Bruno A. D. Marques

Orcid: 0000-0003-4999-9436

According to our database1, Bruno A. D. Marques authored at least 12 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
A review on Generative Adversarial Networks for image generation.
Comput. Graph., August, 2023

2022
Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality.
Comput. Graph., 2022

Fundamentals and Challenges of Generative Adversarial Networks for Image-based Applications.
Proceedings of the 35th SIBGRAPI Conference on Graphics, Patterns and Images, 2022

2021
Workshop: Challenges for XR in Digital Entertainment.
Proceedings of the Entertainment Computing - ICEC 2021, 2021

Challenges for XR in Games.
Proceedings of the Grand Research Challenges in Games and Entertainment Computing in Brazil - GranDGamesBR 2020-2030, 2021

2020
Machine and Deep Learning applied to galaxy morphology - A comparative study.
Astron. Comput., 2020

2019
FPVRGame: Deep Learning for Hand Pose Recognition in Real-Time Using Low-End HMD.
Proceedings of the Entertainment Computing and Serious Games, 2019

2018
Deep spherical harmonics light probe estimator for mixed reality games.
Comput. Graph., 2018

Deep Light Source Estimation for Mixed Reality.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

PEEK - An LSTM Recurrent Network for Motion Classification from Sparse Data.
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018

2016
Puppeteering 2.5D Models.
Proceedings of the 29th SIBGRAPI Conference on Graphics, Patterns and Images, 2016

2015
Interactive shading of 2.5D models.
Proceedings of the 41st Graphics Interface Conference, Halifax, NS, Canada, June 3-5, 2015, 2015


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