Bruno Rodrigues De Araújo

Affiliations:
  • University of Lisbon, Portugal


According to our database1, Bruno Rodrigues De Araújo authored at least 39 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
BSH for Collision Detection in Point Cloud models.
CoRR, 2024

2022
Sensing Hand Interactions with Everyday Objects by Profiling Wrist Topography.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

2020
CIDACS-RL: a novel indexing search and scoring-based record linkage system for huge datasets with high accuracy and scalability.
BMC Medical Informatics Decis. Mak., 2020

2018
DataInk: Direct and Creative Data-Oriented Drawing.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Quality of Tests in Virtual Learning Environments: a Study Based on Classical Test Theory and Facility and Discrimination Indexes.
Proceedings of the 24th Americas Conference on Information Systems, 2018

2017
Collection Objects: Enabling Fluid Formation and Manipulation of Aggregate Selections.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

GhostID: Enabling Non-Persistent User Differentiation in Frequency-Division Capacitive Multi-Touch Sensors.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Probabilistic Integration of Large Brazilian Socioeconomic and Clinical Databases.
Proceedings of the 30th IEEE International Symposium on Computer-Based Medical Systems, 2017

2016
Next-Point Prediction Metrics for Perceived Spatial Errors.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Multi-Device Storyboards for Cinematic Narratives in VR.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

Snake Charmer: Physically Enabling Virtual Objects.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Object-Oriented Drawing.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Storeoboard: Sketching Stereoscopic Storyboards.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Hammer Time!: A Low-Cost, High Precision, High Accuracy Tool to Measure the Latency of Touchscreen Devices.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
A Survey on Implicit Surface Polygonization.
ACM Comput. Surv., 2015

2014
3D modelling of laser scanned and photogrammetric data for digital documentation: the Mosteiro da Batalha case study.
J. Real Time Image Process., 2014

Mid-air interactions above stereoscopic interactive tables.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014

2013
Mockup Builder: 3D modeling on and above the surface.
Comput. Graph., 2013

Interactive surfaces for interaction with stereoscopic 3d (ISIS3D): tutorial and workshop at its 2013.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2013

2012
Collision Detection for Point Cloud Models With Bounding Spheres Hierarchies.
Int. J. Virtual Real., 2012

Title of tutorial: Designing immersive VR systems: From bits to bolts.
Proceedings of the 2012 IEEE Virtual Reality, 2012

Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space.
Proceedings of the Graphics Interface 2012 Conference, 2012

2011
Combining bimanual manipulation and pen-based inputfor 3D modelling.
Proceedings of the 8th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2011

2010
IMMIView: a multi-user solution for design review in real-time.
J. Real Time Image Process., 2010

An haptic-based immersive environment for shape analysis and modelling.
J. Real Time Image Process., 2010

Multi-projector VR Systems.
Proceedings of the 23rd SIBGRAPI Conference on Graphics, Patterns and Images Tutorials, 2010

Designing Multi-projector VR Systems: From Bits to Bolts.
Proceedings of the 31st Annual Conference of the European Association for Computer Graphics, 2010

2009
Style Nodes and Repolygonization for Hierarchical Tree-Based Implicit Surface Modelling.
Proceedings of the 5th International Symposium on Computational Aesthetics in Graphics, 2009

2008
Designing Multi-projector VR Systems: from Bits to Bolts.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

2007
Extensible middleware framework for multimodal interfaces in distributed environments.
Proceedings of the 9th International Conference on Multimodal Interfaces, 2007


IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review.
Proceedings of the Virtual Reality, 2007

IMPROVE: Designing Effective Interaction for Virtual and Mixed Reality Environments.
Proceedings of the Human-Computer Interaction. Interaction Platforms and Techniques, 2007

Collaborative Visualization of Sensor Data Through a Subscription based Architecture.
Proceedings of the Eurographics Italian Chapter Conference 2007, Trento, Italy, 2007, 2007

2005
Adaptive polygonization of implicit surfaces.
Comput. Graph., 2005

A Calligraphic Interface for Interactive Free-Form Modeling with Large Datasets.
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005

2004
MIBlob: a tool for medical visualization and modelling using sketches.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Curvature Dependent Polygonization of Implicit Surfaces.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

2003
MIKE: A Multimodal Cinematographic Editor for Virtual Worlds.
Proceedings of the Interactive Systems. Design, 2003


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