Brian F. Allen

According to our database1, Brian F. Allen authored at least 15 papers between 2007 and 2014.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2014
Toward the Development of a Virtual Electrosurgery Training Simulator.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

2012
Physical simulation of wet clothing for virtual humans.
Vis. Comput., 2012

Politeness improves interactivity in dense crowds.
Comput. Animat. Virtual Worlds, 2012

Misconceptions of PD Control in Animation.
Proceedings of the 2012 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2012

Localizing a mobile robot with intrinsic noise.
Proceedings of the 3DTV-Conference 2012: The True Vision, 2012

2011
Visual Tracking of Laparoscopic Instruments in Standard Training Environments.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

Analytic proportional-derivative control for precise and compliant motion.
Proceedings of the IEEE International Conference on Robotics and Automation, 2011

2010
Laparoscopic Surgical Robot for Remote <i>In Vivo</i> Training.
Adv. Robotics, 2010

Pose Control in Dynamic Conditions.
Proceedings of the Motion in Games - Third International Conference, 2010

2009
SteerBug: an interactive framework for specifying and detecting steering behaviors.
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2009

Evolved Controllers for Simulated Locomotion.
Proceedings of the Motion in Games, Second International Workshop, 2009

Complex networks of simple neurons for bipedal locomotion.
Proceedings of the 2009 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2009

2007
A dynamic controller toolkit.
Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, Sandbox 2007, 2007

Environment-based physical motion for secondary characters.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

On the beat!: timing and tension for dynamic characters.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007


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