Bruce D. Homer

Orcid: 0000-0002-1832-6784

According to our database1, Bruce D. Homer authored at least 22 papers between 2002 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2024
Exploring Emotional Design Features for Virtual Reality Games.
Proceedings of the Serious Games - 10th Joint International Conference, 2024

2023
Does Digital Game Play Affect Social/Emotional Child Wellbeing?
Proceedings of the Serious Games - 9th Joint International Conference, 2023

2021
Detecting patterns of engagement in a digital cognitive skills training game.
Comput. Educ., 2021

Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse Populations.
Proceedings of the HCI in Games: Experience Design and Game Mechanics, 2021

Predicting Executive Functions in a Learning Game: Accuracy and Reaction Time.
Proceedings of the 14th International Conference on Educational Data Mining, 2021

2019
Distinguishing Effects of Executive Functions on Literacy Skills in Adolescents.
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019

2018
Designing Digital Badges for Educational Games: The Impact of Badge Type on Student Motivation and Learning.
Int. J. Gaming Comput. Mediat. Simulations, 2018

Improving high school students' executive functions through digital game play.
Comput. Educ., 2018

Connecting Theory and Design Through Research: Cognitive Skills Training Games.
Proceedings of the Serious Games - 4th Joint International Conference, 2018

Children and Adolescents' Development of Executive Functions in Digital Contexts.
Proceedings of the Technology, Mind, and Society Conference, 2018

2015
Examining the Bilingual Advantage on Conflict Resolution Tasks: A Meta-Analysis.
Proceedings of the 37th Annual Meeting of the Cognitive Science Society, 2015

2014
Learning from multiple representations: An examination of fixation patterns in a science simulation.
Comput. Hum. Behav., 2014

Level of interactivity and executive functions as predictors of learning in computer-based chemistry simulations.
Comput. Hum. Behav., 2014

Moved to learn: The effects of interactivity in a Kinect-based literacy game for beginning readers.
Comput. Educ., 2014

2013
Metrics in Simulations and Games for Learning.
Proceedings of the Game Analytics, Maximizing the Value of Player Data, 2013

2012
Gender and player characteristics in video game play of preadolescents.
Comput. Hum. Behav., 2012

The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game.
Proceedings of the E-Learning and Games for Training, Education, Health and Sports, 2012

2009
Design factors for educationally effective animations and simulations.
J. Comput. High. Educ., 2009

Design Factors for Effective Science Simulations: Representation of Information.
Int. J. Gaming Comput. Mediat. Simulations, 2009

2008
The effects of video on cognitive load and social presence in multimedia-learning.
Comput. Hum. Behav., 2008

Supporting the use of multiple representations in multimedia learning environments.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008

2002
Cognitive Load in Multimedia Learning: The Role of Learner Preferences and Abilities.
Proceedings of the International Conference on Computers in Education, 2002


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