2020
Int. J. Eng. Pedagog., 2020
A Comparative Study on the Support in Engineering Courses: A Case Study in Brazil and Spain.
IEEE Access, 2020
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020
Proceedings of the IEEE Learning With MOOCS, 2020
State of the Art of Business Simulation Games Modeling Supported by Brain-Computer Interfaces.
Proceedings of the Human-Computer Interaction - 6th Iberomarican Workshop, 2020
Strategies to introduce gender perspective in Engineering studies: a proposal based on self-diagnosis.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020
2019
Sensors, 2019
J. Medical Syst., 2019
Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system.
J. Biomed. Informatics, 2019
Informatics, 2019
Coding as a playground: Promoting positive learning experiences in childhood classrooms.
Comput. Educ., 2019
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019
Preliminary study about the support perception of engineering students in Spain according to their speciality.
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019
Proceedings of the 2019 IEEE Learning With MOOCS, 2019
The quest for a better tailoring of gameful design: An analysis of player type preferences.
Proceedings of the XX International Conference on Human Computer Interaction, 2019
Proceedings of the XX International Conference on Human Computer Interaction, 2019
Proceedings of the XX International Conference on Human Computer Interaction, 2019
Proceedings of the 3rd International Symposium on Gamification and Games for Learning, 2019
Actions to Promote Diversity in Engineering Studies: a Case Study in a Computer Science Degree.
Proceedings of the IEEE Global Engineering Education Conference, 2019
2018
Towards a methodology for user experience assessment of serious games with children with cochlear implants.
Telematics Informatics, 2018
Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art.
Int. J. Interact. Multim. Artif. Intell., 2018
Proceedings of the Sixth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2018
Towards equality in higher education: Innovative Teaching experiences in computer education.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018
Proceedings of the XIX International Conference on Human Computer Interaction, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Diversity and inclusion in engineering education: Looking through the gender question.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Inclusion of gender perspective in Computer Engineering careers: Elaboration of a questionnaire to assess the gender gap in tertiary education.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
2017
Rev. Iberoam. de Tecnol. del Aprendiz., 2017
Assessing User Experience for Serious Games in Auditory-Verbal Therapy for Children with Cochlear Implant.
Proceedings of the Recent Advances in Information Systems and Technologies, 2017
Relation between u-learning, connective learning, and standard xAPI: a systematic review.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017
2016
Rev. Iberoam. de Tecnol. del Aprendiz., 2016
User Recommender System Based on Knowledge, Availability, and Reputation From Interactions in Forums.
Rev. Iberoam. de Tecnol. del Aprendiz., 2016
A Structural Theoretical Framework Based on Motor Play to Categorize and Analyze Active Video Games.
Games Cult., 2016
Learning healthy lifestyles through active videogames, motor games and the gamification of educational activities.
Comput. Hum. Behav., 2016
Uses of accelerometer sensor and its application in m-learning environments: a review of literature.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016
Enhancing phonological awareness in children with dyslexia: application based on a computer learning game environment.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Gamification of cognitive training: a crowdsourcing-inspired approach for older adults.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Proceedings of the XVII International Conference on Human Computer Interaction, 2016
Proceedings of the Social Computing and Social Media, 2016
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016
2015
Univers. Access Inf. Soc., 2015
La Interfaz de Usuario como Punto de Partida para la Creación Automática de Aplicaciones Móviles - un Enfoque Basado en MDD.
Rev. Colomb. de Computación, 2015
Sistema Inteligente de Enseñanza Aprendizaje Aplicado a la Enseñanza de la Automatización Industrial.
Rev. Colomb. de Computación, 2015
Int. J. Inf. Technol. Syst. Approach, 2015
Agile Software Development Process Applied to the Serious Games Development for Children from 7 to 10 Years Old.
Int. J. Inf. Technol. Syst. Approach, 2015
Proceedings of the 7th International Conference on Games and Virtual Worlds for Serious Applications, 2015
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Bringing closer women to engineering: projects and strategies that promote their inclusion.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Methods and techniques for evaluating the emotional experiences of children with active videogames.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Interactive Applications as Support for Writing for Children with Learning Disabilities.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
2014
Rev. Iberoam. de Tecnol. del Aprendiz., 2014
Comput. Hum. Behav., 2014
Proceedings of the Second International Conference on Technological Ecosystems for Enhancing Multiculturality, 2014
Methodology of emotional evaluation in education and rehabilitation activities for people with Down syndrome.
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Emotional Navigation in nonlinear narratives: a case study on the influence of color.
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Standards Evaluation HMI: Application of the guideline GEDIS to the systems SCADA of the NAP (Network Access Point) Canary Islands.
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
Proceedings of the XV International Conference on Human Computer Interaction, 2014
2013
Líneas de Investigación en Videojuegos Educativos y Aplicaciones en la Enseñanza Secundaria.
Rev. Colomb. de Computación, 2013
Comput. Appl. Eng. Educ., 2013
Proceedings of the Technological Ecosystems for Enhancing Multiculturality Conference, 2013
Proceedings of the IEEE Global Engineering Education Conference, 2013
2012
Applying an Enterprise Resource Planning (ERP) methodology in the engineering studies.
Proceedings of the IEEE Global Engineering Education Conference, 2012
2011
Comput. Appl. Eng. Educ., 2011
Proceedings of the Eighth International Conference on Information Technology: New Generations, 2011
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011
Proceedings of the 4th International Conference on Educational Data Mining, 2011
Proceedings of the 4th International Conference on Educational Data Mining, 2011
Proceedings of the International Symposium on Distributed Computing and Artificial Intelligence, 2011
Proceedings of the Communicability, Computer Graphics and Innovative Design for Interactive Systems, 2011
Proceedings of the Communicability, Computer Graphics and Innovative Design for Interactive Systems, 2011
2010
Automatic system for the detection and analysis of errors to support the personalized feedback.
Expert Syst. Appl., 2010
2009
Propuesta de Mejora en el Proceso de Aprendizaje del Alumno y su Aplicación a una Asignatura de Arquitectura de Computadores.
Rev. Iberoam. de Tecnol. del Aprendiz., 2009
Proceedings of the Distributed Computing, 2009
Supporting the Autonomous Learning Process with SIENA.
Proceedings of the CSEDU 2009 - Proceedings of the First International Conference on Computer Supported Education, Lisboa, Portugal, March 23-26, 2009, 2009
2008
A New Set of Features for Robust Change Detection.
Proceedings of the VISAPP 2008: Proceedings of the Third International Conference on Computer Vision Theory and Applications, Funchal, Madeira, Portugal, January 22-25, 2008, 2008
2007
IEEE Trans. Educ., 2007
Applying a constructivist and collaborative methodological approach in engineering education.
Comput. Educ., 2007
SIMDE: An educational simulator of ILP architectures with dynamic and static scheduling.
Comput. Appl. Eng. Educ., 2007
2002
Integrating Multimedia Technology, Knowledge Based System and Speech Processing for the Diagnostic and Treatment of Developmental Dyslexia.
Proceedings of the Intelligent Tutoring Systems, 6th International Conference, 2002
2001
Using KADS methodology in a simulation assisted knowledge based system: application to hospital management.
Expert Syst. Appl., 2001
Exploiting the advantages of symbolically interpretable continuous biomedical parameters with a fuzzyfied symbolic model.
Artif. Intell. Medicine, 2001
Dynamic Generation of Presentations on the WEB: Media Adaptation Technique.
Proceedings of WebNet 2001, 2001
2000
Proceedings of the Intelligent Tutoring Systems, 5th International Conference, 2000