Cade McCall

Orcid: 0000-0003-0746-8899

According to our database1, Cade McCall authored at least 15 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2023
Emotion Design for Video Games: A Framework for Affective Interactivity.
Games Res. Pract., September, 2023

Theories, methodologies, and effects of affect-adaptive games: A systematic review.
Entertain. Comput., August, 2023

An Appraisal-Based Chain-Of-Emotion Architecture for Affective Language Model Game Agents.
CoRR, 2023

2020
The relationship between individual variation in macroscale functional gradients and distinct aspects of ongoing thought.
NeuroImage, 2020

Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win.
Comput. Hum. Behav., 2020

2018
Learning Empathy Through Virtual Reality: Multiple Strategies for Training Empathy-Related Abilities Using Body Ownership Illusions in Embodied Virtual Reality.
Frontiers Robotics AI, 2018

A neuroscientific approach to exploring fundamental questions in VR.
Proceedings of the Engineering Reality of Virtual Reality 2018, Burlingame, CA, USA, 28 January, 2018

2017
The effect of lip and arm synchronization on embodiment: A pilot study.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2016
Introducing the Wunderkammer as a tool for emotion research: Unconstrained gaze and movement patterns in three emotionally evocative virtual worlds.
Comput. Hum. Behav., 2016

2013
Toward an Integration of the Learning and Communication Perspectives in Computer-Supported Instructional Communication.
J. Media Psychol. Theor. Methods Appl., 2013

2011
The Effects of Virtual Agent Humor and Gaze Behavior on Human-Virtual Agent Proxemics.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Does it matter if a computer jokes.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2009
Leveraging Collaborative Virtual Environment Technology for Inter-Population Research on Persuasion in a Classroom Setting.
Presence Teleoperators Virtual Environ., 2009

Presence Relates to Distinct Outcomes in Two Virtual Environments Employing Different Learning Modalities.
Cyberpsychology Behav. Soc. Netw., 2009

2008
The Effects of Witness Viewpoint Distance, Angle, and Choice on Eyewitness Accuracy in Police Lineups Conducted in Immersive Virtual Environments.
Presence Teleoperators Virtual Environ., 2008


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