Buntarou Shizuki

Orcid: 0000-0002-7784-3765

According to our database1, Buntarou Shizuki authored at least 151 papers between 1997 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2024
Advanced Investigation of Steering Performance with Error-Accepting Delays.
Int. J. Hum. Comput. Interact., July, 2024

EarHover: Mid-Air Gesture Recognition for Hearables Using Sound Leakage Signals.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

PhoneCanvas: 3D Sketching System Using a Depth Camera-Equipped Smartphone as a Canvas.
Proceedings of the 2024 ACM Symposium on Spatial User Interaction, 2024

Signal2Hand: Sensor Modality Translation from Body-Worn Sensor Signals to Hand-Depth Images.
Proceedings of the SIGGRAPH Asia 2024 Posters, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

Thumb-to-Finger Gesture Recognition Using COTS Smartwatch Accelerometers.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024

Active Acoustic Sensing Based Authentication System Using a Door Handle.
Proceedings of the International Conference on Mobile and Ubiquitous Multimedia, 2024

Preliminary Study on Flick-Based Text Input on HMD's Front.
Proceedings of the Human-Computer Interaction, 2024

Authentication Method Using Opening Gestures.
Proceedings of the HCI for Cybersecurity, Privacy and Trust, 2024

Effects of Electrical Muscle Stimulation on Memorability of Hand Gestures: A Preliminary Study.
Proceedings of the Universal Access in Human-Computer Interaction, 2024

Investigation of Unconscious Gaze and Head Direction in Videoconference - Turning off Microphone/Camera by Unconscious Gaze and Head Direction -.
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024

Estimating 'Happy' Based on Eye-Behavior Collected from HMD.
Proceedings of the 2024 Symposium on Eye Tracking Research and Applications, 2024

2023
Exploring Dwell-time from Human Cognitive Processes for Dwell Selection.
Proc. ACM Hum. Comput. Interact., 2023

Hover-Based Japanese Input Method without Restricting Arm Position for XR.
Proceedings of the 35th Australian Computer-Human Interaction Conference, 2023

User Authentication Method for Hearables Using Sound Leakage Signals.
Proceedings of the 2023 International Symposium on Wearable Computers, 2023

Reanalyzing Effective Eye-related Information for Developing User's Intent Detection Systems.
Proceedings of the 2023 Symposium on Eye Tracking Research and Applications, 2023

2022
Dwell Selection with ML-based Intent Prediction Using Only Gaze Data.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Gesture Recognition Method Using Acoustic Sensing on Usual Garment.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Laugh at Your Own Pace: Basic Performance Evaluation of Language Learning Assistance by Adjustment of Video Playback Speeds Based on Laughter Detection.
Proceedings of the L@S'22: Ninth ACM Conference on Learning @ Scale, New York City, NY, USA, June 1, 2022

Interaction Design of Dwell Selection Toward Gaze-based AR/VR Interaction.
Proceedings of the ETRA 2022: Symposium on Eye Tracking Research and Applications, Seattle, WA, USA, June 8, 2022

One-Handed Control for Smartwatches Using Thumb Gestures to Ring.
Proceedings of the Asian HCI Symposium'22, 2022

2021
A Hat-shaped Pressure-Sensitive Multi-Touch Interface for Virtual Reality.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

JoyFlick: Japanese Text Entry Using Dual Joysticks for Flick Input Users.
Proceedings of the Human-Computer Interaction - INTERACT 2021 - 18th IFIP TC 13 International Conference, Bari, Italy, August 30, 2021

Supporting the Initiation of Remote Conversation by Presenting Gaze-Based Awareness Information.
Proceedings of the Collaboration Technologies and Social Computing, 2021

Multi-party Video Conferencing System with Gaze Cues Representation for Turn-Taking.
Proceedings of the Collaboration Technologies and Social Computing, 2021

Investigating the Effects of Position and Angle of Virtual Keyboard on Text Entry Performance and Workload.
Proceedings of the AsianCHI '21: 5th Asian CHI Symposium, 2021

A User-based Mid-air Hand Gesture Set for Spreadsheets.
Proceedings of the AsianCHI '21: 5th Asian CHI Symposium, 2021

Expanding One-Handed Input Vocabulary for Smartphone Using In-Air Gesture of Index Finger Captured by Rear Camera.
Proceedings of the AsianCHI '21: 5th Asian CHI Symposium, 2021

Investigating Reaction Accuracy of Extended Touchscreen with Conductive Ink for Mobile Virtual Piano.
Proceedings of the AsianCHI '21: 5th Asian CHI Symposium, 2021

Hover-Based Reachability Technique for Executing Single-Touch Gesture on Smartphone.
Proceedings of the AsianCHI '21: 5th Asian CHI Symposium, 2021

Preliminary Investigation of Text Entry Method with Haptic Feedback from Real Object Surfaces Estimated Using Hand Tracking on HMD.
Proceedings of the AsianCHI '21: 5th Asian CHI Symposium, 2021

Pilot Study on Notification Using Phantom Sensation on Hand.
Proceedings of the AsianCHI '21: 5th Asian CHI Symposium, 2021

Relationship between Dwell-Time and Model Human Processor for Dwell-based Image Selection.
Proceedings of the SAP '21: ACM Symposium on Applied Perception 2021, 2021

2020
Japanese Patterns as NFC Antennas for Interactive Urushi-ware.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Voice-Based Bodyweight Training Support System Using Smartphone.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020

Touch Position Detection on the Front of Face Using Passive High-Functional RFID Tag with Magnetic Sensor.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

A Mouth Gesture Interface Featuring a Mutual-Capacitance Sensor Embedded in a Surgical Mask.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

Identification Method of Digits for Expanding Touchpad Input.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

SilverCodes: Thin, Flexible, and Single-Line Connected Identifiers Inputted by Swiping with a Finger.
Proceedings of the Human-Computer Interaction. Multimodal and Natural Interaction, 2020

Gaze-based Command Activation Technique Robust Against Unintentional Activation using Dwell-then-Gesture.
Proceedings of the 46th Graphics Interface Conference 2020, 2020

Expanding Input Vocabulary Using Index Finger on and Above Back of Smartphone.
Proceedings of the AsianCHI '20: Proceedings of the 2020 Symposium on Emerging Research from Asia and on Asian Contexts and Cultures, 2020

Preliminary Investigation of Tapping Force on Pressure-Sensitive Touchscreen for Expanding Input Vocabulary on Smartphone.
Proceedings of the AsianCHI '20: Proceedings of the 2020 Symposium on Emerging Research from Asia and on Asian Contexts and Cultures, 2020

Hand Gesture Interaction with a Low-Resolution Infrared Image Sensor on an Inner Wrist.
Proceedings of the AVI '20: International Conference on Advanced Visual Interfaces, Island of Ischia, Italy, September 28, 2020

2019
BaroTouch: A Technique for Touch Force Sensing Using a Waterproof Device's Built-in Barometer.
J. Inf. Process., 2019

Text Entry Method for Immersive Virtual Environments Using Curved Keyboard.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

A Comparative Study of Planar Surface and Spherical Surface for 3D Pointing Using Direct Touch.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Preliminary Study of Screen Extension for Smartphone Using External Display.
Proceedings of the Symposium on Spatial User Interaction, 2019

A Viewpoint Control Method for 360° Media Using Helmet Touch Interface.
Proceedings of the Symposium on Spatial User Interaction, 2019

One-Handed Interaction Technique for Single-Touch Gesture Input on Large Smartphones.
Proceedings of the Symposium on Spatial User Interaction, 2019

Touch Sensing on the Forearm Using the Electrical Impedance Method.
Proceedings of the IEEE International Conference on Pervasive Computing and Communications Workshops, 2019

Exploration of Passive Haptics Based Learning Support Method for Touch Typing.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Expanding One-Handed Touch Input Vocabulary Using Index Finger on and Above Back-of-Device.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Bounded Swipe: Swipe Gesture Inside a Target.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

Ray-Casting Based Interaction Using an Extended Pull-Out Gesture for Interactive Tabletops.
Proceedings of the OZCHI'19: 31st Australian Conference on Human-Computer-Interaction, 2019

AudioTouch: Minimally Invasive Sensing of Micro-Gestures via Active Bio-Acoustic Sensing.
Proceedings of the 21st International Conference on Human-Computer Interaction with Mobile Devices and Services, 2019

A Sensing Technique for Data Glove Using Conductive Fiber.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

One-handed Rapid Text Selection and Command Execution Method for Smartphones.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Investigation of Touch Interfaces Using Multilayered <i>Urushi Circuit</i>.
Proceedings of the Twelfth International Conference on Tangible, 2018

Cubic Keyboard for Virtual Reality.
Proceedings of the Symposium on Spatial User Interaction, 2018

Distinction system of left and right hands placed on a keyboard of laptop computers.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Tesla blocks: magnetism-based tangible 3D modeling system using block-shaped objects.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Press & tilt: one-handed text selection and command execution on smartphone.
Proceedings of the 30th Australian Conference on Computer-Human Interaction, 2018

Ex-Space: Expanded Space Key by Sliding Thumb on Home Position.
Proceedings of the Human-Computer Interaction. Interaction Technologies, 2018

A Gesture-Based Interaction Technique for a Passive RFID Card with an Acceleration Sensor.
Proceedings of the Human-Computer Interaction. Interaction Technologies, 2018

A Mobile Command Input Through Vowel Lip Shape Recognition.
Proceedings of the Human-Computer Interaction. Interaction Technologies, 2018

Flickey: Flick-Based QWERTY Software Keyboard for Ultra-small Touch Screen Devices.
Proceedings of the Human-Computer Interaction. Interaction Technologies, 2018

Investigating Effects of Users' Background in Analyzing Long-Term Images from a Stationary Camera.
Proceedings of the Human Interface and the Management of Information. Interaction, Visualization, and Analytics, 2018

Dwell time reduction technique using Fitts' law for gaze-based target acquisition.
Proceedings of the 2018 ACM Symposium on Eye Tracking Research & Applications, 2018

ExtensionClip: Touch Point Transfer Device Linking Both Sides of a Smartphone for Mobile VR Environments.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

CanalSense+: Face-Related Movement Recognition and Identification System based on Air Pressure in Ear Canals.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

A Development of Participatory Sensing System for Foreign Visitors in PBL.
Proceedings of the Intelligent Information and Database Systems - 10th Asian Conference, 2018

2017
Exploring Context-Aware User Interfaces for Smartphone-Smartwatch Cross-Device Interaction.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

AccelTag: A Passive Smart ID Tag with Acceleration Sensor for Interactive Applications.
Proceedings of the Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

CanalSense: Face-Related Movement Recognition System based on Sensing Air Pressure in Ear Canals.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

Evaluation of finger position estimation with a small ranging sensor array.
Proceedings of the 5th Symposium on Spatial User Interaction, 2017

JoyKey: One-Handed Hardware Keyboard with 4\, \times \, 3 Grid Slide Keys.
Proceedings of the Human Interface and the Management of Information: Information, Knowledge and Interaction Design, 2017

BLE-Based Children's Social Behavior Analysis System for Crime Prevention.
Proceedings of the Social Computing and Social Media. Applications and Analytics, 2017

Meyboard: A QWERTY-Based Soft Keyboard for Touch-Typing on Tablets.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017

Children's Social Behavior Analysis System Using BLE and Accelerometer.
Proceedings of the Collaboration Technologies and Social Computing, 2017

A Technique for Touch Force Sensing using a Waterproof Device's Built-in Barometer.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

SynCro: Context-Aware User Interface System for Smartphone-Smartwatch Cross-Device Interaction.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

FistPointer: Target Selection Technique using Mid-air Interaction for Mobile VR Environment.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Watch Commander: A Gesture-based Invocation System for Rectangular Smartwatches using B2B-Swipe.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

RootCap: Touch Detection on Multi-electrodes using Single-line Connected Capacitive Sensing.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Lightweight Capacitance-based Block System for 3D Space Interaction.
Proceedings of the 2016 ACM on Interactive Surfaces and Spaces, 2016

Exploring callout design in selection task for ultra-small touch screen devices.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Smart home cards: tangible programming with paper cards.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2016 ACM International Symposium on Wearable Computers, 2016

Hover Detection Using Active Acoustic Sensing.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

Sensing Grasp Force Using Active Acoustic Sensing.
Proceedings of the HCI International 2016 - Posters' Extended Abstracts, 2016

Effects of Holding Ring Attached to Mobile Devices on Pointing Accuracy.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2016

Evaluation of a System to Analyze Long-Term Images from a Stationary Camera.
Proceedings of the Human Interface and the Management of Information: Information, Design and Interaction, 2016

QAZ Keyboard: QWERTY Based Portrait Soft Keyboard.
Proceedings of the Design, User Experience, and Usability: Technological Contexts, 2016

MonoTouch: Single Capacitive Touch Sensor that Differentiates Touch Gestures.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Investigating Accuracy of Tilting Operation on Wrist-worn Devices with Touchscreens.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

B2B-Swipe: Swipe Gesture for Rectangular Smartwatches from a Bezel to a Bezel.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Evaluation of Callout Design for Ultra-small Touch Screen Devices.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

ThumbSlide: An Interaction Technique for Smartwatches using a Thumb Slide Movement.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Input Techniques to the Surface around a Smartphone using a Magnet Attached on a Stylus.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Capacitive Blocks: A Block System that Connects the Physical with the Virtual using Changes of Capacitance.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

AirFlip-Undo: Quick Undo using a Double Crossing In-Air Gesture in Hover Zone.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Sensing Touch Force using Active Acoustic Sensing.
Proceedings of the Ninth International Conference on Tangible, 2015

Back-of-Device Interaction based on the Range of Motion of the Index Finger.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

Investigation of Transferring Touch Events for Controlling a Mobile Device with a Large Touchscreen.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

Spatial Arrangement of Data and Commands at Bezels of Mobile Touchscreen Devices.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

Mouse Augmentation Using a Malleable Mouse Pad.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

Task Specific Paper Controller that Can Be Created by Users for a Specific Computer Operation.
Proceedings of the Distributed, Ambient, and Pervasive Interactions, 2015

AirFlip: A Double Crossing In-Air Gesture Using Boundary Surfaces of Hover Zone for Mobile Devices.
Proceedings of the Human-Computer Interaction: Interaction Technologies, 2015

HoverLink: Joint Interactions using Hover Sensing Capability.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
A rapid prototyping toolkit for touch sensitive objects using active acoustic sensing.
Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology, 2014

HandyScope: A Remote Control Technique Using Circular Widget on Tabletops.
Proceedings of the Human-Computer Interaction. Advanced Interaction Modalities and Techniques, 2014

Handyscope: a remote control technique using pull-out gesture.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Vibrainput: two-step PIN entry system based on vibration and visual information.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Touch & activate: adding interactivity to existing objects using active acoustic sensing.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

No-look flick: single-handed and eyes-free Japanese text input system on touch screens of mobile devices.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Toward Visual Analytics of Unlinked Documents by Textual Analysis and Network Visualization.
Proceedings of the 17th International Conference on Information Visualisation, 2013

A Remote Pointing Technique Using Pull-out.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013

Undo/Redo by Trajectory.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013

Evaluation of a Soft-Surfaced Multi-touch Interface.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013

Keyboard Clawing: Input Method by Clawing Key Tops.
Proceedings of the Human-Computer Interaction. Interaction Modalities and Techniques, 2013

Long-Term Study of a Software Keyboard That Places Keys at Positions of Fingers and Their Surroundings.
Proceedings of the Human-Computer Interaction. Towards Intelligent and Implicit Interaction, 2013

Evaluation of Effects of Textures Attached to Mobile Devices on Pointing Accuracy.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

Sinkpad: a malleable mouse pad consisted of an elastic material.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
HandyWidgets: local widgets pulled-out from hands.
Proceedings of the Interactive Tabletops and Surfaces, 2012

An Exploratory Analysis Tool for a Long-Term Video from a Stationary Camera.
Proceedings of the IEEE 24th International Conference on Tools with Artificial Intelligence, 2012

Sharing Digital and Physical Contents on and above Distributed Surfaces using Active Infrared Keying.
Proceedings of the 18th International Conference on Distributed Multimedia Systems, 2012

Scan modeling: 3d modeling techniques using cross section of a shape.
Proceedings of the Asia Pacific Conference on Computer Human Interaction, 2012

2011
Design of Shadows on the OHP Metaphor-Based Presentation Interface Which Visualizes a Presenter's Actions.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

Niboshi for Slate Devices: A Japanese Input Method Using Multi-touch for Slate Devices.
Proceedings of the Human-Computer Interaction. Interaction Techniques and Environments, 2011

Data Unification on a Dataflow Visual Language for Vjing.
Proceedings of the 17th International Conference on Distributed Multimedia Systems, 2011

2009
Interaction Techniques Using a Spherical Cursor for 3D Targets Acquisition and Indicating in Volumetric Displays.
Proceedings of the 13th International Conference on Information Visualisation, 2009

OntoDesk: Ontology-Based Persistent System-Wide Undo on the Desktop.
Proceedings of the Human-Computer Interaction. New Trends, 13th International Conference, 2009

ImproV: A System for Improvisational Construction of Video Processing Flow.
Proceedings of the Human-Computer Interaction. Interacting in Various Application Domains, 2009

2008
Support for Understanding GUI Programs by Visualizing Execution Traces Synchronized with Screen Transitions.
Proceedings of the 16th IEEE International Conference on Program Comprehension, 2008

Browsing 3D Media Using Cylindrical Multi-touch Interface.
Proceedings of the Tenth IEEE International Symposium on Multimedia (ISM2008), 2008

2006
Laser pointer interaction techniques using peripheral areas of screens.
Proceedings of the working conference on Advanced visual interfaces, 2006

Information gathering support interface by the overview presentation of web search results.
Proceedings of the Asia-Pacific Symposium on Information Visualisation, 2006

FindFlow: visual interface for information search based on intermediate results.
Proceedings of the Asia-Pacific Symposium on Information Visualisation, 2006

2005
AirTransNote: Augmented Classrooms with Digital Pen Devices and RFID Tags.
Proceedings of the Third IEEE International Workshop on Wireless and Mobile Technologies in Education, 2005

Natural Storage in Human Body.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2005

2004
Augmented Classroom: A Paper-Centric Approach for Collaborative Learning System.
Proceedings of the Ubiquitous Computing Systems, Second International Symposium, 2004

comDesk: A Cooperative Assistance Tool Based on P2P Techniques.
Proceedings of the Knowledge-Based Intelligent Information and Engineering Systems, 2004

Execution Visualization and Debugging in Three-Dimensional Visual Programmin.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Developing a Graphical Definition System for a Spatial Parser Generator.
Proceedings of the 8th International Conference on Information Visualisation, 2004

Framework for Interpreting Handwritten Strokes Using Grammars.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

Menu-Selection-Based Japanese Input Method with Consonants for Pen-Based Computers.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

inlineLink: Realization of Inline Expansion Link Methods on a Conventional Web Browser.
Proceedings of the Computer Human Interaction, 6th Asia Pacific Conference, 2004

2003
A unified approach for interpreting handwritten strokes using constraint multiset grammars.
Proceedings of the 2003 IEEE Symposium on Human Centric Computing Languages and Environments (HCC 2003), 2003

2002
Programming Environment Specified for Describing Interprocessor Communications Based on the Operations on Graphical User Interface.
Proceedings of the International Conference on Parallel and Distributed Processing Techniques and Applications, 2002

Static Visualization of Dynamic Data Flow Visual Program Execution.
Proceedings of the International Conference on Information Visualisation, 2002

2000
Smart Browsing among Multiple Aspects of Data-Flow Visual Program Execution, Using Visual Patterns and Multi-Focus Fisheye Views.
J. Vis. Lang. Comput., 2000

1998
Visual Patterns + Multi-Focus Fisheye View: An Automatic Scalable Visualization Technique of Data-Flow Visual Program Execution.
Proceedings of the Proceedings 1998 IEEE Symposium on Visual Languages, 1998

1997
Supporting Design Patterns in a Visual Parallel Data-flow Programming Environment.
Proceedings of the Proceedings 1997 IEEE Symposium on Visual Languages, 1997


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