Callum Parker
Orcid: 0000-0002-2173-9213
According to our database1,
Callum Parker
authored at least 43 papers
between 2013 and 2024.
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Bibliography
2024
Evaluating Autonomous Vehicle External Communication Using a Multi-Pedestrian VR Simulator.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., August, 2024
Advancing VR Simulators for Autonomous Vehicle-Pedestrian Interactions: A Focus on Multi-Entity Scenarios.
CoRR, 2024
Exploring the Impact of Interconnected External Interfaces in Autonomous Vehicleson Pedestrian Safety and Experience.
CoRR, 2024
Exploring the Impact of Interconnected External Interfaces in Autonomous Vehicles on Pedestrian Safety and Experience.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Building a Metaverse for All: Opportunities and Challenges for Future Inclusive and Accessible Virtual Environments.
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2024
2023
Wearable Augmented Reality: Research Trends and Future Directions from Three Major Venues.
IEEE Trans. Vis. Comput. Graph., November, 2023
Simulating Wearable Urban Augmented Reality Experiences in VR: Lessons Learnt from Designing Two Future Urban Interfaces.
Multimodal Technol. Interact., February, 2023
Towards a Metaverse in Health Informatics: 3D Visualisation of Physical Activity from VR Gaming.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Designing Smart Over a Distance for Sustainable Communities: Reflecting on AI, the Metaverse, and the Role of HCI for Addressing the Sustainable Development Goals.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Robots in the Wild: Contextually-Adaptive Human-Robot Interactions in Urban Public Environments.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2023
2022
Designing Wearable Augmented Reality Concepts to Support Scalability in Autonomous Vehicle-Pedestrian Interaction.
Frontiers Comput. Sci., 2022
Designing Smart for Sustainable and Resilient Communities: The Role of Participatory Design in Addressing the UN Sustainable Development Goals.
Proceedings of the PDC 2022: Participatory Design Conference 2022, Newcastle upon Tyne United Kingdom, 19 August 2022, 2022
Sprayful Interaction: Perceptions of a Moss-based SLow-resolution Living Media Display.
Proceedings of the 34th Australian Conference on Human-Computer Interaction, OzCHI 2022, Canberra, ACT, Australia, 29 November 2022, 2022
2021
IEEE Trans. Hum. Mach. Syst., 2021
Evaluating Virtual Reality as a Tool for Empathic Modelling of Vision Impairment: Insights from a simulated public interactive display experience.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
2020
A Tangible Multi-Display Toolkit to Support the Collaborative Design Exploration of AV-Pedestrian Interfaces.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the Interdisciplinary Workshop on Human-Drone Interaction co-located with the 2020 ACM CHI Conference on Human Factors in Computing Systems (CHI 2020), 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020
2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Designing Smart for Sustainable Communities: Reflecting on the Role of HCI for Addressing the Sustainable Development Goals.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019
Is Any Room Really OK? The Effect of Room Size and Furniture on Presence, Narrative Engagement, and Usability During a Space-Adaptive Augmented Reality Game.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019
Designing for Projection-based Communication between Autonomous Vehicles and Pedestrians.
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2019
2018
Does the Public Still Look at Public Displays?: A Field Observation of Public Displays in the Wild.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018
Proceedings of the 7th ACM International Symposium on Pervasive Displays, 2018
A framework for designing interactions between pedestrians and driverless cars: insights from a ride-sharing design study.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018
Proceedings of the 4th Media Architecture Biennale Conference, 2018
Adapting Data from Physical Activity Sensors for Visualising Exertion in Virtual Reality Games.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018
Proceedings of the Australasian Computer Science Week Multiconference, 2018
2017
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017
Bridging the interaction gulf: understanding the factors that drive public interactive display usage.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
2016
Design implications for interacting with personalised public displays through mobile augmented reality.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016
2015
Proceedings of the 3rd ACM Symposium on Spatial User Interaction, 2015
To Dwell or Not to Dwell: An Evaluation of Mid-Air Gestures for Large Information Displays.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015
Keeping it private: an augmented reality approach to citizen participation with public displays.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015
2014
Proceedings of the 7th International Symposium on Visual Information Communication and Interaction, 2014
2013
Proceedings of the Augmentation, Application, Innovation, Collaboration, OzCHI '13, Adelaide, Australia - November 25, 2013
MolyPoly: A 3D Immersive Gesture Controlled Approach to Visuo-Spatial Learning of Organic Chemistry.
Proceedings of the Computer-Human Interaction. Cognitive Effects of Spatial Interaction, Learning, and Ability, 2013