Bruno Herbelin

Orcid: 0000-0003-4570-5146

According to our database1, Bruno Herbelin authored at least 28 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
In Case of Doubt, One Follows One's Self: The Implicit Guidance of the Embodied Self-Avatar.
IEEE Trans. Vis. Comput. Graph., May, 2024

Virtual Reality for inward contemplation.
Proceedings of the ACM SIGGRAPH 2024 Talks, 2024

2023
Unintentional synchronization with self-avatar for upper- and lower-body movements.
Frontiers Virtual Real., March, 2023

GaitSkin System: Wireless Vibrotactile Skin Patch with Gait Tracker for Sensorimotor Conflict Creation.
Proceedings of the 2023 IEEE SENSORS, Vienna, Austria, October 29 - Nov. 1, 2023, 2023

Real-time Self-contact Retargeting of Avatars down to Finger Level.
Proceedings of the Virtual Environments 2023, 2023

2022
Adapting Virtual Embodiment Through Reinforcement Learning.
IEEE Trans. Vis. Comput. Graph., 2022

Changing Finger Movement Perception: Influence of Active Haptics on Visual Dominance.
Frontiers Virtual Real., 2022

2021
Use of Virtual Reality to Improve the Quality of the Hospital Stay for Patients in Neurosurgery.
Frontiers Virtual Real., 2021

Virtual Reality platform for functional magnetic resonance imaging in ecologically valid conditions.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Assessing the Impact of Mixed Reality Immersion on Presence and Embodiment.
Proceedings of the MIG '21: Motion, 2021

2020
First-person body view modulates the neural substrates of episodic memory and autonoetic consciousness: A functional connectivity study.
NeuroImage, 2020

Does scaling player size skew one's ability to correctly evaluate object sizes in a virtual environment?
Proceedings of the MIG '20: Motion, 2020

On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality.
Proceedings of the 30th International Conference on Artificial Reality and Telexistence, 2020

2019
Real-time neural network prediction for handling two-hands mutual occlusions.
Comput. Graph. X, 2019

Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
The Critical Role of Self-Contact for Embodiment in Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2018

Self-attribution of distorted reaching movements in immersive virtual reality.
Comput. Graph., 2018

Real-Time Marker-Based Finger Tracking with Neural Networks.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Perception of Redirected Pointing Precision in Immersive Virtual Reality.
Proceedings of the 2018 IEEE Conference on Virtual Reality and 3D User Interfaces, 2018

Real-time finger tracking using active motion capture: a neural network approach robust to occlusions.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

2017
Peripersonal Space: An Index of Multisensory Body-Environment Interactions in Real, Virtual, and Mixed Realities.
Frontiers ICT, 2017

Virtual zero gravity impact on internal gravity model.
Proceedings of the 2017 IEEE Virtual Reality, 2017

2015
Embodied interaction using non-planar projections in immersive virtual reality.
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015

Characterizing embodied interaction in First and Third Person Perspective viewpoints.
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015

2008
<i>Flying Cities</i>: building a 3D world from vocal input.
Digit. Creativity, 2008

2007
Coding gaze tracking data with chromatic gradients for VR Exposure Therapy.
Proceedings of the Advances in Artificial Reality and Tele-Existence, 2007

2005
Building Exposure: Synergy of Interaction and Narration through Social Channel.
Presence Teleoperators Virtual Environ., 2005

2003
Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003


  Loading...