Calvin C. Y. Liao
Orcid: 0000-0001-5088-0753
According to our database1,
Calvin C. Y. Liao
authored at least 49 papers
between 2007 and 2025.
Collaborative distances:
Collaborative distances:
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Bibliography
2025
The Effect of Mind Map as a Prewriting Activity in Third Grade Elementary Students' Descriptive Narrative Creative Writing With a Writing E-Portfolio.
J. Comput. Assist. Learn., April, 2025
2023
Interest-Driven Creator Theory: case study of embodiment in an experimental school in Taiwan.
Res. Pract. Technol. Enhanc. Learn., 2023
2020
Res. Pract. Technol. Enhanc. Learn., 2020
2019
Res. Pract. Technol. Enhanc. Learn., 2019
Res. Pract. Technol. Enhanc. Learn., 2019
Examining the Effects of Automatic Comment Classification on Comment Types in Peer Review for Graduate Students' Academic Writing.
Proceedings of the 8th International Congress on Advanced Applied Informatics, 2019
2018
The effects of participation, performance, and interest in a game-based writing environment.
J. Comput. Assist. Learn., 2018
J. Educ. Technol. Soc., 2018
2017
Applying Item Response Theory to Analyzing and Improving the Item Quality of an Online Chinese Reading Assessment.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
Applying Auction Mechanisms to Designing a Chinese Reading Games for Keyword Selection and Summary Writing.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
Evaluating Children's Composition Based on Chinese Linguistic Features with Machine Learning.
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
Proceedings of the 6th IIAI International Congress on Advanced Applied Informatics, 2017
2014
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014
The Model of "Reading for Creating" and "Talking for Revising" to Improve Students' Writing Quality in Scaffolded Writing and Rewriting Environment.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014
Computer Scaffolding Peer Response to Enhance Elementary Students' Writing Performance: a Case Study of a Summer School.
Proceedings of the Proceeding of the 22nd International Conference on Computers in Education, 2014
2013
Exploring the Capability of Second Grade Students in Peer Response on Writing Revision.
Proceedings of the 21st International Conference on Computers in Education, 2013
Investigating the Factors of Practice Time and Literacy on Children's Chinese Typing Skills.
Proceedings of the 21st International Conference on Computers in Education, 2013
iBookTalker: An Approach to Facilitate Students' Language Learning from Reading to Creating and Sharing.
Proceedings of the 21st International Conference on Computers in Education, 2013
Investigating Students' Sequence of Mathematical Topics in an Educational Game with a Curriculum Map.
Proceedings of the 21st International Conference on Computers in Education, 2013
2012
J. Educ. Technol. Soc., 2012
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012
Using Self-generated Drawings to Support Writing and Storytelling in Language Learning.
Proceedings of the Proceeding of the 20th International Conference on Computers in Education, 2012
Proceedings of the 2012 IEEE Fourth International Conference On Digital Game And Intelligent Toy Enhanced Learning, 2012
2011
My-Mini-Pet: a handheld pet-nurturing game to engage students in arithmetic practices.
J. Comput. Assist. Learn., 2011
Br. J. Educ. Technol., 2011
The Long-term Influence of Game-based Network Homework on Cognitive Effectiveness and Affective Experience in Math Learning.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011
Revealing Students' Behaviors in a Game-based Learning Environment: A Sequential Analysis Approach.
Proceedings of the Proceeding of the 19th International Conference on Computers in Education, 2011
My-Pet-My-Quest: Using Authoring Tool in Open Content Environment to Extend Learning Quests.
Proceedings of the 9th International Conference on Computer Supported Collaborative Learning, 2011
2010
Proceedings of the 18th International Conference on Computers in Education, 2010
Proceedings of the 18th International Conference on Computers in Education, 2010
A Preliminary Study of Promoting Students' Effort-Making by Preparation-before-Competitive Game.
Proceedings of the 18th International Conference on Computers in Education, 2010
Exploring Interactive Patterns among Students in Competitive Games by a Mixed Approach.
Proceedings of the 18th International Conference on Computers in Education, 2010
Crazy Brush: Designing the Scribbles Environment to Improve Children' Interest in Writing.
Proceedings of the 18th International Conference on Computers in Education, 2010
Proceedings of the 18th International Conference on Computers in Education, 2010
Learning by Pet-training Competition: Alleviating Negative Influences of Direction Competition by Training Pets to Compete in Game-Based Environments.
Proceedings of the ICALT 2010, 2010
Designing a Competitive Game for Promoting Students' Effort-Making Behavior by Virtual Pets.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
Designing a Simulation Game to Help Children Learn the Concept of Financial Management.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
Quest Island: Developing Quest-Driven Learning Model by Blending Learning Tasks with Game Quests in a Virtual World.
Proceedings of the 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2010
2009
Comput. Educ., 2009
Designing the game-based environment to facilitate learners' interaction in performance-based learning by virtual pets.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009
Exploring the effectiveness of an idea-centered design to foster a computer-supported knowledge building environment.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009
Proceedings of the Artificial Intelligence in Education: Building Learning Systems that Care: From Knowledge Representation to Affective Modelling, 2009
2008
Proceedings of the 2nd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, 2008
2007
Proceedings of the DIGITEL 2007, 2007
My-Pet-and-Her-Friends: Identifying Educational Roles of Animal Companions in Game-based Learning Environment.
Proceedings of the DIGITEL 2007, 2007