Caglar Yildirim
Orcid: 0000-0002-0346-9299
According to our database1,
Caglar Yildirim
authored at least 37 papers
between 2015 and 2024.
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Bibliography
2024
IEEE Trans. Vis. Comput. Graph., January, 2024
From My Vantage Point: Exploring The Effect of First-Person and Third-Person Perspectives on Social Acceptance in VR Roleplaying Games.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024
Heavy is the Hand: Effects of Hand-Tracking Input and Gestures on Locomotion Performance and User Experience in Virtual Reality.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024
Designing with Two Hands in Mind?: A Review of Mainstream VR Applications with Upper-Limb Impairments in Mind.
Proceedings of the 16th International Workshop on Immersive Mixed and Virtual Environment Systems, 2024
The Effects of Roleplaying Orientations on Transformative Learning and Perspective Taking in Virtual Reality.
Proceedings of the Entertainment Computing - ICEC 2024, 2024
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024
2023
Point and Select: Effects of Multimodal Feedback on Text Entry Performance in Virtual Reality.
Int. J. Hum. Comput. Interact., November, 2023
E4UnityIntegration-MIT: An Open-Source Unity Plug-in for Collecting Physiological Data using Empatica E4 during Gameplay.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023
Through the Looking Glass: The Role of Virtual Mirrors in Shaping Empathy in Virtual Reality Perspective Taking.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
VirtuSign: An AI-Powered, Gamified Virtual Reality Application for the American Sign Language Alphabet.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Virtual AIVantage: Leveraging Large Language Models for Enhanced VR Interview Preparation among Underrepresented Professionals in Computing.
Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia, 2023
Proceedings of the HCI in Games, 2023
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Is "Categorical Imperative" Metaversal?: A Kantian Ethical Framework for Social Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Affectively There?: Exploring the Physiological Correlates of Perspective Taking in Virtual Reality.
Proceedings of the 11th International Conference on Affective Computing and Intelligent Interaction, ACII 2023, 2023
2022
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022
On the Plane: A Roleplaying Game for Simulating Ingroup-Outgroup Biases in Virtual Reality.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2022
2021
Proceedings of the Third International Conference on Transdisciplinary AI, 2021
Proceedings of the Virtual, Augmented and Mixed Reality, 2021
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
Detecting Mental Workload in Virtual Reality Using EEG Spectral Data: A Deep Learning Approach.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021
2020
Don't make me sick: investigating the incidence of cybersickness in commercial virtual reality headsets.
Virtual Real., 2020
Two Dimensions for Organizing Immersive Analytics: Toward a Taxonomy for Facet and Position.
CoRR, 2020
Proceedings of the HCI International 2020 - Late Breaking Papers: Virtual and Augmented Reality, 2020
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
A Review of Deep Learning Approaches to EEG-Based Classification of Cybersickness in Virtual Reality.
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2020
2019
Displays, 2019
The Potential of Spatial Computing to Augment Memory: Investigating Recall in Virtual Memory Palaces.
Proceedings of the HCI International 2019 - Posters - 21st International Conference, 2019
Proceedings of the IEEE Games, Entertainment, Media Conference, 2019
Proceedings of the IEEE Games, Entertainment, Media Conference, 2019
2018
Virtually Empathetic?: Examining the Effects of Virtual Reality Storytelling on Empathy.
Proceedings of the Virtual, Augmented and Mixed Reality: Interaction, Navigation, Visualization, Embodiment, and Simulation, 2018
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018
The Mediating Role of Mindfulness in the Relationship between Media Multitasking and Mind Wandering.
Proceedings of the Technology, Mind, and Society Conference, 2018
2015
Exploring the dimensions of nomophobia: Development and validation of a self-reported questionnaire.
Comput. Hum. Behav., 2015
Proceedings of the Learning and Collaboration Technologies, 2015