Burkhard Wünsche
Orcid: 0000-0002-8013-4118Affiliations:
- University of Auckland, New Zealand
According to our database1,
Burkhard Wünsche
authored at least 172 papers
between 1998 and 2024.
Collaborative distances:
Collaborative distances:
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on zbmath.org
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on orcid.org
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Bibliography
2024
That's the way I (dis-)like it! - Effect of Gamer Types and Competitiveness in VR Exergaming.
Proc. ACM Hum. Comput. Interact., 2024
EEG, Pupil Dilations, and Other Physiological Measures of Working Memory Load in the Sternberg Task.
Multimodal Technol. Interact., 2024
CoRR, 2024
Projects and Portfolios - An Educator's Reflections on the Summative Assessments in a Game Programming Course.
Proceedings of the SIGGRAPH Asia 2024 Educator's Forum, 2024
An Eye for an AI: Evaluating GPT-4o's Visual Perception Skills and Geometric Reasoning Skills Using Computer Graphics Questions.
Proceedings of the SIGGRAPH Asia 2024 Educator's Forum, 2024
Advancing Automated Assessment Tools - Opportunities for Innovations in Upper-level Computing Courses: A Position Paper.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024
Proceedings of the 32nd IEEE/ACM International Conference on Program Comprehension, 2024
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Space War: Investigating the Impact of a Loss Aversion Strategy and Personality Traits in a VR Rowing Exergame.
Proceedings of the 2024 Australasian Computer Science Week, 2024
Proceedings of the 26th Australasian Computing Education Conference, 2024
More Than Meets the AI: Evaluating the performance of GPT-4 on Computer Graphics assessment questions.
Proceedings of the 26th Australasian Computing Education Conference, 2024
2023
Hands-on DNA: Exploring the Impact of Virtual Reality on Teaching DNA Structure and Function.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Cognitive Load Measurement with Physiological Sensors in Virtual Reality during Physical Activity.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023
Spatial Quest: Game-Based Spatial Intelligence Training Using VR and Non-VR Platforms.
Proceedings of the 38th International Conference on Image and Vision Computing New Zealand, 2023
Relationship Between Motivational Strategies and Gamification User Types in VR Movement Games.
Proceedings of the 38th International Conference on Image and Vision Computing New Zealand, 2023
Proceedings of the 38th International Conference on Image and Vision Computing New Zealand, 2023
Proceedings of the 2023 Australasian Computer Science Week, 2023
Proceedings of the 2023 Australasian Computer Science Week, 2023
Proceedings of the 2023 Australasian Computer Science Week, 2023
Investigating Changes in Hand-Eye Coordination and Reaction Time Using a VR Squash Simulation.
Proceedings of the 2023 Australasian Computer Science Week, 2023
Proceedings of the 25th Australasian Computing Education Conference, 2023
2022
PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the Image and Vision Computing - 37th International Conference, 2022
Relationship Between Spatial Skills and Performance in Introductory Computer Graphics.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022
Teaching and Learning 3D Transformations in Introductory Computer Graphics: A User Study.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022
CoXercise - Perceptions of a Social Exercise Game and its Effect on Intrinsic Motivation.
Proceedings of the ACSW 2022: Australasian Computer Science Week 2022, Brisbane, Australia, February 14, 2022
Why are 3D Transformations in Computer Graphics Difficult? An Analysis of a Decade of Exam Questions.
Proceedings of the ACE '22: Australasian Computing Education Conference, Virtual Event, Australia, February 14, 2022
2021
J. Real Time Image Process., 2021
Virtual reality art-making for stroke rehabilitation: Field study and technology probe.
Int. J. Hum. Comput. Stud., 2021
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021
Player Profile as a Lens to Advocate Designing Compassionate Therapy Games for Parkinson's disease.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021
Real-time Caustics and Dispersion on Arbitrary Surfaces in GPU-Accelerated Ray Tracing.
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021
Rift Racers - Effect of Balancing and Competition on Exertion, Enjoyment, and Motivation in an Immersive Exergame.
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021
Using an Assessment Tool to Create Sandboxes for Computer Graphics Teaching in an Online Environment.
Proceedings of the CSERC '21: The 10th Computer Science Education Research Conference, Virtual Event, The Netherlands, November 22, 2021
Tour de Tune 2 - Auditory-Game-Motor Synchronisation with Music Tempo in an Immersive Virtual Reality Exergame.
Proceedings of the ACSW '21: 2021 Australasian Computer Science Week Multiconference, 2021
Player Motivation in Therapy Games for Parkinson's Disease: A Scoping Review: Understanding meaningful play, self-determination and flow.
Proceedings of the ACSW '21: 2021 Australasian Computer Science Week Multiconference, 2021
Who am I? - Development and Analysis of an Interactive 3D Game for Psychometric Testing.
Proceedings of the ACSW '21: 2021 Australasian Computer Science Week Multiconference, 2021
2020
HIITCopter: Analysis of the Suitability of VR Exergaming for High-Intensity Interval Training.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Discrete versus Continuous Colour Pickers Impact Colour Selection in Virtual Reality Art-Making.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020
Proceedings of the 35th International Conference on Image and Vision Computing New Zealand, 2020
Proceedings of the 35th International Conference on Image and Vision Computing New Zealand, 2020
Exploring the Possibility of Virtual Reality Exergaming as a Cognitive Screening System.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
Games as Systems for Rehabilitation: A Design Strategy for Game-based Exercise Rehabilitation for Parkinson's Disease.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
Artificial Companions in Stroke Rehabilitation: Likeability, Familiarity and Expectations.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020
2019
CodeRunnerGL - An Interactive Web-Based Tool for Computer Graphics Teaching and Assessment.
Proceedings of the International Conference on Electronics, Information, and Communication, 2019
Proceedings of the International Conference on Electronics, Information, and Communication, 2019
Proceedings of the International Conference on Electronics, Information, and Communication, 2019
Proceedings of the International Conference on Electronics, Information, and Communication, 2019
Proceedings of the Australasian Computer Science Week Multiconference, 2019
Proceedings of the Australasian Computer Science Week Multiconference, 2019
Technologies and Tools to Support Teaching and Learning Computer Graphics: A Literature Review.
Proceedings of the Twenty-First Australasian Computing Education Conference, 2019
Resources and Support for the Implementation of Digital Technologies in New Zealand Schools.
Proceedings of the Twenty-First Australasian Computing Education Conference, 2019
2018
Mobile Augmented Reality as a Teaching Medium in an Introductory Computer Graphics Course.
Proceedings of the International Conference on Learning and Teaching in Computing and Engineering, 2018
Proceedings of the International Conference on Learning and Teaching in Computing and Engineering, 2018
Proceedings of the International Conference on Learning and Teaching in Computing and Engineering, 2018
Proceedings of the 2018 International Conference on Image and Vision Computing New Zealand, 2018
Proceedings of the 2018 International Conference on Image and Vision Computing New Zealand, 2018
Towards a Graph-Based Approach for Mesh Healing for Blocky Objects with Self-Similarities.
Proceedings of the 2018 International Conference on Image and Vision Computing New Zealand, 2018
Proceedings of the 2018 International Conference on Image and Vision Computing New Zealand, 2018
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018
Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018
Proceedings of the 20th Australasian Computing Education Conference, Brisbane, QLD, Australia, January 30, 2018
2017
Balancing different fitness levels in competitive exergames based on heart rate and performance.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017
Proceedings of the 2017 International Conference on Image and Vision Computing New Zealand, 2017
Proceedings of the 2017 International Conference on Image and Vision Computing New Zealand, 2017
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017
Proceedings of the Australasian Computer Science Week Multiconference, 2017
2016
PeerJ Comput. Sci., 2016
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016
glGetFeedback - Towards automatic feedback and assessment for OpenGL 3D modelling assignments.
Proceedings of the 2016 International Conference on Image and Vision Computing New Zealand, 2016
Proceedings of the IEEE International Conference on Advanced Intelligent Mechatronics, 2016
Proceedings of the Australasian Computer Science Week Multiconference, 2016
2015
Proceedings of the 16th Australasian User Interface Conference, 2015
2014
Proceedings of the Issues and Challenges in Artificial Intelligence, 2014
Proceedings of the 29th International Conference on Image and Vision Computing New Zealand, 2014
Proceedings of the 29th International Conference on Image and Vision Computing New Zealand, 2014
Proceedings of the Fifteenth Australasian User Interface Conference, 2014
Proceedings of the Fifteenth Australasian User Interface Conference, 2014
Proceedings of the Fifteenth Australasian User Interface Conference, 2014
Proceedings of the Thirty-Seventh Australasian Computer Science Conference, 2014
2013
Proceedings of the 21st International Conference in Central Europe on Computer Graphics, 2013
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013
More for less: Fast image warping for improving the appearance of head tracking on HMDs.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013
Proceedings of the 2013 IEEE International Conference on Computer Vision Workshops, 2013
Proceedings of the 6th International Conference on Human System Interactions, 2013
Accessible telehealth - Leveraging consumer-level technologies and social networking functionalities for senior care.
Proceedings of the 6th International Conference on Human System Interactions, 2013
Determining the Relative Benefits of Pairing Virtual Reality Displays with Applications.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013
Making 3D Work: A Classification of Visual Depth Cues, 3D Display Technologies and Their Applications.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013
Proceedings of the Fourteenth Australasian User Interface Conference, 2013
Proceedings of the Fourteenth Australasian User Interface Conference, 2013
Proceedings of the Fourteenth Australasian User Interface Conference, 2013
2012
IEEE Trans. Vis. Comput. Graph., 2012
J. WSCG, 2012
J. WSCG, 2012
J. Virtual Real. Broadcast., 2012
Evaluating the Effectiveness of Mixed Reality Simulations for Developing UAV Systems.
Proceedings of the Simulation, Modeling, and Programming for Autonomous Robots, 2012
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012
Design and Evaluation of a Medical Teamwork Training Simulator using Consumer-Level Equipment.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012
Proceedings of the Image and Vision Computing New Zealand, 2012
Proceedings of the Image and Vision Computing New Zealand, 2012
A new error metric for geometric shape distortion using depth values from orthographic projections.
Proceedings of the Image and Vision Computing New Zealand, 2012
Proceedings of the Image and Vision Computing New Zealand, 2012
An investigation into graph cut parameter optimisation for image-fusion applications.
Proceedings of the Image and Vision Computing New Zealand, 2012
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012
Evaluation of a web-based telehealth system: a preliminary investigation with seniors in New Zealand.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012
Proceedings of the Thirteenth Australasian User Interface Conference, 2012
Proceedings of the Thirteenth Australasian User Interface Conference, 2012
Proceedings of the Thirteenth Australasian User Interface Conference, 2012
2011
A Framework for Webcam-based Hand Rehabilitation Exercises.
Proceedings of the VISAPP 2011, 2011
Sketched Interaction Metaphors for Character Animation.
Proceedings of the GRAPP 2011, 2011
Sketch-based Building Modelling.
Proceedings of the GRAPP 2011, 2011
Realistic 3D Scene Reconstruction from Unsconstrained and Uncalibrated Images Taken with a Handheld Camera.
Proceedings of the GRAPP 2011, 2011
Real-time Terrain Rendering with Incremental Loading for Interactive Terrain Modelling.
Proceedings of the GRAPP 2011, 2011
Designing a web-based telehealth system for elderly people: An interview study in New Zealand.
Proceedings of the 24th IEEE International Symposium on Computer-Based Medical Systems, 2011
Proceedings of the Twelfth Australasian User Interface Conference, 2011
Web-Based Visualisations Supporting Rehabilitation of Heart Failure Patients by Promoting Behavioural Change.
Proceedings of the Thirty-Fourth Australasian Computer Science Conference, 2011
2010
Towards Low-cost Robust and Stable Hand Tracking for Exercise Monitoring.
Proceedings of the VISAPP 2010 - Proceedings of the Fifth International Conference on Computer Vision Theory and Applications, Angers, France, May 17-21, 2010, 2010
Analysing Mixed Reality Simulation for Industrial Applications: A Case Study in the Development of a Robotic Screw Remover System.
Proceedings of the Simulation, Modeling, and Programming for Autonomous Robots, 2010
Visualization by Example - A Constructive Visual Component-based Interface for Direct Volume Rendering.
Proceedings of the GRAPP 2010, 2010
Bubbleworld Builder - 3D Modeling using Two-touch and Sketch Interaction.
Proceedings of the GRAPP 2010, 2010
Designing a Mixed Reality Framework for Enriching Interactions in Robot Simulation.
Proceedings of the GRAPP 2010, 2010
Sketch, click, plug and play: accelerated design of virtual environments by integrating multimedia and sketch content into game engines.
Proceedings of the 11th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2010
Proceedings of the 11th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2010
Framework for <i>Healthcare4Life</i>: a ubiquitous patient-centric telehealth system.
Proceedings of the 11th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2010
Proceedings of the 11th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2010
Proceedings of the User Interfaces 2010, 2010
Proceedings of the Computer Science 2010, 2010
2009
Fast Spatially Controllable Multi-dimensional Exemplar-Based Texture Synthesis and Morphing.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2009
Proceedings of the 2009 IEEE International Conference on Robotics and Automation, 2009
Enhancing Virtual Environment-based Surgical Teamwork Training with Non-verbal Communication.
Proceedings of the GRAPP 2009, 2009
Texture-enhanced Direct Volume Rendering.
Proceedings of the GRAPP 2009, 2009
Fast Spatially Controllable 2D/3D Texture Synthesis and Morphing for Multiple Input Textures.
Proceedings of the GRAPP 2009, 2009
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009
2008
Proceedings of the Robot Vision, Second International Workshop, 2008
A Pen and Paper Metaphor for Orchid Modeling.
Proceedings of the GRAPP 2008, 2008
A Direct Volume Rendering Framework for the Interactive Exploration of Higher-Order and Multifield Data.
Proceedings of the GRAPP 2008, 2008
2007
Improved Meshless Deformation Techniques for Plausible Interactive Soft Object Simulations.
Proceedings of the Computer Vision and Computer Graphics. Theory and Applications, 2007
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007
A framework for interactive GPU-supported rendering and styling of virtual hair.
Proceedings of the GRAPP 2007, 2007
Improved meshless deformation techniques for real-time interactive collaborative environments.
Proceedings of the GRAPP 2007, 2007
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007
Proceedings of the User Interfaces 2007, Eighth Australasian User Interface Conference, 2007
2006
Proceedings of the Nineteenth International Florida Artificial Intelligence Research Society Conference, 2006
Proceedings of the User Interfaces 2006, 2006
2005
Information visualisation utilising 3D computer game engines case study: a source code comprehension tool.
Proceedings of the 6th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Making CHI Natural, 2005
2004
The visualization of myocardial strain for the improved analysis of cardiac mechanics.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004
The 3D visualization of brain anatomy from diffusion-weighted magnetic resonance imaging data.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004
A Comparison and Evaluation of Interpolation Methods for Visualising Discrete 2D Survey Data.
Proceedings of the Australasian Symposium on Information Visualisation, 2004
A Survey, Classification and Analysis of Perceptual Concepts and their Application for the Effective Visualisation of Complex Information.
Proceedings of the Australasian Symposium on Information Visualisation, 2004
Advanced Texturing Techniques for the Effective Visualization of Neoroanatomy from Diffusion Tensor Imaging Data.
Proceedings of the Second Asia-Pacific Bioinformatics Conference (APBC 2004), 2004
2003
The visualization and measurement of left ventricular deformation using finite element models.
J. Vis. Lang. Comput., 2003
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003
New techniques for visualizing and evaluating left ventricular performance.
Proceedings of the CARS 2003. Computer Assisted Radiology and Surgery. Proceedings of the 17th International Congress and Exhibition, 2003
Texture-based methods for visualizing diffusion-weighted MRI images.
Proceedings of the CARS 2003. Computer Assisted Radiology and Surgery. Proceedings of the 17th International Congress and Exhibition, 2003
Proceedings of the First Asia-Pacific Bioinformatics Conference (APBC 2003), 2003
1999
The Visualization of 3D Stress and Stain Tensor Fields.
Proceedings of the Third New Zealand Computer Science Research Students' Conference, 1999
1998
A Survey and Evaluation of Mesh Reduction Techniques.
Proceedings of the Image and Vision Computing New Zealand, International Conference, 1998
The Visualization Two-Dimensional Second-Order Tensor Fields.
Proceedings of the Image and Vision Computing New Zealand, International Conference, 1998