C. Shaun Longstreet

According to our database1, C. Shaun Longstreet authored at least 14 papers between 2011 and 2015.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2015
Invoking Higher Orders of Thinking in Serious Educational Games.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

Panel: Game Programs in Higher Education - Connecting Colleges with Corporations.
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015

2014
Towards Model-Driven Requirements Engineering for Serious Educational Games: Informal, Semi-formal, and Formal Models.
Proceedings of the Requirements Engineering: Foundation for Software Quality, 2014

Towards a Lightweight Approach for Modding Serious Educational Games: Assisting Novice Designers.
Proceedings of the 20th International Conference on Distributed Multimedia Systems: Research papers on distributed multimedia systems, 2014

Curriculum design factors for constructing serious educational game: A learning objective centric approach.
Proceedings of the Computer Games: AI, 2014

2013
Collaborative and cooperative games: Facts and assumptions.
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013

Positive transitions from the classroom to the cubicle: Creating strategies for augmenting professional development in the software engineering curriculum.
Proceedings of the 26th International Conference on Software Engineering Education and Training, 2013

Experience report: A sustainable serious educational game capstone project.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

Semi-automated serious educational game generation: A component-based game engineering approach.
Proceedings of the 18th International Conference on Computer Games: AI, 2013

2012
Developing a Meta-Model for Serious Games in Higher Education.
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012

A meta-model for developing simulation games in higher education and professional development training.
Proceedings of the 17th International Conference on Computer Games, 2012

Towards model-driven game engineering for serious educational games: Tailored use cases for game requirements.
Proceedings of the 17th International Conference on Computer Games, 2012

2011
Using Simulation Training Games to Create More Active and Student Centered Learning Environments for Software and Systems Engineering Education.
Proceedings of the SIMULTECH 2011 - Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications, Noordwijkerhout, The Netherlands, 29, 2011

Using games in software engineering education to increase student success and retention.
Proceedings of the 24th IEEE-CS Conference on Software Engineering Education and Training, 2011


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