Bruno Bonnechère

Orcid: 0000-0002-7729-4700

According to our database1, Bruno Bonnechère authored at least 19 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Bibliography

2024
Technological Features of Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Systematic Review.
Sensors, June, 2024

Incorporating Wearable Technology for Enhanced Rehabilitation Monitoring after Hip and Knee Replacement.
Sensors, February, 2024

STASISM: A Versatile Serious Gaming Multi-Sensor Platform for Personalized Telerehabilitation and Telemonitoring.
Sensors, January, 2024

2023
Gait Stride Length Estimation Using Embedded Machine Learning.
Sensors, August, 2023

Current Technology Developments Can Improve the Quality of Research and Level of Evidence for Rehabilitation Interventions: A Narrative Review.
Sensors, January, 2023

2018
3D Analysis of Upper Limbs Motion during Rehabilitation Exercises Using the Kinect<sup>TM</sup> Sensor: Development, Laboratory Validation and Clinical Application.
Sensors, 2018

2017
Patients' follow-up using biomechanical analysis of rehabilitation exercises.
Int. J. Serious Games, 2017

2016
Analyzing the quality of experience of computer games in rehabilitation: the therapist's perspective.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016

Dynamic balance assessment of elderly patients using serious games.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016

Validation of trunk kinematics analysis through serious games rehabilitation exercises using the Kinect™ sensor.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016

Three-dimensional functional evaluation of the shoulder complex using the Kinect™ sensor.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016

Evaluation of cognitive functions of aged patients using video games.
Proceedings of the 4th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2016

2015
Biomechanical Analysis of Rehabilitation Exercises Performed During Serious Games Exercises.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015

2014
Detection of Interaction with Depth Sensing and Body Tracking Cameras in Physical Rehabilitation.
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2014

Validation of the Balance Board™ for Clinical Evaluation of Balance Through Different Conditions.
Proceedings of the ICTs for Improving Patients Rehabilitation Research Techniques, 2014

Therapeutic interaction detection for serious games in physical rehabilitation.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

Balance training using specially developed serious games for cerebral palsy children, a feasibility study.
Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare, 2014

2013
From KinectTM to anatomically-correct motion modelling: Preliminary results for human application.
Proceedings of the Games for Health, 2013

Patient follow-up using Serious Games. A feasibility study on low back pain patients.
Proceedings of the Games for Health, 2013


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