Bruno Fanini
Orcid: 0000-0003-4058-877X
According to our database1,
Bruno Fanini
authored at least 23 papers
between 2013 and 2024.
Collaborative distances:
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Bibliography
2024
Int. J. Neural Syst., May, 2024
A New Generation of Collaborative Immersive Analytics on the Web: Open-Source Services to Capture, Process and Inspect Users' Sessions in 3D Environments.
Future Internet, May, 2024
Saving temporary exhibitions in virtual environments: The Digital Renaissance of Ulisse Aldrovandi - Acquisition and digitisation of cultural heritage objects.
Digit. Appl. Archaeol. Cult. Heritage, 2024
Transfer learning for Renaissance illuminated manuscripts: starting a journey from classification to interpretation (short paper).
Proceedings of the 3rd Workshop on Artificial Intelligence for Cultural Heritage (IAI4CH 2024) co-located with the 23rd International Conference of the Italian Association for Artificial Intelligence (AIxIA 2024), 2024
2023
Saving temporary exhibitions in virtual environments: the Digital Renaissance of Ulisse Aldrovandi.
CoRR, 2023
Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype.
Proceedings of the GCH 2023, 2023
Proceedings of the GCH 2023, 2023
Proceedings of the GCH 2023, 2023
An Innovative Approach to Shape Information Architecture Related to Ancient Manuscripts, Through Multi-layered Virtual Ecosystems. From Codex4D to DataSpace Project.
Proceedings of the Extended Reality - International Conference, 2023
2022
Building Blocks for Multi-dimensional WebXR Inspection Tools Targeting Cultural Heritage.
Proceedings of the Extended Reality - First International Conference, 2022
2020
Virtual Real., 2020
Optimising Environmental Educational Narrative Videogames: The Case of 'A Night in the Forum'.
ACM Journal on Computing and Cultural Heritage, 2020
2019
Digit. Appl. Archaeol. Cult. Heritage, 2019
Proceedings of the Computational Science and Its Applications - ICCSA 2019, 2019
2018
A Novel Immersive VR Game Model for Recontextualization in Virtual Environments: The μVRModel.
Multimodal Technol. Interact., 2018
Prototyping on site Virtual Museums: the case study of the co-design approach to the Palatine hill in Rome (Barberini Vineyard) exhibition.
Proceedings of the 3rd Digital Heritage International Congress, 2018
Encoding VR sessions: image-based techniques to record and inspect immersive experiences.
Proceedings of the 3rd Digital Heritage International Congress, 2018
2017
ACM Journal on Computing and Cultural Heritage, 2017
2016
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016
A Complete Workflow From the Data Collection on the Field to the Deployment of a Virtual Museum: the Case of Virtual Sarmizegetusa.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016
2015
Engaging and shared gesture-based interaction for museums the case study of K2R international expo in Rome.
Proceedings of the 2nd Digital Heritage International Congress, 2015
Interface design for serious game visual strategies the case study of "Imago Bononiae".
Proceedings of the 2nd Digital Heritage International Congress, 2015
2013
X3D/X3DOM, Blender Game Engine and OSG4WEB: Open source visualisation for cultural heritage environments.
Proceedings of the 1st Digital Heritage International Congress, 2013