Britton Horn

According to our database1, Britton Horn authored at least 10 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Physically Prototyping Physics for Play: Possibilities and Practicality.
Proceedings of the IEEE Conference on Games, 2024

2021
How do Players and Developers of Citizen Science Games Conceptualize Skill Chains?
Proc. ACM Hum. Comput. Interact., 2021

2018
A Monte Carlo Approach to Skill-Based Automated Playtesting.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
AI-assisted analysis of player strategy across level progressions in a puzzle game.
Proceedings of the International Conference on the Foundations of Digital Games, 2017

Adapting Cognitive Task Analysis to Elicit the Skill Chain of a Game.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

A Skill-Based Framework for the Generation and Presentation of Educational Videogame Content.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

2016
Design Insights into the Creation and Evaluation of a Computer Science Educational Game.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Opening the Black Box of Play: Strategy Analysis of an Educational Game.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

2015
Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration.
Proceedings of the Sixth International Conference on Computational Creativity, 2015

2014
A comparative evaluation of procedural level generators in the Mario AI framework.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014


  Loading...