Bruno Mendes da Silva

Orcid: 0000-0003-3207-5667

According to our database1, Bruno Mendes da Silva authored at least 19 papers between 2014 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

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Bibliography

2023
Dematerializing materials: description of the first stages to digitize a museum exhibition with 3D technologies.
Proceedings of the 20th International Conference on Culture and Computer Science: Code and Materiality, 2023

The Faro Museum poster collection: Demo of a prototype for a digital exhibit.
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023

The Weight of Water: Digital Artefact to blow the whistle on mental health issues in swimming athletes.
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023

Live Cinema: Composing Linear Narratives through Untouchable Interfaces and the Performers' Body Movements.
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023

Insights from a digital diary: Exploring the Creative Process of the game-installation In[The Hate Booth].
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023

Âmago II: The Creative Process of an Underwater Vietnamese Self-Portrait.
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023

"Rejeitorio": The battle of man against a river: Contextualization and creative process of the second version of the artifact.
Proceedings of the 11th International Conference on Digital and Interactive Arts, 2023

2022
The Video Installation Rejeitorio: Inspirations, Work, Exhibitions, and Public Reception.
Int. J. Art Cult. Des. Technol., December, 2022

IN[The Hate Booth]: a Gamified Installation to Counteract Hate Speech.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

2021
Tackling Online Hate Speech? - Play Your Role!
Proceedings of the ArtsIT, Interactivity and Game Creation, 2021

Video games and gamification against online hate speech?
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

"Rejeitorio": An interactive video installation focusing on human impact on the São Francisco River: Rejeitorio: Uma videoinstalação interativa enfocando o impacto humano sobre o rio São Francisco.
Proceedings of the ARTECH 2021: 10th International Conference on Digital and Interactive Arts, Aveiro, Portugal, October 13, 2021

2020
The Sopro Artefact: A Quasi-Medium.
Int. J. Creative Interfaces Comput. Graph., 2020

2019
Cadavre Exquis: A Motion-Controlled Interactive Film.
Proceedings of the ARTECH 2019: 9th International Conference on Digital and Interactive Arts, 2019

2018
The Lives of Others: An Interactive Installation.
Int. J. Creative Interfaces Comput. Graph., 2018

2017
Experimenting on Film: Technology Meets Arts.
Int. J. Creative Interfaces Comput. Graph., 2017

2016
Interactivity, Cinema, and Experimentation: The Forking Paths.
Int. J. Creative Interfaces Comput. Graph., 2016

2014
The Forking Paths: An Interactive Cinema Experience.
Int. J. Creative Interfaces Comput. Graph., 2014

Between the Sacred and the Profane in the S. João d'Arga's Festivities: A Digital Art Installation.
Int. J. Creative Interfaces Comput. Graph., 2014


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