C. Shaun Longstreet
According to our database1,
C. Shaun Longstreet
authored at least 14 papers
between 2011 and 2015.
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Bibliography
2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
2014
Towards Model-Driven Requirements Engineering for Serious Educational Games: Informal, Semi-formal, and Formal Models.
Proceedings of the Requirements Engineering: Foundation for Software Quality, 2014
Towards a Lightweight Approach for Modding Serious Educational Games: Assisting Novice Designers.
Proceedings of the 20th International Conference on Distributed Multimedia Systems: Research papers on distributed multimedia systems, 2014
Curriculum design factors for constructing serious educational game: A learning objective centric approach.
Proceedings of the Computer Games: AI, 2014
2013
Proceedings of the 2013 International Conference on Collaboration Technologies and Systems, 2013
Positive transitions from the classroom to the cubicle: Creating strategies for augmenting professional development in the software engineering curriculum.
Proceedings of the 26th International Conference on Software Engineering Education and Training, 2013
Proceedings of the 18th International Conference on Computer Games: AI, 2013
Semi-automated serious educational game generation: A component-based game engineering approach.
Proceedings of the 18th International Conference on Computer Games: AI, 2013
2012
Proceedings of the 12th IEEE International Conference on Advanced Learning Technologies, 2012
A meta-model for developing simulation games in higher education and professional development training.
Proceedings of the 17th International Conference on Computer Games, 2012
Towards model-driven game engineering for serious educational games: Tailored use cases for game requirements.
Proceedings of the 17th International Conference on Computer Games, 2012
2011
Using Simulation Training Games to Create More Active and Student Centered Learning Environments for Software and Systems Engineering Education.
Proceedings of the SIMULTECH 2011 - Proceedings of 1st International Conference on Simulation and Modeling Methodologies, Technologies and Applications, Noordwijkerhout, The Netherlands, 29, 2011
Using games in software engineering education to increase student success and retention.
Proceedings of the 24th IEEE-CS Conference on Software Engineering Education and Training, 2011