Bruno Herbelin
Orcid: 0000-0003-4570-5146
According to our database1,
Bruno Herbelin
authored at least 28 papers
between 2003 and 2024.
Collaborative distances:
Collaborative distances:
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Bibliography
2024
In Case of Doubt, One Follows One's Self: The Implicit Guidance of the Embodied Self-Avatar.
IEEE Trans. Vis. Comput. Graph., May, 2024
Proceedings of the ACM SIGGRAPH 2024 Talks, 2024
2023
Frontiers Virtual Real., March, 2023
GaitSkin System: Wireless Vibrotactile Skin Patch with Gait Tracker for Sensorimotor Conflict Creation.
Proceedings of the 2023 IEEE SENSORS, Vienna, Austria, October 29 - Nov. 1, 2023, 2023
Proceedings of the Virtual Environments 2023, 2023
2022
IEEE Trans. Vis. Comput. Graph., 2022
Changing Finger Movement Perception: Influence of Active Haptics on Visual Dominance.
Frontiers Virtual Real., 2022
2021
Use of Virtual Reality to Improve the Quality of the Hospital Stay for Patients in Neurosurgery.
Frontiers Virtual Real., 2021
Virtual Reality platform for functional magnetic resonance imaging in ecologically valid conditions.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021
Proceedings of the MIG '21: Motion, 2021
2020
First-person body view modulates the neural substrates of episodic memory and autonoetic consciousness: A functional connectivity study.
NeuroImage, 2020
Does scaling player size skew one's ability to correctly evaluate object sizes in a virtual environment?
Proceedings of the MIG '20: Motion, 2020
On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020
2019
Comput. Graph. X, 2019
Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
2018
IEEE Trans. Vis. Comput. Graph., 2018
Comput. Graph., 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018
Real-time finger tracking using active motion capture: a neural network approach robust to occlusions.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018
2017
Peripersonal Space: An Index of Multisensory Body-Environment Interactions in Real, Virtual, and Mixed Realities.
Frontiers ICT, 2017
Proceedings of the 2017 IEEE Virtual Reality, 2017
2015
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
Characterizing embodied interaction in First and Third Person Perspective viewpoints.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2008
2007
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007
2005
Presence Teleoperators Virtual Environ., 2005
2003
Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003