Calvin C. Y. Liao

Orcid: 0000-0001-5088-0753

According to our database1, Calvin C. Y. Liao authored at least 30 papers between 2007 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan.
Res. Pract. Technol. Enhanc. Learn., 2023

2020
IDC theory: interest and the interest loop.
Res. Pract. Technol. Enhanc. Learn., 2020

IDC theory: habit and the habit loop.
Res. Pract. Technol. Enhanc. Learn., 2020

2019
Enhancing achievement and interest in mathematics learning through Math-Island.
Res. Pract. Technol. Enhanc. Learn., 2019

IDC theory: creation and the creation loop.
Res. Pract. Technol. Enhanc. Learn., 2019

Examining the Effects of Automatic Comment Classification on Comment Types in Peer Review for Graduate Students' Academic Writing.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019

2018
The effects of participation, performance, and interest in a game-based writing environment.
J. Comput. Assist. Learn., 2018

iAbstract: Game-driven Keyword Auction and Summarization for Academic Reading.
J. Educ. Technol. Soc., 2018

2017
Applying Item Response Theory to Analyzing and Improving the Item Quality of an Online Chinese Reading Assessment.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

Applying Auction Mechanisms to Designing a Chinese Reading Games for Keyword Selection and Summary Writing.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

Evaluating Children's Composition Based on Chinese Linguistic Features with Machine Learning.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

Improving Children's Textual Cohesion Based on Game-Based Writing Environment.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017

2012
Influence of Game Quests on Pupils' Enjoyment and Goal-pursuing in Math Learning.
J. Educ. Technol. Soc., 2012

Investigating the Fluidity of Performance in an Educational Digital Game.
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012

2011
My-Mini-Pet: a handheld pet-nurturing game to engage students in arithmetic practices.
J. Comput. Assist. Learn., 2011

Animal companions: Fostering children's effort-making by nurturing virtual pets.
Br. J. Educ. Technol., 2011

My-Pet-My-Quest: Using Authoring Tool in Open Content Environment to Extend Learning Quests.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011

2010
Learning by Pet-training Competition: Alleviating Negative Influences of Direction Competition by Training Pets to Compete in Game-Based Environments.
Proceedings of the ICALT 2010, 2010

Designing a Competitive Game for Promoting Students' Effort-Making Behavior by Virtual Pets.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

Designing a Simulation Game to Help Children Learn the Concept of Financial Management.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

Quest Island: Developing Quest-Driven Learning Model by Blending Learning Tasks with Game Quests in a Virtual World.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010

2009
Equal opportunity tactic: Redesigning and applying competition games in classrooms.
Comput. Educ., 2009

Designing the game-based environment to facilitate learners' interaction in performance-based learning by virtual pets.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Exploring the effectiveness of an idea-centered design to foster a computer-supported knowledge building environment.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Designing Virtual Animal Companions by Emotional Responsibility Strategy.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

Animal Companion Approach to Fostering Students' Effort-Making Behaviors.
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009

2008
My-Mini-Pet: The Design of Pet-Nurturing Handheld Game.
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008

2007
Design of Dyad Game for Developing Fluency in Multiplication Facts.
Proceedings of the DIGITEL 2007, 2007

My-Pet-and-Her-Friends: Identifying Educational Roles of Animal Companions in Game-based Learning Environment.
Proceedings of the DIGITEL 2007, 2007


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