Can Liu

Orcid: 0000-0003-3267-3317

Affiliations:
  • University College London, Interaction Centre, UK
  • City University of Hong Kong, School of Creative Media, Hong Kong
  • University of Paris-Sud, LRI, Orsay, France


According to our database1, Can Liu authored at least 37 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
HAIGEN: Towards Human-AI Collaboration for Facilitating Creativity and Style Generation in Fashion Design.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., August, 2024

TeleAware Robot: Designing Awareness-augmented Telepresence Robot for Remote Collaborative Locomotion.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., May, 2024

StyleWe: Towards Style Fusion in Generative Fashion Design with Efficient Federated AI.
Proc. ACM Hum. Comput. Interact., 2024

StoryNavi: On-Demand Narrative-Driven Reconstruction of Video Play With Generative AI.
CoRR, 2024

SelfIE: Self-Initiated Explorable Instructions Towards Enhanced User Experience.
CoRR, 2024

WieldingCanvas: Interactive Sketch Canvases for Freehand Drawing in VR.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Rambler: Supporting Writing With Speech via LLM-Assisted Gist Manipulation.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

PANDALens: Towards AI-Assisted In-Context Writing on OHMD During Travels.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

GlassMail: Towards Personalised Wearable Assistant for On-the-Go Email Creation on Smart Glasses.
Proceedings of the Designing Interactive Systems Conference, 2024

2023
Wizundry: A Cooperative Wizard of Oz Platform for Simulating Future Speech-based Interfaces with Multiple Wizards.
Proc. ACM Hum. Comput. Interact., April, 2023

Side-by-Side vs Face-to-Face: Evaluating Colocated Collaboration via a Transparent Wall-sized Display.
Proc. ACM Hum. Comput. Interact., April, 2023

1D-Touch: NLP-Assisted Coarse Text Selection via a Semi-Direct Gesture.
Proc. ACM Hum. Comput. Interact., 2023

Side-by-Side vs Face-to-Face: Evaluating Colocated Collaboration via a Transparent Wall-sized Display.
CoRR, 2023

Demonstrating 1D-Touch: NLP-Assisted Coarse Text Selection via a Semi-Direct Gesture.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Gist and Verbatim: Understanding Speech to Inform New Interfaces for Verbal Text Composition.
Proceedings of the 5th International Conference on Conversational User Interfaces, 2023

2022
Typist Experiment: an Investigation of Human-to-Human Dictation via Role-play to Inform Voice-based Text Authoring.
Proc. ACM Hum. Comput. Interact., 2022

AngleCAD: Surface-Based 3D Modelling Techniques on Foldable Touchscreens.
Proc. ACM Hum. Comput. Interact., 2022

Evaluating Three Touch Gestures for Moving Objects across Folded Screens.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

2021
vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Commanding and Re-Dictation: Developing Eyes-Free Voice-Based Interaction for Editing Dictated Text.
ACM Trans. Comput. Hum. Interact., 2020

LiveSnippets: Voice-based Live Authoring of Multimedia Articles about Experiences.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services, 2020

FingerTalkie: Designing a Low-Cost Finger-Worn Device for Interactive Audio Labeling of Tactile Diagrams.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

EYEditor: Towards On-the-Go Heads-Up Text Editing Using Voice and Manual Input.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
ScaffoMapping: Assisting Concept Mapping for Video Learners.
Proceedings of the Human-Computer Interaction - INTERACT 2019, 2019

Rigor, Relevance and Impact: The Tensions and Trade-Offs Between Research in the Lab and in the Wild.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

From Social to Civic: Public Engagement with IoT in Places and Communities.
Proceedings of the Social Internet of Things - Technology, Communications and Computing, 2019

2018
Here, this and next: evaluating public engagement with multiple, distributed and interlinked devices.
Proceedings of the 10th Nordic Conference on Human-Computer Interaction, Oslo, 2018

SurfaceConstellation Applications: Use Cases of Ad-Hoc Reconfigurable Cross-Device Workspaces.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SurfaceConstellations: A Modular Hardware Platform for Ad-Hoc Reconfigurable Cross-Device Workspaces.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Internet of Tangible Things: Workshop on Tangible Interaction with the Internet of Things.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Pinsight: A Novel Way of Creating and Sharing Digital Content through 'Things' in the Wild.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
CoReach: Cooperative Gestures for Data Manipulation on Wall-sized Displays.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Shared Interaction on a Wall-Sized Display in a Data Manipulation Task.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2014
Leveraging physical human actions in large interaction spaces.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

Effects of display size and navigation type on a classification task.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Kolibri: tiny and fast gestures for large pen-based surfaces.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Evaluating the benefits of real-time feedback in mobile augmented reality with hand-held devices.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012


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