Byron Lahey

According to our database1, Byron Lahey authored at least 12 papers between 2008 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

2008
2010
2012
2014
2016
2018
2020
2022
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3
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Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
The Smell Engine: A system for artificial odor synthesis in virtual environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Decolonizing the Violin with Active Shoulder Rests (ASRs).
Proceedings of the 22nd International Conference on New Interfaces for Musical Expression, 2022

2019
SWISH: Shifting Weight-based Interfaces for Simulated Hydrodynamics in Mixed-Reality Fluid Vessels.
Proceedings of the Thirteenth International Conference on Tangible, 2019

Composing Ecosystemically in Responsive Environments with Gestural Media, Objects and Textures.
Proceedings of the Thirteenth International Conference on Tangible, 2019

2018
Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences.
IEEE Trans. Learn. Technol., 2018

2012
<i>Translation</i> + pendaphonics = movement modulated media.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2011
Snaplet: using body shape to inform function in mobile flexible display devices.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

PaperPhone: understanding the use of bend gestures in mobile devices with flexible electronic paper displays.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2009
Pendaphonics.
Proceedings of the 9th International Conference on New Interfaces for Musical Expression, 2009

Human-robot interactions to promote play and learning.
Proceedings of the Interaction Design and Children, 2009

Pendaphonics: an engaging tangible pendulum-based sonic interaction experience.
Proceedings of the Interaction Design and Children, 2009

2008
Integrating video games and robotic play in physical environments.
Proceedings of the 2008 ACM SIGGRAPH Symposium on Video Games, 2008


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