Bruno Gadelha
Orcid: 0000-0001-7007-5209
According to our database1,
Bruno Gadelha
authored at least 78 papers
between 2008 and 2025.
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Bibliography
2025
J. Syst. Softw., 2025
2024
A Journey to Identify Users' Classification Strategies to Customize Game-Based and Gamified Learning Environments.
IEEE Trans. Learn. Technol., 2024
Building soft skills through a role-play based approach for Requirements Engineering remote education.
J. Braz. Comput. Soc., 2024
Proceedings of the XXIII Brazilian Symposium on Software Quality, 2024
Proceedings of the 27th Iberoamerican Conference on Software Engineering, 2024
2023
Much more than a prediction: Expert-based software effort estimation as a behavioral act.
Empir. Softw. Eng., July, 2023
Proceedings of the XXII Brazilian Symposium on Software Quality, 2023
Proceedings of the XXXVII Brazilian Symposium on Software Engineering, 2023
Empowering Technical Skills and Soft Skills in Software Engineering Students through Problem-Based Learning.
Proceedings of the XXXVII Brazilian Symposium on Software Engineering, 2023
Proceedings of the XXXVII Brazilian Symposium on Software Engineering, 2023
Proceedings of the XXII Brazilian Symposium on Human Factors in Computing Systems, 2023
Moving on from the Software Engineers' Gambit: An Approach to Support the Defense of Software Effort Estimates.
Proceedings of the 45th IEEE/ACM International Conference on Software Engineering, 2023
Proceedings of the 25th International Conference on Enterprise Information Systems, 2023
Proceedings of the 25th International Conference on Enterprise Information Systems, 2023
Engagement, Participation, and Liveness: Understanding Audience Interaction in Technology-Based Events.
Proceedings of the 25th International Conference on Enterprise Information Systems, 2023
An Experience in the Gather.town: Factors That Promote Immersion in Systems for the Metaverse.
Proceedings of the 25th International Conference on Enterprise Information Systems, 2023
A Problem Analysis in Game-Based Student Response System from UX Elements Perspective.
Proceedings of the 25th International Conference on Enterprise Information Systems, 2023
An Automated Approach to Assist Teachers in Recommending Groups of Students Associated with Collaborative Learning Techniques Using Learning Paths in Virtual Learning Environments.
Proceedings of the Artificial Intelligence in Education. Posters and Late Breaking Results, Workshops and Tutorials, Industry and Innovation Tracks, Practitioners, Doctoral Consortium and Blue Sky, 2023
2022
SEXTAMT: A systematic map to navigate the wide seas of factors affecting expert judgment software estimates.
J. Syst. Softw., 2022
Proceedings of the XXI Brazilian Symposium on Software Quality, 2022
Assessing DX through the correlation between affectivity and self-assessed productivity in a public institution.
Proceedings of the XXI Brazilian Symposium on Software Quality, 2022
Joy to the Work: How Does Software Team Formation Strategy Influence Job Satisfaction?
Proceedings of the XXI Brazilian Symposium on Software Quality, 2022
Proceedings of the SBES 2022: XXXVI Brazilian Symposium on Software Engineering, Virtual Event Brazil, October 5, 2022
The best defense is a good defense: adapting negotiation methods for tackling pressure over software project estimates.
Proceedings of the 44th IEEE/ACM International Conference on Software Engineering: New Ideas and Emerging Results ICSE (NIER) 2022, 2022
Proceedings of the 24th International Conference on Enterprise Information Systems, 2022
Fun learning in inclusive education: an approach using Beauty Technology, a tangible artefact, and affective states evaluation.
Proceedings of the International Conference on Advanced Learning Technologies, 2022
Let's Play! or Don't? The Impact of UX and Usability on the Adoption of a Game-based Student Response System.
Proceedings of the 14th International Conference on Computer Supported Education, 2022
To the Next Level! an Exploratory Study on the Influence of User Experience on the Acceptance of a Gamified Learning Platform.
Proceedings of the 14th International Conference on Computer Supported Education, 2022
Proceedings of the 14th International Conference on Computer Supported Education, 2022
Investigating Remote Teaching: How Google Meet and Zoom Affect Teachers and Students' Experience.
Proceedings of the 14th International Conference on Computer Supported Education, 2022
2021
Bumbometer digital crowd game: collaboration through competition in entertainment events.
J. Interact. Syst., December, 2021
An Approach to Group Formation in Collaborative Learning Using Learning Paths in Learning Management Systems.
IEEE Trans. Learn. Technol., 2021
Sensors, 2021
A framework for evaluating and improving requirements specifications based on the developers and testers perspective.
Requir. Eng., 2021
Diversidade de Gênero and Elicitação de Requisitos: Uso do GenderMag como Estratégia de Identificação de Requisitos de Usabilidade.
Proceedings of the Anais do WER21, 2021
Thinking About Gender: Combinando Design Thinking e GenderMag na Elicitação de Requisitos para um Software de Apoio a Avaliação de UX.
Proceedings of the Anais do WER21, 2021
Requirements Behind Reviews: How do Software Practitioners See App User Reviews to Think of Requirements?
Proceedings of the SBQS '21: XX Brazilian Symposium on Software Quality, Virtual Event, Brazil, November 8, 2021
What really matters in Code Review? A study about challenges and opportunities related to code review in industry.
Proceedings of the SBQS '21: XX Brazilian Symposium on Software Quality, Virtual Event, Brazil, November 8, 2021
Trust yourself! Or maybe not: factors related to overconfidence and uncertainty assessments of software effort estimates.
Proceedings of the 35th Brazilian Symposium on Software Engineering, 2021
Code Review is just reviewing code? A qualitative study with practitioners in industry.
Proceedings of the 35th Brazilian Symposium on Software Engineering, 2021
Proceedings of the 14th IEEE/ACM International Workshop on Cooperative and Human Aspects of Software Engineering, 2021
LogMe: An Application for Generating Logs in Immersive Interactions for UX Evaluation.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021
It's a Match! A Knowledge based Recommendation System for Matching Technology with Events.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021
Towards a Data-Driven Requirements Elicitation Tool through the Lens of Design Thinking.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021
Immersive UX: A UX Evaluation Framework for Digital Immersive Experiences in the Context of Entertainment.
Proceedings of the 23rd International Conference on Enterprise Information Systems, 2021
2020
IET Softw., 2020
Challenges and Learning from Remote Teaching of Usability and UX: An Experience Report.
Proceedings of the 19th Brazilian Symposium on Software Quality, 2020
Clouds are heavy!: A storm of relevant project-related terms to support newcomers' onboarding.
Proceedings of the 34th Brazilian Symposium on Software Engineering, 2020
Enhanced interaction: audience engagement in entertainment events through the Bumbometer app.
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020
Proceedings of the IHC '20: XIX Brazilian Symposium on Human Factors in Computing Systems, 2020
Towards an open repository for teaching software modeling applying active learning strategies.
Proceedings of the ICSE-SEET 2020: 42nd International Conference on Software Engineering, Software Engineering Education and Training, Seoul, South Korea, 27 June, 2020
How to Better Form Software Development Teams? An Analysis of Different Formation Criteria.
Proceedings of the 22nd International Conference on Enterprise Information Systems, 2020
A mobile game based on participatory sensing with real-time client-server architecture for large entertainment events.
Proceedings of the XLVI Latin American Computing Conference, 2020
Proceedings of the XLVI Latin American Computing Conference, 2020
2019
Proceedings of the XXXIII Brazilian Symposium on Software Engineering, 2019
Proceedings of the XXXIII Brazilian Symposium on Software Engineering, 2019
Proceedings of the Human-Computer Interaction. Perspectives on Design, 2019
Identifying Cognitive Profiles in Blended Learning using the Multiple Intelligences Theory.
Proceedings of the IEEE Frontiers in Education Conference, 2019
Balancing Theory and Practice in Software Engineering Education - A PBL, toolset based approach.
Proceedings of the IEEE Frontiers in Education Conference, 2019
Proceedings of the 2019 ACM/IEEE International Symposium on Empirical Software Engineering and Measurement, 2019
2018
Proceedings of the XXXII Brazilian Symposium on Software Engineering, 2018
Proceedings of the 17th Brazilian Symposium on Human Factors in Computing Systems, 2018
Proceedings of the Distributed, Ambient and Pervasive Interactions: Understanding Humans, 2018
2017
Proceedings of the 31st Brazilian Symposium on Software Engineering, 2017
Proceedings of the Higher Education for All. From Challenges to Novel Technology-Enhanced Solutions, 2017
Um Modelo sobre as Dificuldades para Especificar Casos de Uso.
Proceedings of the XX Iberoamerican Conference on Software Engineering, 2017
2016
An Empirical Study to Evaluate the Feasibility of a UX and Usability Inspection Technique for Mobile Applications.
Proceedings of the 28th International Conference on Software Engineering and Knowledge Engineering, 2016
Um estudo sobre a relação entre Processo e Motivação em Equipes de Desenvolvimento de Software [A Study on the Relationship Between Process and Motivation in Software Development Teams].
Proceedings of the XII Brazilian Symposium on Information Systems on Brazilian Symposium on Information Systems: Information Systems in the Cloud Computing Era, 2016
Userbility: A Technique for the Evaluation of User Experience and Usability on Mobile Applications.
Proceedings of the Human-Computer Interaction. Theory, Design, Development and Practice, 2016
2014
Proceedings of the 13th International Conference on Mobile and Ubiquitous Multimedia, 2014
Proceedings of the IEEE Frontiers in Education Conference, 2014
2010
An Approach for Developing Component-Based Groupware Product Lines Using the Groupware Workbench.
Proceedings of the Software Product Lines: Going Beyond - 14th International Conference, 2010
2009
An Approach for Developing Groupware Product Lines Based on the 3C Collaboration Model.
Proceedings of the Groupware: Design, Implementation, and Use, 15th International Workshop, 2009
2008
Proceedings of the Simpósio Brasileiro de Sistemas Colaborativos, 2008