Britton Horn

According to our database1, Britton Horn authored at least 9 papers between 2014 and 2021.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2021
How do Players and Developers of Citizen Science Games Conceptualize Skill Chains?
Proc. ACM Hum. Comput. Interact., 2021

2018
A Monte Carlo Approach to Skill-Based Automated Playtesting.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
AI-assisted analysis of player strategy across level progressions in a puzzle game.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

A Skill-Based Framework for the Generation and Presentation of Educational Videogame Content.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

2016
Design Insights into the Creation and Evaluation of a Computer Science Educational Game.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Opening the Black Box of Play: Strategy Analysis of an Educational Game.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration.
Proceedings of the Sixth International Conference on Computational Creativity, 2015

2014
A comparative evaluation of procedural level generators in the Mario AI framework.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014


  Loading...