Bruno Bouzy
According to our database1,
Bruno Bouzy
authored at least 32 papers
between 1998 and 2020.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2020
Proceedings of the IEEE Conference on Games, 2020
Proceedings of the A Guided Tour of Artificial Intelligence Research: Volume II: AI Algorithms, 2020
2018
MGP: Un algorithme de planification temps réel prenant en compte l'évolution dynamique du but.
CoRR, 2018
2017
Proceedings of the Advances in Computer Games - 15th International Conferences, 2017
2016
Burnt Pancake Problem: New Lower Bounds on the Diameter and New Experimental Optimality Ratios.
Proceedings of the Ninth Annual Symposium on Combinatorial Search, 2016
2015
Proceedings of the Computer Games - Fourth Workshop on Computer Games, 2015
2013
Proceedings of the Computer Games - Workshop on Computer Games, 2013
Proceedings of the Artificial and Computational Intelligence in Games, 2013
Proceedings of the Artificial and Computational Intelligence in Games, 2013
2011
Proceedings of the IEEE 23rd International Conference on Tools with Artificial Intelligence, 2011
Proceedings of the Advances in Computer Games - 13th International Conference, 2011
2010
Proceedings of the Advances in Practical Applications of Agents and Multiagent Systems, 2010
Proceedings of the 27th International Conference on Machine Learning (ICML-10), 2010
Proceedings of the 9th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2010), 2010
2009
2008
Proceedings of the 2008 IEEE Symposium on Computational Intelligence and Games, 2008
2006
Proceedings of the 2006 IEEE Symposium on Computational Intelligence and Games (CIG06), 2006
Proceedings of the Advances in Computer Games, 11th International Conference, 2006
2005
Associating domain-dependent knowledge and Monte Carlo approaches within a Go program.
Inf. Sci., 2005
Extraction bayésienne et intégration de patterns représentés suivant les K plus proches voisins pour le go 19x19.
Proceedings of the Extraction et gestion des connaissances (EGC'2005), 2005
Proceedings of the 2005 IEEE Symposium on Computational Intelligence and Games (CIG05), 2005
2004
Proceedings of the Computers and Games, 4th International Conference, 2004
2003
Int. J. Pattern Recognit. Artif. Intell., 2003
The Move-Decision Strategy of Indigo.
J. Int. Comput. Games Assoc., 2003
Monte-Carlo Go Developments.
Proceedings of the Advances in Computer Games, 2003
2002
Proceedings of the Computers and Games, Third International Conference, CG 2002, Edmonton, 2002
2001
1998
Proceedings of the Third International Conference on Multiagent Systems, 1998