Carina S. González-González

Orcid: 0000-0001-5939-9544

According to our database1, Carina S. González-González authored at least 41 papers between 2011 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

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Links

On csauthors.net:

Bibliography

2022
Alexa, Do What I Want To. Implementing a Voice Spoofing Attack Tool for Virtual Voice Assistants.
Proceedings of the International Conference on Ubiquitous Computing & Ambient Intelligence, 2022

Game-Based Co-creation for Children and Adolescents with Complex Health Conditions.
Proceedings of the Learning Technologies and Systems, 2022

2021
Pervasive gaming experiences to promote active aging using the virtual voice assistant Alexa.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

Amsawal: H5P-based learning application. A practical example for learning Tamazight.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

Delving into gender gap perceptions of computing students: A replication study.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

Educational initiatives for bridging the diversity gap in STEM.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

A pilot study about the perception of experts in engineering education.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

Digital resources online for physical activity and entertainment during the COVID-19 lockdown: a case of study in Spain.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

5th International Symposium on Gamification and Games for Learning.
Proceedings of the TEEM'21: Ninth International Conference on Technological Ecosystems for Enhancing Multiculturality, Barcelona, Spain, October 26, 2021

COEDU-IN Project: an inclusive co-educational project for teaching computational thinking and digital skills at early ages.
Proceedings of the 23rd International Symposium on Computers in Education, 2021

Promoting healthy lifestyle habits through learning based on active video games.
Proceedings of the 23rd International Symposium on Computers in Education, 2021

Automatic captions on video calls, a must for the elderly: Using Mozilla DeepSpeech for the STT.
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021

Strategies to gender mainstreaming in Engineering studies: a workshop with teachers.
Proceedings of the Interacción '21: XXI International Conference on Human Computer Interaction, 2021

Introduction of the gender perspective in the university teaching: a study about inclusive language in Spanish.
Proceedings of the IEEE Global Engineering Education Conference, 2021

2020
Inclusive Design Toolkit for the Creation of Intergenerational Gamified Experiences.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

Conversational game to improve digital health literacy.
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020

4th International Symposium on Gamification and Games for Learning (GamiLearn'20).
Proceedings of the TEEM'20: Eighth International Conference on Technological Ecosystems for Enhancing Multiculturality, 2020


Strategies to introduce gender perspective in Engineering studies: a proposal based on self-diagnosis.
Proceedings of the 2020 IEEE Global Engineering Education Conference, 2020

2019
Bringing Computational Thinking to Hospital Classrooms.
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019

Treatment of children obesity and diabetes through gamification: a case of study.
Proceedings of the Seventh International Conference on Technological Ecosystems for Enhancing Multiculturality, 2019

Improving cognitive abilities through gestural interaction.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

Sex with robots: analyzing the gender and ethics approaches in design.
Proceedings of the XX International Conference on Human Computer Interaction, 2019

Gamified App for Energy Saving and Sustainability.
Proceedings of the 3rd International Symposium on Gamification and Games for Learning, 2019

2018
Towards equality in higher education: Innovative Teaching experiences in computer education.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

Gender Design Methods for Engineering, Responsible Innovation and Interaction.
Proceedings of the XIX International Conference on Human Computer Interaction, 2018

2016
Uses of accelerometer sensor and its application in m-learning environments: a review of literature.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

Enhancing phonological awareness in children with dyslexia: application based on a computer learning game environment.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016

Evaluation of UX in Geolocated Serious Games with AR.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Gender and Computational Thinking: Review of the literature and applications.
Proceedings of the XVII International Conference on Human Computer Interaction, 2016

Mobile Player Experience Evaluation in RA Geolocalized Serious Games.
Proceedings of the Social Computing and Social Media, 2016

Intelligent systems to support the active self-learning in industrial automation.
Proceedings of the 2016 IEEE Global Engineering Education Conference, 2016

2015
Facial Emotion Analysis in Down's syndrome children in classroom.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Bringing closer women to engineering: projects and strategies that promote their inclusion.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Methods and techniques for evaluating the emotional experiences of children with active videogames.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

Interactive Applications as Support for Writing for Children with Learning Disabilities.
Proceedings of the XVI International Conference on Human Computer Interaction, 2015

2014
Methodology of emotional evaluation in education and rehabilitation activities for people with Down syndrome.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

Foreword: Research and New Directions in Human Computer Interaction.
Proceedings of the XV International Conference on Human Computer Interaction, 2014

2011
Using the Eye Tracking Technique to Evaluate Non-Linear Narratives.
Proceedings of the Eighth International Conference on Information Technology: New Generations, 2011

Natural Interaction without Marks.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

User Attention in Nonlinear Narratives: A Case of Study.
Proceedings of the Communicability, Computer Graphics and Innovative Design for Interactive Systems, 2011


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