Bruno Bonnechère
Orcid: 0000-0002-7729-4700
According to our database1,
Bruno Bonnechère
authored at least 19 papers
between 2013 and 2024.
Collaborative distances:
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Bibliography
2024
Technological Features of Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Systematic Review.
Sensors, June, 2024
Incorporating Wearable Technology for Enhanced Rehabilitation Monitoring after Hip and Knee Replacement.
Sensors, February, 2024
STASISM: A Versatile Serious Gaming Multi-Sensor Platform for Personalized Telerehabilitation and Telemonitoring.
Sensors, January, 2024
2023
Current Technology Developments Can Improve the Quality of Research and Level of Evidence for Rehabilitation Interventions: A Narrative Review.
Sensors, January, 2023
2018
3D Analysis of Upper Limbs Motion during Rehabilitation Exercises Using the Kinect<sup>TM</sup> Sensor: Development, Laboratory Validation and Clinical Application.
Sensors, 2018
2017
Int. J. Serious Games, 2017
2016
Analyzing the quality of experience of computer games in rehabilitation: the therapist's perspective.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016
Validation of trunk kinematics analysis through serious games rehabilitation exercises using the Kinect™ sensor.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016
Three-dimensional functional evaluation of the shoulder complex using the Kinect™ sensor.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016
2015
Biomechanical Analysis of Rehabilitation Exercises Performed During Serious Games Exercises.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
2014
Detection of Interaction with Depth Sensing and Body Tracking Cameras in Physical Rehabilitation.
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2014
Validation of the Balance Board™ for Clinical Evaluation of Balance Through Different Conditions.
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2014
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014
Balance training using specially developed serious games for cerebral palsy children, a feasibility study.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014
2013
From KinectTM to anatomically-correct motion modelling: Preliminary results for human application.
Proceedings of the Games for Health, 2013
Patient follow-up using Serious Games. A feasibility study on low back pain patients.
Proceedings of the Games for Health, 2013