Bruno Feijó
Orcid: 0000-0003-4441-2632
According to our database1,
Bruno Feijó
authored at least 97 papers
between 1990 and 2025.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2025
Entertain. Comput., 2025
2023
Entertain. Comput., August, 2023
Negative effects of gamification in education software: Systematic mapping and practitioner perceptions.
Inf. Softw. Technol., April, 2023
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, 2023
A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games.
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment, 2023
Analyzing a Semantics-Aware Bug Seeding Tool's Efficacy: A qualitative study with the SemSeed tool.
Proceedings of the XXXVII Brazilian Symposium on Software Engineering, 2023
Proceedings of the Entertainment Computing - ICEC 2023, 2023
2022
An adaptive music generation architecture for games based on the deep learning Transformer mode.
CoRR, 2022
An adaptive music generation architecture for games based on the deep learning Transformer model.
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022
Proceedings of the 21st Brazilian Symposium on Computer Games and Digital Entertainment, 2022
Plot Composition by Mapping Situation Calculus Schemas into Petri Net Representation.
Proceedings of the Entertainment Computing - ICEC 2022, 2022
2021
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021
Proceedings of the Entertainment Computing - ICEC 2021, 2021
A Systematic Mapping of Negative Effects of Gamification in Education/Learning Systems.
Proceedings of the 47th Euromicro Conference on Software Engineering and Advanced Applications, 2021
2020
Entertain. Comput., 2020
Proceedings of the Information Management and Big Data, 2020
Proceedings of the 19th Brazilian Symposium on Computer Games and Digital Entertainment, 2020
2019
Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019
2018
Pers. Ubiquitous Comput., 2018
Multim. Tools Appl., 2018
Pervasive virtuality in digital entertainment applications and its quality requirements.
Entertain. Comput., 2018
Entertain. Comput., 2018
Comput. Entertain., 2018
Proceedings of the 17th Brazilian Symposium on Computer Games and Digital Entertainment, SBGames 2018, Foz do Iguaçu, Brazil, October 29, 2018
2017
A Fast Approach for Automatic Generation of Populated Maps with Seed and Difficulty Control.
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
Proceedings of the 16th Brazilian Symposium on Computer Games and Digital Entertainment, 2017
2016
Proceedings of the XVIII Symposium on Virtual and Augmented Reality, 2016
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016
The Concept of Pervasive Virtuality and Its Application in Digital Entertainment Systems.
Proceedings of the Entertainment Computing - ICEC 2016, 2016
2015
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015
Proceedings of the 14th Brazilian Symposium on Computer Games and Digital Entertainment, 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Proceedings of the Entertainment Computing - ICEC 2015 - 14th International Conference, 2015
Personality traits in plots with nondeterministic planning for interactive storytelling.
Proceedings of the 2015 IEEE Conference on Computational Intelligence and Games, 2015
2014
Entertain. Comput., 2014
Proceedings of the 20th Brazilian Symposium on Multimedia and the Web, 2014
Proceedings of the 2014 Brazilian Symposium on Computer Games and Digital Entertainment, 2014
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014
2013
A cloud computing based framework for general 2D and 3D cellular automata simulation.
Adv. Eng. Softw., 2013
Real-Time Object Tracking in High-Definition Video Using Frame Segmentation and Background Integral Images.
Proceedings of the XXVI Conference on Graphics, Patterns and Images, 2013
A Nondeterministic Temporal Planning Model for Generating Narratives with Continuous Change in Interactive Storytelling.
Proceedings of the Ninth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2013
Proceedings of the Advances in Computer Entertainment - 10th International Conference, 2013
2012
J. Graph. Tools, 2012
Proceedings of the 2012 IEEE International Conference on Multimedia and Expo, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
Proceedings of the Entertainment Computing - ICEC 2012 - 11th International Conference, 2012
2011
Modeling alternatives for fuzzy Markov chain-based classification of multitemporal remote sensing data.
Pattern Recognit. Lett., 2011
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011
Multimodal, Multi-user and Adaptive Interaction for Interactive Storytelling Applications.
Proceedings of the 2011 Brazilian Symposium on Games and Digital Entertainment, 2011
A Method to Check the Satisfaction of Continuous-Time Constraints by Nonlinear Stories.
Proceedings of the Interactive Storytelling, 2011
2010
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
Proceedings of the 2010 Brazilian Symposium on Games and Digital Entertainment, 2010
2009
J. Braz. Comput. Soc., 2009
A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU.
Comput. Entertain., 2009
Comput. Entertain., 2009
An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU.
Comput. Entertain., 2009
Support Vector Machines for Cinematography Real-Time Camera Control in Storytelling Environments.
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
Proceedings of the VIII Brazilian Symposium on Games and Digital Entertainment, 2009
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009
2008
A game loop architecture for the GPU used as a math coprocessor in real-time applications.
Comput. Entertain., 2008
Proceedings of the VIII Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC 2008), 2008
Proceedings of the Interactive Storytelling, 2008
Proceedings of the Third International Conference on Digital Interactive Media in Entertainment and Arts, 2008
Proceedings of the 11th IEEE International Conference on Computational Science and Engineering, 2008
2006
Game and interactivity in computer science educationVideo presentations are available on the citation page.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the 19th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2006), 2006
Proceedings of the 12th International Conference on Multi Media Modeling (MMM 2006), 2006
2005
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005
Proceedings of the Conceptual Modeling, 2005
Proceedings of the 17th Conference on Advanced Information Systems Engineering (CAiSE '05), 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2005
2004
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004
Cross-Media and Elastic Time Adaptive Presentations: The Integration of a Talking Head Tool into a Hypermedia Formatter.
Proceedings of the Adaptive Hypermedia and Adaptive Web-Based Systems, 2004
2003
2002
Proceedings of the Seventh International Conference on CSCW in Design, 2002
2001
Desenvolvimento de Jogos em Computadores e Celulares.
RITA, 2001
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001
2000
Proceedings of the 13th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2000), 2000
1998
Proceedings of the Artificial Intelligence in Design '98, 1998
1997
Artif. Intell. Eng., 1997
1996
1990
Intelligent Hypertext for Normative Knowledge in Engineering.
Proceedings of the Hypertext: Concepts, 1990