Burkhard Wünsche

Orcid: 0000-0002-8013-4118

Affiliations:
  • University of Auckland, New Zealand


According to our database1, Burkhard Wünsche authored at least 172 papers between 1998 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
That's the way I (dis-)like it! - Effect of Gamer Types and Competitiveness in VR Exergaming.
Proc. ACM Hum. Comput. Interact., 2024

EEG, Pupil Dilations, and Other Physiological Measures of Working Memory Load in the Sternberg Task.
Multimodal Technol. Interact., 2024

Keep Me Updated: An Empirical Study of Proprietary Vendor Blobs in Android Firmware.
CoRR, 2024

Projects and Portfolios - An Educator's Reflections on the Summative Assessments in a Game Programming Course.
Proceedings of the SIGGRAPH Asia 2024 Educator's Forum, 2024

An Eye for an AI: Evaluating GPT-4o's Visual Perception Skills and Geometric Reasoning Skills Using Computer Graphics Questions.
Proceedings of the SIGGRAPH Asia 2024 Educator's Forum, 2024

Advancing Automated Assessment Tools - Opportunities for Innovations in Upper-level Computing Courses: A Position Paper.
Proceedings of the 55th ACM Technical Symposium on Computer Science Education, 2024

On the comprehensibility of functional decomposition: An empirical study.
Proceedings of the 32nd IEEE/ACM International Conference on Program Comprehension, 2024

"Let's do it together" - designing an aerobic exercise game for long-term use.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024

Space War: Investigating the Impact of a Loss Aversion Strategy and Personality Traits in a VR Rowing Exergame.
Proceedings of the 2024 Australasian Computer Science Week, 2024

Educator Experiences of Low Overhead Student Project Risk Management.
Proceedings of the 26th Australasian Computing Education Conference, 2024

More Than Meets the AI: Evaluating the performance of GPT-4 on Computer Graphics assessment questions.
Proceedings of the 26th Australasian Computing Education Conference, 2024

2023
JengASL: A Gamified Approach to Sign Language Learning in VR.
J. WSCG, July, 2023

Hands-on DNA: Exploring the Impact of Virtual Reality on Teaching DNA Structure and Function.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Comparing Performance of Dry and Gel EEG Electrodes in VR using MI Paradigms.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Cognitive Load Measurement with Physiological Sensors in Virtual Reality during Physical Activity.
Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology, 2023

Comparison of Physiological Cues for Cognitive Load Measures in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

Spatial Quest: Game-Based Spatial Intelligence Training Using VR and Non-VR Platforms.
Proceedings of the 38th International Conference on Image and Vision Computing New Zealand, 2023

Relationship Between Motivational Strategies and Gamification User Types in VR Movement Games.
Proceedings of the 38th International Conference on Image and Vision Computing New Zealand, 2023

Auditory Temporal Hints in AR Piano Tutoring.
Proceedings of the 38th International Conference on Image and Vision Computing New Zealand, 2023

Exercise Speed Analysis Based on Head Mounted Display Orientation.
Proceedings of the 2023 Australasian Computer Science Week, 2023

Dragon Hunter: Loss Aversion for Increasing Physical Activity in AR Exergames.
Proceedings of the 2023 Australasian Computer Science Week, 2023

Development of a Virtual Reality Treatment for Tinnitus - A User Study.
Proceedings of the 2023 Australasian Computer Science Week, 2023

Investigating Changes in Hand-Eye Coordination and Reaction Time Using a VR Squash Simulation.
Proceedings of the 2023 Australasian Computer Science Week, 2023


2022
PlayMeBack - Cognitive Load Measurement using Different Physiological Cues in a VR Game.
Proceedings of the 28th ACM Symposium on Virtual Reality Software and Technology, 2022

Perceptions of Colour Pickers and Companions in Virtual Reality Art-Making.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Determining Realism of Procedurally Generated City Road Networks.
Proceedings of the Image and Vision Computing - 37th International Conference, 2022

Relationship Between Spatial Skills and Performance in Introductory Computer Graphics.
Proceedings of the ITiCSE 2022: Innovation and Technology in Computer Science Education, Dublin, Ireland, July 8, 2022

Integration of a Cognitive Assessment Task into Exergame Gameplay Elements.
Proceedings of the 55th Hawaii International Conference on System Sciences, 2022

Teaching and Learning 3D Transformations in Introductory Computer Graphics: A User Study.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

CoXercise - Perceptions of a Social Exercise Game and its Effect on Intrinsic Motivation.
Proceedings of the ACSW 2022: Australasian Computer Science Week 2022, Brisbane, Australia, February 14, 2022

Why are 3D Transformations in Computer Graphics Difficult? An Analysis of a Decade of Exam Questions.
Proceedings of the ACE '22: Australasian Computing Education Conference, Virtual Event, Australia, February 14, 2022

2021
Accelerated superpixel image segmentation with a parallelized DBSCAN algorithm.
J. Real Time Image Process., 2021

Virtual reality art-making for stroke rehabilitation: Field study and technology probe.
Int. J. Hum. Comput. Stud., 2021

Using Mobile Augmented Reality for Teaching 3D Transformations.
Proceedings of the SIGCSE '21: The 52nd ACM Technical Symposium on Computer Science Education, 2021

Player Profile as a Lens to Advocate Designing Compassionate Therapy Games for Parkinson's disease.
Proceedings of the OzCHI '21: 33rd Australian Conference on Human-Computer Interaction, Melbourne, VI, Australia, 30 November 2021, 2021

Real-time Caustics and Dispersion on Arbitrary Surfaces in GPU-Accelerated Ray Tracing.
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021

Rift Racers - Effect of Balancing and Competition on Exertion, Enjoyment, and Motivation in an Immersive Exergame.
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021

Reconstruction or Retrieval? Investigating Neural 3D Reconstruction.
Proceedings of the 36th International Conference on Image and Vision Computing New Zealand, 2021

Using an Assessment Tool to Create Sandboxes for Computer Graphics Teaching in an Online Environment.
Proceedings of the CSERC '21: The 10th Computer Science Education Research Conference, Virtual Event, The Netherlands, November 22, 2021

Tour de Tune 2 - Auditory-Game-Motor Synchronisation with Music Tempo in an Immersive Virtual Reality Exergame.
Proceedings of the ACSW '21: 2021 Australasian Computer Science Week Multiconference, 2021

Player Motivation in Therapy Games for Parkinson's Disease: A Scoping Review: Understanding meaningful play, self-determination and flow.
Proceedings of the ACSW '21: 2021 Australasian Computer Science Week Multiconference, 2021

Who am I? - Development and Analysis of an Interactive 3D Game for Psychometric Testing.
Proceedings of the ACSW '21: 2021 Australasian Computer Science Week Multiconference, 2021

2020
HIITCopter: Analysis of the Suitability of VR Exergaming for High-Intensity Interval Training.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

piARno - An Augmented Reality Piano Tutor.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Discrete versus Continuous Colour Pickers Impact Colour Selection in Virtual Reality Art-Making.
Proceedings of the OzCHI '20: 32nd Australian Conference on Human-Computer-Interaction, 2020

Fast Portrait Segmentation of the Head and Upper Body.
Proceedings of the 35th International Conference on Image and Vision Computing New Zealand, 2020

Comparison of Face Detection Algorithms on Mobile Devices.
Proceedings of the 35th International Conference on Image and Vision Computing New Zealand, 2020

Exploring the Possibility of Virtual Reality Exergaming as a Cognitive Screening System.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Games as Systems for Rehabilitation: A Design Strategy for Game-based Exercise Rehabilitation for Parkinson's Disease.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

Artificial Companions in Stroke Rehabilitation: Likeability, Familiarity and Expectations.
Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020

2019
CodeRunnerGL - An Interactive Web-Based Tool for Computer Graphics Teaching and Assessment.
Proceedings of the International Conference on Electronics, Information, and Communication, 2019

Analysis and Visualisation of Music.
Proceedings of the International Conference on Electronics, Information, and Communication, 2019

Mixed Reality Piano Tutor: A Gamified Piano Practice Environment.
Proceedings of the International Conference on Electronics, Information, and Communication, 2019

Immersion or Diversion: Does Virtual Reality Make Data Visualisation More Effective?
Proceedings of the International Conference on Electronics, Information, and Communication, 2019

HIIT With Hits: Using Music and Gameplay to Induce HIIT in Exergames.
Proceedings of the Australasian Computer Science Week Multiconference, 2019

HIIT The Road: Using Virtual Spectator Feedback in HIIT-based Exergaming.
Proceedings of the Australasian Computer Science Week Multiconference, 2019

Technologies and Tools to Support Teaching and Learning Computer Graphics: A Literature Review.
Proceedings of the Twenty-First Australasian Computing Education Conference, 2019

Resources and Support for the Implementation of Digital Technologies in New Zealand Schools.
Proceedings of the Twenty-First Australasian Computing Education Conference, 2019

2018
Mobile Augmented Reality as a Teaching Medium in an Introductory Computer Graphics Course.
Proceedings of the International Conference on Learning and Teaching in Computing and Engineering, 2018

Evaluation of the Implementation of a Timer in Gamified Programming Exercises.
Proceedings of the International Conference on Learning and Teaching in Computing and Engineering, 2018

Knowledge Sequencing in Online Courses for Introductory Programming.
Proceedings of the International Conference on Learning and Teaching in Computing and Engineering, 2018

A Hand Gesture Set for Navigating and Interacting with 3D Virtual Environments.
Proceedings of the 2018 International Conference on Image and Vision Computing New Zealand, 2018

A Low-Spec Extendable GPU-Based Audio Library.
Proceedings of the 2018 International Conference on Image and Vision Computing New Zealand, 2018

Towards a Graph-Based Approach for Mesh Healing for Blocky Objects with Self-Similarities.
Proceedings of the 2018 International Conference on Image and Vision Computing New Zealand, 2018

Bird Eyes: A Cloud-Based Object Detection System for Customisable Surveillance.
Proceedings of the 2018 International Conference on Image and Vision Computing New Zealand, 2018

Automatic assessment of OpenGL computer graphics assignments.
Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, 2018

Interactive Feedforward for Improving Performance and Maintaining Intrinsic Motivation in VR Exergaming.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Intelligent tutoring systems for programming education: a systematic review.
Proceedings of the 20th Australasian Computing Education Conference, Brisbane, QLD, Australia, January 30, 2018

2017
Balancing different fitness levels in competitive exergames based on heart rate and performance.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Surface reconstruction of 3D objects using local moving least squares and K-D trees.
Proceedings of the 2017 International Conference on Image and Vision Computing New Zealand, 2017

A review of sensor devices in stroke rehabilitation.
Proceedings of the 2017 International Conference on Image and Vision Computing New Zealand, 2017

Tour de Tune - Auditory-game-motor Synchronisation in Exergames.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Enjoyment, Immersion, and Attentional Focus in a Virtual Reality Exergame with Differing Visual Environments.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Evaluating sensory feedback for immersion in exergames.
Proceedings of the Australasian Computer Science Week Multiconference, 2017

2016
A robust hybrid image-based modeling system.
Vis. Comput., 2016

Competition and cooperation with virtual players in an exergame.
PeerJ Comput. Sci., 2016

Creating 360° educational video: a case study.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

glGetFeedback - Towards automatic feedback and assessment for OpenGL 3D modelling assignments.
Proceedings of the 2016 International Conference on Image and Vision Computing New Zealand, 2016

Simple torso model for upper limb compensatory assessment after stroke.
Proceedings of the IEEE International Conference on Advanced Intelligent Mechatronics, 2016

Design of a virtual trainer for exergaming.
Proceedings of the Australasian Computer Science Week Multiconference, 2016

2015
Challenges in Virtual Reality Exergame Design.
Proceedings of the 16th Australasian User Interface Conference, 2015

2014
A Robust System for High-Quality Reconstruction of 3D Objects from Photographs.
Proceedings of the Issues and Challenges in Artificial Intelligence, 2014

Using Integrated GPUs to Perform Image Warping for HMDs.
Proceedings of the 29th International Conference on Image and Vision Computing New Zealand, 2014

Identifying Low Confidence Mesh Regions: Uncertainty Measures and Segmentation.
Proceedings of the 29th International Conference on Image and Vision Computing New Zealand, 2014

Towards a 3D Sketch-Based Modelling API.
Proceedings of the Fifteenth Australasian User Interface Conference, 2014

Image Warping for Enhancing Consumer Applications of Head-mounted Displays.
Proceedings of the Fifteenth Australasian User Interface Conference, 2014

Effects of 3D Display Technologies on Spatial Memory.
Proceedings of the Fifteenth Australasian User Interface Conference, 2014

Poisson Blended Exemplar-based Texture Completion.
Proceedings of the Thirty-Seventh Australasian Computer Science Conference, 2014

2013
High-Definition Texture Reconstruction for 3D Image-based Modelling.
Proceedings of the 21st International Conference in Central Europe on Computer Graphics, 2013

A smartphone-based golf simulation exercise game for supporting arthritis patients.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013

Mixed reality Kinect Mirror box for stroke rehabilitation.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013

More for less: Fast image warping for improving the appearance of head tracking on HMDs.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013

Parameter optimisation for texture completion.
Proceedings of the 28th International Conference on Image and Vision Computing New Zealand, 2013

Sparse Approximations of 3D Mesh Geometry Using Frames as Overcomplete Dictionaries.
Proceedings of the 2013 IEEE International Conference on Computer Vision Workshops, 2013

High resolution 3D content creation using unconstrained and uncalibrated cameras.
Proceedings of the 6th International Conference on Human System Interactions, 2013

Accessible telehealth - Leveraging consumer-level technologies and social networking functionalities for senior care.
Proceedings of the 6th International Conference on Human System Interactions, 2013

Determining the Relative Benefits of Pairing Virtual Reality Displays with Applications.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

Making 3D Work: A Classification of Visual Depth Cues, 3D Display Technologies and Their Applications.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

My Personal Trainer - An iPhone Application for Exercise Monitoring and Analysis.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

An Online Social-Networking Enabled Telehealth System for Seniors - A Case Study.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

Music Education using Augmented Reality with a Head Mounted Display.
Proceedings of the Fourteenth Australasian User Interface Conference, 2013

2012
Coherency-Based Curve Compression for High-Order Finite Element Model Visualization.
IEEE Trans. Vis. Comput. Graph., 2012

An Applied Approach for Real-Time Levelof-Detail Woven Fabric Rendering.
J. WSCG, 2012

Design and Analysis of Visualization Techniques for Mobile Robotics Development.
J. WSCG, 2012

Head Tracking Based Avatar Control for Virtual Environment Teamwork Training.
J. Virtual Real. Broadcast., 2012

Evaluating the Effectiveness of Mixed Reality Simulations for Developing UAV Systems.
Proceedings of the Simulation, Modeling, and Programming for Autonomous Robots, 2012

Evaluation of a social web-based telehealth system.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Design and Evaluation of a Medical Teamwork Training Simulator using Consumer-Level Equipment.
Proceedings of the Medicine Meets Virtual Reality 19 - NextMed, 2012

Using the Kinect as a navigation sensor for mobile robotics.
Proceedings of the Image and Vision Computing New Zealand, 2012

GPU-accelerated direct volume rendering of finite element data sets.
Proceedings of the Image and Vision Computing New Zealand, 2012

A new error metric for geometric shape distortion using depth values from orthographic projections.
Proceedings of the Image and Vision Computing New Zealand, 2012

Design and evaluation of multifield visualisation techniques for 2D vector fields.
Proceedings of the Image and Vision Computing New Zealand, 2012

An investigation into graph cut parameter optimisation for image-fusion applications.
Proceedings of the Image and Vision Computing New Zealand, 2012

Healthcare4Life: a ubiquitous patient-centric telehealth system.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Evaluation of a web-based telehealth system: a preliminary investigation with seniors in New Zealand.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Leveraging consumer sensing devices for telehealth.
Proceedings of the 13th Annual Conference of the NZ ACM Special Interest Group on Human-Computer Interaction, 2012

Enhancing 3D Applications Using Stereoscopic 3D and Motion Parallax.
Proceedings of the Thirteenth Australasian User Interface Conference, 2012

A Virtual Touchscreen with Depth Recognition.
Proceedings of the Thirteenth Australasian User Interface Conference, 2012

An Evaluation of a Sketch-Based Model-by-Example Approach for Crowd Modelling.
Proceedings of the Thirteenth Australasian User Interface Conference, 2012

2011
A Framework for Webcam-based Hand Rehabilitation Exercises.
Proceedings of the VISAPP 2011, 2011

Sketched Interaction Metaphors for Character Animation.
Proceedings of the GRAPP 2011, 2011

Sketch-based Building Modelling.
Proceedings of the GRAPP 2011, 2011

Realistic 3D Scene Reconstruction from Unsconstrained and Uncalibrated Images Taken with a Handheld Camera.
Proceedings of the GRAPP 2011, 2011

Real-time Terrain Rendering with Incremental Loading for Interactive Terrain Modelling.
Proceedings of the GRAPP 2011, 2011

Designing a web-based telehealth system for elderly people: An interview study in New Zealand.
Proceedings of the 24th IEEE International Symposium on Computer-Based Medical Systems, 2011

Sketch-Based Crowd Modelling.
Proceedings of the Twelfth Australasian User Interface Conference, 2011

Web-Based Visualisations Supporting Rehabilitation of Heart Failure Patients by Promoting Behavioural Change.
Proceedings of the Thirty-Fourth Australasian Computer Science Conference, 2011

2010
Towards Low-cost Robust and Stable Hand Tracking for Exercise Monitoring.
Proceedings of the VISAPP 2010 - Proceedings of the Fifth International Conference on Computer Vision Theory and Applications, Angers, France, May 17-21, 2010, 2010

Analysing Mixed Reality Simulation for Industrial Applications: A Case Study in the Development of a Robotic Screw Remover System.
Proceedings of the Simulation, Modeling, and Programming for Autonomous Robots, 2010

Visualization by Example - A Constructive Visual Component-based Interface for Direct Volume Rendering.
Proceedings of the GRAPP 2010, 2010

Bubbleworld Builder - 3D Modeling using Two-touch and Sketch Interaction.
Proceedings of the GRAPP 2010, 2010

Designing a Mixed Reality Framework for Enriching Interactions in Robot Simulation.
Proceedings of the GRAPP 2010, 2010

Sketch, click, plug and play: accelerated design of virtual environments by integrating multimedia and sketch content into game engines.
Proceedings of the 11th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2010

Mobile games for elderly healthcare.
Proceedings of the 11th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2010

Framework for <i>Healthcare4Life</i>: a ubiquitous patient-centric telehealth system.
Proceedings of the 11th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2010

Taxonomy of usability requirements for home telehealth systems.
Proceedings of the 11th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction, 2010

Life-Sketch - A Framework for Sketch-Based Modelling and Animation of 3D Objects.
Proceedings of the User Interfaces 2010, 2010

Efficient contour line labelling for terrain modelling.
Proceedings of the Computer Science 2010, 2010

2009
Fast Spatially Controllable Multi-dimensional Exemplar-Based Texture Synthesis and Morphing.
Proceedings of the Computer Vision, Imaging and Computer Graphics. Theory and Applications, 2009

Mixed reality simulation for mobile robots.
Proceedings of the 2009 IEEE International Conference on Robotics and Automation, 2009

Enhancing Virtual Environment-based Surgical Teamwork Training with Non-verbal Communication.
Proceedings of the GRAPP 2009, 2009

Texture-enhanced Direct Volume Rendering.
Proceedings of the GRAPP 2009, 2009

Fast Spatially Controllable 2D/3D Texture Synthesis and Morphing for Multiple Input Textures.
Proceedings of the GRAPP 2009, 2009

Origami simulator: a multi-touch experience.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Markerless Augmented Reality for Robotic Helicoptor Applications.
Proceedings of the Robot Vision, Second International Workshop, 2008

A Pen and Paper Metaphor for Orchid Modeling.
Proceedings of the GRAPP 2008, 2008

A Direct Volume Rendering Framework for the Interactive Exploration of Higher-Order and Multifield Data.
Proceedings of the GRAPP 2008, 2008

2007
Improved Meshless Deformation Techniques for Plausible Interactive Soft Object Simulations.
Proceedings of the Computer Vision and Computer Graphics. Theory and Applications, 2007

Surface manipulation using a paper sculpture metaphor.
Proceedings of the 2007 Australasian Computer-Human Interaction Conference, 2007

A framework for interactive GPU-supported rendering and styling of virtual hair.
Proceedings of the GRAPP 2007, 2007

Improved meshless deformation techniques for real-time interactive collaborative environments.
Proceedings of the GRAPP 2007, 2007

Evaluation of game engines for simulated surgical training.
Proceedings of the 5th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2007, 2007

Game/Music Interaction - An Aural Interface for Immersive Interactive Environments.
Proceedings of the User Interfaces 2007, Eighth Australasian User Interface Conference, 2007

2006
Simulated Visual Perception-Based Control for Autonomous Mobile Agents.
Proceedings of the Nineteenth International Florida Artificial Intelligence Research Society Conference, 2006

A framework for interactive web-based visualization.
Proceedings of the User Interfaces 2006, 2006

2005
Information visualisation utilising 3D computer game engines case study: a source code comprehension tool.
Proceedings of the 6th ACM SIGCHI New Zealand Chapter's International Conference on Computer-Human Interaction: Making CHI Natural, 2005

2004
The visualization of myocardial strain for the improved analysis of cardiac mechanics.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

The 3D visualization of brain anatomy from diffusion-weighted magnetic resonance imaging data.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

Efficient modeling and rendering of turbulent water over natural terrain.
Proceedings of the 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2004, 2004

A Comparison and Evaluation of Interpolation Methods for Visualising Discrete 2D Survey Data.
Proceedings of the Australasian Symposium on Information Visualisation, 2004

A Survey, Classification and Analysis of Perceptual Concepts and their Application for the Effective Visualisation of Complex Information.
Proceedings of the Australasian Symposium on Information Visualisation, 2004

Advanced Texturing Techniques for the Effective Visualization of Neoroanatomy from Diffusion Tensor Imaging Data.
Proceedings of the Second Asia-Pacific Bioinformatics Conference (APBC 2004), 2004

2003
The visualization and measurement of left ventricular deformation using finite element models.
J. Vis. Lang. Comput., 2003

A toolkit for visualizing biomedical data sets.
Proceedings of the 1st International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2003, 2003

New techniques for visualizing and evaluating left ventricular performance.
Proceedings of the CARS 2003. Computer Assisted Radiology and Surgery. Proceedings of the 17th International Congress and Exhibition, 2003

Texture-based methods for visualizing diffusion-weighted MRI images.
Proceedings of the CARS 2003. Computer Assisted Radiology and Surgery. Proceedings of the 17th International Congress and Exhibition, 2003

The Visualization and Measurement of Left Ventricular Deformation.
Proceedings of the First Asia-Pacific Bioinformatics Conference (APBC 2003), 2003

1999
Triage polygonization of rounded polyhedra.
Vis. Comput., 1999

The Visualization of 3D Stress and Stain Tensor Fields.
Proceedings of the Third New Zealand Computer Science Research Students' Conference, 1999

1998
A Survey and Evaluation of Mesh Reduction Techniques.
Proceedings of the Image and Vision Computing New Zealand, International Conference, 1998

The Visualization Two-Dimensional Second-Order Tensor Fields.
Proceedings of the Image and Vision Computing New Zealand, International Conference, 1998


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