Bruno Fanini

Orcid: 0000-0003-4058-877X

According to our database1, Bruno Fanini authored at least 22 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
Spatio-Temporal Image-Based Encoded Atlases for EEG Emotion Recognition.
Int. J. Neural Syst., May, 2024

A New Generation of Collaborative Immersive Analytics on the Web: Open-Source Services to Capture, Process and Inspect Users' Sessions in 3D Environments.
Future Internet, May, 2024

Saving temporary exhibitions in virtual environments: The Digital Renaissance of Ulisse Aldrovandi - Acquisition and digitisation of cultural heritage objects.
Digit. Appl. Archaeol. Cult. Heritage, 2024

2023
Saving temporary exhibitions in virtual environments: the Digital Renaissance of Ulisse Aldrovandi.
CoRR, 2023

Hybrid XR Collaborative and Guided Experiences in Cultural Heritage: Brancacci POV Prototype.
Proceedings of the GCH 2023, 2023

DataSpace-ISPC: a Semantic Platform for Heritage Science.
Proceedings of the GCH 2023, 2023


An Innovative Approach to Shape Information Architecture Related to Ancient Manuscripts, Through Multi-layered Virtual Ecosystems. From Codex4D to DataSpace Project.
Proceedings of the Extended Reality - International Conference, 2023

2022
Building Blocks for Multi-dimensional WebXR Inspection Tools Targeting Cultural Heritage.
Proceedings of the Extended Reality - First International Conference, 2022

2020
Encoding immersive sessions for online, interactive VR analytics.
Virtual Real., 2020

Optimising Environmental Educational Narrative Videogames: The Case of 'A Night in the Forum'.
ACM Journal on Computing and Cultural Heritage, 2020

2019
A cloud-based architecture for processing and dissemination of 3D landscapes online.
Digit. Appl. Archaeol. Cult. Heritage, 2019

An Image-Based Encoding to Record and Track Immersive VR Sessions.
Proceedings of the Computational Science and Its Applications - ICCSA 2019, 2019

2018
A Novel Immersive VR Game Model for Recontextualization in Virtual Environments: The μVRModel.
Multimodal Technol. Interact., 2018

Prototyping on site Virtual Museums: the case study of the co-design approach to the Palatine hill in Rome (Barberini Vineyard) exhibition.
Proceedings of the 3rd Digital Heritage International Congress, 2018

Encoding VR sessions: image-based techniques to record and inspect immersive experiences.
Proceedings of the 3rd Digital Heritage International Congress, 2018

2017
ARIADNE: A Research Infrastructure for Archaeology.
ACM Journal on Computing and Cultural Heritage, 2017

2016
A Framework for Compact and Improved Panoramic VR Dissemination.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

A Complete Workflow From the Data Collection on the Field to the Deployment of a Virtual Museum: the Case of Virtual Sarmizegetusa.
Proceedings of the GCH 2016 - Eurographics Workshop on Graphics and Cultural Heritage, 2016

2015
Engaging and shared gesture-based interaction for museums the case study of K2R international expo in Rome.
Proceedings of the 2nd Digital Heritage International Congress, 2015

Interface design for serious game visual strategies the case study of "Imago Bononiae".
Proceedings of the 2nd Digital Heritage International Congress, 2015

2013
X3D/X3DOM, Blender Game Engine and OSG4WEB: Open source visualisation for cultural heritage environments.
Proceedings of the 1st Digital Heritage International Congress, 2013


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