Cale J. Passmore

Orcid: 0000-0003-1370-0383

According to our database1, Cale J. Passmore authored at least 11 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Play and Resistance: Intersecting Identities and Implicit Biases in Gamified Educational Tools.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Shoulder-to-Shoulder: How Pinball Supports Men's Wellbeing.
Proc. ACM Hum. Comput. Interact., 2022

Exploring Hybrid: A (hybrid) SIG to discuss hybrid conferences.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

SIGCHI Turns 40: Honoring the Past, Celebrating the Present, and Envisioning the Next 40.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Keepin' it real about race in HCI.
Interactions, 2021

2020
A Taxonomy of Coping Strategies and Discriminatory Stressors in Digital Gaming.
Frontiers Comput. Sci., 2020

A Cheating Mood: The Emotional and Psychological Benefits of Cheating in Single-Player Games.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020

2018
Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games.
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2018

An About Face: Diverse Representation in Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

The Privilege of Immersion: Racial and Ethnic Experiences, Perceptions, and Beliefs in Digital Gaming.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Racial Diversity in Indie Games: Patterns, Challenges, and Opportunties.
Proceedings of the Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play, 2017


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