Bryan Kim

This page is a disambiguation page, it actually contains mutiple papers from persons of the same or a similar name.

Bibliography

2023
Game-Driven Practices for Social Skills: Exploring Usability for Children with Autism Spectrum Disorder.
Proceedings of the 2023 ACM Conference on Information Technology for Social Good, 2023

2022
Using Selective Simulation to Create Digital Therapeutics for Educating Social Skills to Children with High-Functioning Autism Spectrum Disorder: Education and Healthcare Game Design Approach by Creating Therapeutic Game Module for Social Behavior Transformation of High-Functioning Autism Spectrum Disorder Children.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2022

2021
Building the evidence-base to reduce electronic health record-related clinician burden.
J. Am. Medical Informatics Assoc., 2021

2020
Live Trojan Attacks on Deep Neural Networks.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
A socio-technical systems approach to the use of health IT for patient reported outcomes: Patient and healthcare provider perspectives.
J. Biomed. Informatics X, 2019

Game With A Purpose To Collect Home Audio Data.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, 2019

2018
Special issue: Advanced technology for smart home automation and entertainment.
Pers. Ubiquitous Comput., 2018


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