Brian Wyvill

Affiliations:
  • University of Victoria, Canada


According to our database1, Brian Wyvill authored at least 99 papers between 1975 and 2024.

Collaborative distances:

Timeline

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Bibliography

2024
Shape Modeling International (SMI) 2024 awards interviews with SMI'2024 award winners.
Comput. Graph., 2024

2022
A Conversation with SMI 2021 Young Researcher Award winner Melina Skouras.
Comput. Graph., 2022

A conversation with Bianca Falcidieno: SMI 2021 Tosiyasu Kunii Achievement Award winner.
Comput. Graph., 2022

2019
CurviSlicer: slightly curved slicing for 3-axis printers.
ACM Trans. Graph., 2019

VIPER: Volume Invariant Position-based Elastic Rods.
Proc. ACM Comput. Graph. Interact. Tech., 2019

2018
Implicit representation of inscribed volumes.
Proceedings of the 7th Joint Symposium on Computational Aesthetics, 2018

2017
Sketch-based implicit blending.
ACM Trans. Graph., 2017

2016
Average curve of n smooth planar curves.
Comput. Aided Des., 2016

Efficient data-parallel tree-traversal for BlobTrees.
Comput. Aided Des., 2016

Composition and Perception beyond Photorealism.
Proceedings of the 5th Joint Symposium on Computational Aesthetics, 2016

Obstacle Detection for Image-Guided Surface Water Navigation.
Proceedings of the 13th Conference on Computer and Robot Vision, 2016

2015
A Survey on Implicit Surface Polygonization.
ACM Comput. Surv., 2015

Augmented Reality Visualization for Sailboats (ARVS).
Proceedings of the International Conference on Cyberworlds, 2015

Painting with flowsnakes.
Proceedings of the 11th International Symposium on Computational Aesthetics in Graphics, 2015

Rendering artistic light patterns.
Proceedings of the 11th International Symposium on Computational Aesthetics in Graphics, 2015

2014
Robust iso-surface tracking for interactive character skinning.
ACM Trans. Graph., 2014

Implicit Decals: Interactive Editing of Repetitive Patterns on Surfaces.
Comput. Graph. Forum, 2014

2013
Implicit skinning: real-time skin deformation with contact modeling.
ACM Trans. Graph., 2013

A gradient-based implicit blend.
ACM Trans. Graph., 2013

A data-efficient collaborative modelling method using websockets and the BlobTree for over-the air networks.
Proceedings of the 18th International Conference on Web3D Technology, 2013

2012
Editorial.
Vis. Comput., 2012

Polygonization of Implicit Surfaces on Multi-Core Architectures with SIMD Instructions.
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012

Determining an Aesthetic Inscribed Curve.
Proceedings of the 8th International Symposium on Computational Aesthetics in Graphics, 2012

2011
ShapeShop: Free-Form 3D Design with Implicit Solid Modeling.
Proceedings of the Sketch-based Interfaces and Modeling, 2011

2010
Implicit Blending Revisited.
Comput. Graph. Forum, 2010

WarpCurves: A tool for explicit manipulation of implicit surfaces.
Comput. Graph., 2010

Precise Construction and Control of Implicit Fillets in the BlobTree.
Proceedings of the SMI 2010, 2010

Recursive Scene Graphs for Art and Design.
Proceedings of the 6th International Symposium on Computational Aesthetics in Graphics, 2010

2009
Locally restricted blending of Blobtrees.
Comput. Graph., 2009

Computational Aesthetics 08.
Comput. Graph., 2009

Automatically Mimicking Unique Hand-Drawn Pencil Lines
Comput. Graph., 2009

Style Nodes and Repolygonization for Hierarchical Tree-Based Implicit Surface Modelling.
Proceedings of the 5th International Symposium on Computational Aesthetics in Graphics, 2009

2008
Editorial.
Vis. Comput., 2008

Computational Aesthetics.
IEEE Computer Graphics and Applications, 2008

Using Multi-agent Systems for Sampling and Rendering Implicit Surfaces.
Proceedings of the SIBGRAPI 2008, 2008

A Sketch-Based Method to Control Deformation in a Skeletal Implicit Surface Modeler.
Proceedings of the 5th Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2008

Mimicking Hand-Drawn Pencil Lines.
Proceedings of the 4th International Symposium on Computational Aesthetics in Graphics, 2008

2007
Improving the sketch-based interface.
Vis. Comput., 2007

Polygonal silhouette error correction: a reverse subdivision approach.
Int. J. Comput. Sci. Eng., 2007

ShapeShop: sketch-based solid modeling with BlobTrees.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Sketching, Scaffolding, and Inking: A Visual History for Interactive 3D Modeling.
Proceedings of the 5th International Symposium on Non-Photorealistic Animation and Rendering, 2007

2006
Interactive decal compositing with discrete exponential maps.
ACM Trans. Graph., 2006

Memory-Conserving Bounding Volume Hierarchies with Coherent Raytracing.
Comput. Graph. Forum, 2006

Smarticles for Sampling and Rendering Implicit Models.
Proceedings of the EG UK Theory and Practice of Computer Graphics, 2006

Interactive pen-and-ink rendering for implicit surfaces.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Pen-and-Ink for BlobTree Implicit Models.
Comput. Graph. Forum, 2005

Introduction.
Comput. Graph., 2005

Interactive Implicit Modeling with Hierarchical Spatial Caching.
Proceedings of the 2005 International Conference on Shape Modeling and Applications (SMI 2005), 2005

Sketch-based modeling with the blob tree.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Generalized sweep templates for implicit modeling.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Rayskip: faster ray tracing of implicit surface animations.
Proceedings of the 3rd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2005, Dunedin, New Zealand, November 29, 2005

Sketch Based Construction and Rendering of Implicit Models.
Proceedings of the 1st Eurographics Workshop on Computational Aesthetics in Graphics, 2005

2004
Editorial for the special section on implicit surfaces.
Vis. Comput., 2004

Shrinkwrap: An efficient adaptive algorithm for triangulating an iso-surface.
Vis. Comput., 2004

Fast Ray-Axis Aligned Bounding Box Overlap Tests with Plucker Coordinates.
J. Graphics, GPU, & Game Tools, 2004

Controllable Binary Csg Operators for "soft Objects".
Int. J. Shape Model., 2004

Implicit Visualization and Inverse Modeling of Growing Trees.
Comput. Graph. Forum, 2004

MIBlob: a tool for medical visualization and modelling using sketches.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2004

Rendering cracks in Batik.
Proceedings of the 3rd International Symposium on Non-Photorealistic Animation and Rendering, 2004

Pocket-Data.
Proceedings of the International Conference on Wireless Networks, 2004

Reverse Subdivision Multiresolution for Polygonal Silhouette Error Correction.
Proceedings of the Computational Science and Its Applications, 2004

BlobTree Trees.
Proceedings of the 2004 Computer Graphics International (CGI 2004), 16-19 June 2004, 2004

2003
Special Issue on the International Conference of Shape Modeling (SMI) 2002.
Graph. Model., 2003

Precise Ink Drawing of 3D Models.
Comput. Graph. Forum, 2003

Two-dimensional Potential Fields for Advanced Implicit Modeling Operators.
Comput. Graph. Forum, 2003

Progressive Curve Representation Based on Reverse Subdivision.
Proceedings of the Computational Science and Its Applications, 2003

2002
Modeling a Murex cabritii sea shell with a structured implicit surface modeler.
Vis. Comput., 2002

2001
A Recursive Subdivision Algorithm for Piecewise Circular Spline.
Comput. Graph. Forum, 2001

Efficient Use of the BlobTree for Rendering Purposes.
Proceedings of the 2001 International Conference on Shape Modeling and Applications (SMI 2001), 2001

Realistic Skeletal Muscle Deformation Using Finite Element Analysis.
Proceedings of the 14th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2001), 2001

Modeling the Structure of the Sea Anemone and the Sea Star Using Hierarchical Implicit Surfaces.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

Animating the Escape Response of the Sea Anemone, Stomphia Coccinea from the Starfish, Dermasterias imbricata Modeled Using Implicit Surfaces.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

Hierarchical Implicit Surface Refinement.
Proceedings of the Computer Graphics International 2001 (CGI'01), 2001

1999
Extending the CSG Tree - Warping, Blending and Boolean Operations in an Implicit Surface Modeling System.
Comput. Graph. Forum, 1999

A Field Interpolated Texture Mapping Algorithm for Skeletal Implicit Surfaces.
Proceedings of the Computer Graphics International Conference, CGI 1999, Canmore, Alberta, 1999

1998
Texturing composite deformable implicit objects.
Proceedings of the XI Computer Graphics, 1998

Visualization of Fluid Displacement in Porous Media.
Proceedings of the Computer Graphics International Conference, 1998

1997
Phong Normal Interpolation Revisited.
ACM Trans. Graph., 1997

Polygon Inflation for Animated Models: a Method for the Extrusion of Arbitrary Polygon Meshes.
Comput. Animat. Virtual Worlds, 1997

Warping as a modelling tool for CSG/implicit models.
Proceedings of 1997 International Conference on Shape Modeling and Applications, 1997

An Algorithm for Polygon Subdivision Based on Vertex Normals.
Proceedings of the Computer Graphics International Conference, 1997

Behavioural simulation in voxel space.
Proceedings of the Computer Animation 1997, 1997

1996
Banishing Bad Buckling.
J. Graphics, GPU, & Game Tools, 1996

Hi-speed, Hi-fi, Hi-lights: A Fast Algorithm for the Specular Term in the Phong Illumination Model.
J. Graphics, GPU, & Game Tools, 1996

Polygonization of Implicit Surfaces with Constructive solid Geometry.
Int. J. Shape Model., 1996

1995
Visualization of connectivity in octree based models.
Comput. Animat. Virtual Worlds, 1995

1994
Visual simulation of lightning.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

1991
A software architecture for integrating modeling with kinematic and dynamic animation.
Vis. Comput., 1991

1990
Fast line scan-conversion.
ACM Trans. Graph., 1990

Interactive techniques for implicit modeling.
Proceedings of the 1990 symposium on Interactive 3D graphics, 1990

1989
Field functions for implicit surfaces.
Vis. Comput., 1989

1988
Animating speech: an automated approach using speech synthesised by rules.
Vis. Comput., 1988

1987
Solid Texturing of Soft Objects.
IEEE Computer Graphics and Applications, 1987

1986
Animating <i>soft</i> objects.
Vis. Comput., 1986

Data structure for <i>soft</i> objects.
Vis. Comput., 1986

Multiprocessor Ray Tracing.
Comput. Graph. Forum, 1986

1983
On the Generation and Use of Space-filling Curves.
Softw. Pract. Exp., 1983

Jade: A Distributed Software Prototyping Environment.
ACM SIGOPS Oper. Syst. Rev., 1983

1975
An Interactive Graphics Language.
PhD thesis, 1975


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