Bruno Arnaldi
Orcid: 0000-0002-2868-8826
According to our database1,
Bruno Arnaldi
authored at least 108 papers
between 1987 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
Legend:
Book In proceedings Article PhD thesis Dataset OtherLinks
Online presence:
-
on orcid.org
On csauthors.net:
Bibliography
2024
Handing Pedagogical Scenarios Back over to Domain Experts: A Scenario Authoring Model for VR with Pedagogical Objectives.
Proceedings of the 19th International Joint Conference on Computer Vision, 2024
2023
Can You Find Your Way? Comparing Wayfinding Behaviour Between Reality and Virtual Reality.
Proceedings of the Virtual Environments 2023, 2023
2022
Proceedings of the Advances in Practical Applications of Agents, Multi-Agent Systems, and Complex Systems Simulation. The PAAMS Collection, 2022
2021
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
Proceedings of the 16th International Joint Conference on Computer Vision, 2021
Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality, 2021
2020
Trans. Comput. Sci., 2020
Vestibular Feedback on a Virtual Reality Wheelchair Driving Simulator: A Pilot Study.
Proceedings of the HRI '20: ACM/IEEE International Conference on Human-Robot Interaction, 2020
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
Proceedings of the Computer Vision, Imaging and Computer Graphics Theory and Applications, 2020
Proceedings of the 15th International Joint Conference on Computer Vision, 2020
2019
Frontiers Robotics AI, 2019
User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications.
Proceedings of the 16th IEEE International Conference on Rehabilitation Robotics, 2019
Proceedings of the Virtual Reality and Augmented Reality, 2019
Proceedings of the Virtual Reality and Augmented Reality, 2019
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2019
Proceedings of the Advances in Computer Graphics, 2019
Proceedings of the Advances in Computer Graphics, 2019
2018
Comput. Lang. Syst. Struct., 2018
INSIDE Interactive and Non-destructive Solution for Introspection in Digital Environments.
Proceedings of the 3rd Digital Heritage International Congress, 2018
2017
AR Feels "Softer" than VR: Haptic Perception of Stiffness in Augmented versus Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2017
Providing plasticity and redistribution for 3D user interfaces using the D3PART model.
J. Multimodal User Interfaces, 2017
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017
Elasticity-based Clustering for Haptic Interaction with Heterogeneous Deformable Objects.
Proceedings of the VRIPHYS 2017 : 13th Workshop on Virtual Reality Interaction and Physical Simulation, 2017
Haptic rendering of FEM-based tearing simulation using clusterized collision detection.
Proceedings of the 2017 IEEE World Haptics Conference, 2017
2016
When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016
Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality.
Proceedings of the IEEE Third VR International Workshop on Collaborative Virtual Environments, 2016
Proceedings of the Medicine Meets Virtual Reality 22 - NextMed, 2016
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016
Digital and Handcrafting Processes Applied to Sound-Studies of Archaeological Bone Flutes.
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016
Proceedings of the Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, 2016
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2016
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
When the giant meets the ant an asymmetric approach for collaborative object manipulation.
Proceedings of the 2016 IEEE Symposium on 3D User Interfaces, 2016
2015
Presence Teleoperators Virtual Environ., 2015
Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, 2015
#FIVE : High-level components for developing collaborative and interactive virtual environments.
Proceedings of the 8th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2015
Proceedings of the GRAPP 2015, 2015
Proceedings of the GRAPP 2015, 2015
Plasticity for 3D user interfaces: new models for devices and interaction techniques.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2015
Proceedings of the 2015 International Conference on Collaboration Technologies and Systems, 2015
Proceedings of the 2015 IEEE Symposium on 3D User Interfaces, 2015
2014
IEEE Trans. Vis. Comput. Graph., 2014
Collision Detection: Broad Phase Adaptation from Multi-Core to Multi-GPU Architecture.
J. Virtual Real. Broadcast., 2014
Comput. Animat. Virtual Worlds, 2014
From 3d bimanual toward distant collaborative interaction techniques: an awareness issue.
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014
Proceedings of the Second IEEE VR International Workshop on Collaborative Virtual Environments, 2014
Proceedings of the 2014 IEEE Virtual Reality, 2014
Proceedings of the 7th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2014
Proceedings of the Digital Heritage. Progress in Cultural Heritaage: Documentation, Preservation, and Protection, 2014
Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2014
Poster: Bimanual design of deformable objects thanks to the multi-tool visual metaphor.
Proceedings of the IEEE Symposium on 3D User Interfaces, 2014
2013
Personified and Multistate Camera Motions for First-Person Navigation in Desktop Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2013
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology, 2013
The ghost in the shell paradigm for virtual agents and users in collaborative virtual environments for training.
Proceedings of the Virtual Reality International Conference - Laval Virtual, 2013
The Perceptive Puppet - Seamless Embodiment Exchange between Real and Virtual Humans in Virtual Environments for Training.
Proceedings of the GRAPP & IVAPP 2013: Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications, 2013
Proceedings of the Joint Virtual Reality Conference of EGVE, 2013
2012
Proceedings of the 17th International Symposium on Web3D Technology, 2012
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012
Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012
The King-Kong Effects: Improving sensation of walking in VR with visual and tactile vibrations at each step.
Proceedings of the IEEE Symposium on 3D User Interfaces 2012, 2012
2011
Scene graph adapter: an efficient architecture to improve interoperability between 3D formats and 3D applications engines.
Proceedings of the 3D Technologies for the World Wide Web, 2011
Short Paper: Comparing Virtual Trajectories Made in Slalom UsingWalking-In-Place and Joystick Techniques.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011
2010
Exploring Large Virtual Environments by Thoughts Using a Brain-Computer Interface Based on Motor Imagery and High-Level Commands.
Presence Teleoperators Virtual Environ., 2010
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010
A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments.
Proceedings of the Joint Virtual Reality Conference of EGVE - EuroVR, 2010
2009
FuRIA: an inverse solution based feature extraction algorithm using fuzzy set theory for brain-computer interfaces.
IEEE Trans. Signal Process., 2009
Interactions haptiques au sein de simulations dynamiques Traitement dynamique des contacts et des chocs entre objets rigides.
Tech. Sci. Informatiques, 2009
Tech. Sci. Informatiques, 2009
Tech. Sci. Informatiques, 2009
Spatialized Haptic Rendering: Providing Impact Position Information in 6DOF Haptic Simulations Using Vibrations.
Proceedings of the IEEE Virtual Reality Conference 2009 (VR 2009), 2009
Proceedings of the Learning by Playing. Game-based Education System Design and Development, 2009
2008
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2008
Proceedings of the IEEE Virtual Reality Conference 2008 (VR 2008), 2008
2007
STORM: a Generic Interaction and Behavioral Model for 3D Objects and Humanoids in a Virtual Environment.
Proceedings of the Eurographics Symposium on Virtual Environments, 2007
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007
Virtual Environments for Training: From Individual Learning to Collaboration with Humanoids.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2007
2006
Tech. Sci. Informatiques, 2006
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006
2005
Morphology-independent representation of motions for interactive human-like animation.
Comput. Graph. Forum, 2005
Dynamic skinning: adding real-time dynamic effects to an existing character animation.
Proceedings of the Spring Conference on Computer Graphics, 2005
2004
Virtual reality applied to sports: do handball goalkeepers react realistically to simulated synthetic opponents?
Proceedings of the Proceedings VRCAI 2004, 2004
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004
2003
Presence Teleoperators Virtual Environ., 2003
Proceedings of the 2003 International Conference on Image Processing, 2003
2001
Proceedings of the Fourteenth Conference on Computer Animation, 2001
1999
Proceedings of the 5th Eurographics Workshop on Virtual Environments, 1999
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999
Proceedings of the Computer Animation 1999, 1999
Proceedings of the Computer Animation 1999, 1999
1998
Vis. Comput., 1998
1997
Parallel Comput., 1997
Towards efficient parallel radiosity for DSM-based parallel computers using virtual interfaces.
Proceedings of the IEEE Symposium on Parallel Rendering, 1997
1995
Proceedings of the Virtual Environments '95, 1995
Proceedings of the Computer Animation 1995, 1995
1991
Proceedings of the Modeling in Computer Graphics, 1991
1989
1988
1987
Vis. Comput., 1987
Proceedings of the 8th European Computer Graphics Conference and Exhibition, 1987