Cameron McGuinness

According to our database1, Cameron McGuinness authored at least 13 papers between 2011 and 2016.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2016
Multiple pass Monte Carlo tree search.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

Classification of Monte Carlo tree search variants.
Proceedings of the IEEE Congress on Evolutionary Computation, 2016

2015
Interactive evolution instead of default parameters.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2015

Chaos automata for sequence visualization.
Proceedings of the IEEE Conference on Computational Intelligence in Bioinformatics and Computational Biology, 2015

Evolving Point Packings in the Plane.
Proceedings of the Artificial Life and Computational Intelligence, 2015

2014
Automatic generation of fantasy role-playing modules.
Proceedings of the 2014 IEEE Conference on Computational Intelligence and Games, 2014

2013
Landscape automata for search based procedural content generation.
Proceedings of the 2013 IEEE Conference on Computational Inteligence in Games (CIG), 2013

2012
Representation in Evolutionary Computation.
Proceedings of the Advances in Computational Intelligence, 2012

Statistical analyses of representation choice in level generation.
Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games, 2012

2011
Search-Based Procedural Generation of Maze-Like Levels.
IEEE Trans. Comput. Intell. AI Games, 2011

Simultaneous Dual Level Creation for Games.
IEEE Comput. Intell. Mag., 2011

Incorporating required structure into tiles.
Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011

Decomposing the level generation problem with tiles.
Proceedings of the IEEE Congress on Evolutionary Computation, 2011


  Loading...