Brian C. Nelson
Orcid: 0000-0002-9533-6900
According to our database1,
Brian C. Nelson
authored at least 24 papers
between 2004 and 2021.
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Bibliography
2021
The impact of a gamified mobile question-asking app on museum visitor group interactions: an ICAP framing.
Int. J. Comput. Support. Collab. Learn., 2021
2020
Comput. Educ., 2020
2017
Designing for Data with Ask Dr. Discovery: Design Approaches for Facilitating Museum Evaluation with Real-Time Data Mining.
Technol. Knowl. Learn., 2017
2016
Visual Signaling in a High-Search Virtual World-based Assessment: A SAVE Science Design Study.
Technol. Knowl. Learn., 2016
Effects of visual cues and self-explanation prompts: empirical evidence in a multimedia environment.
Interact. Learn. Environ., 2016
2014
Inf. Sci., 2014
Int. J. Gaming Comput. Mediat. Simulations, 2014
2013
Advances in Assessment of Students' Intuitive Understanding of Physics through Gameplay Data.
Int. J. Gaming Comput. Mediat. Simulations, 2013
2012
Presence and Middle School Students' Participation in a Virtual Game Environment to Assess Science Inquiry.
J. Educ. Technol. Soc., 2012
2011
Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States.
Comput. Educ., 2011
Global channels of evidence for learning and assessment in complex game environments.
Br. J. Educ. Technol., 2011
2010
Int. J. Gaming Comput. Mediat. Simulations, 2010
A multi-user virtual environment for building and assessing higher order inquiry skills in science.
Br. J. Educ. Technol., 2010
Virtual environment-based assessments of science content and inquiry: the SAVE science project.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010
Reviving Dewey's "reflective thinking" framework for the design of problems in virtual learning environment-based assessments of content and inquiry.
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010
Proceedings of the Learning in the Disciplines: Proceedings of the 9th International Conference of the Learning Sciences, 2010
2008
Exploring embedded guidance and self-efficacy in educational multi-user virtual environments.
Int. J. Comput. Support. Collab. Learn., 2008
Rethinking pedagogy: using multi-user virtual environments to foster authentic science learning.
Proceedings of the Cre8ing a learning world: Proceedings of the 8th International Conference for the Learning Sciences, 2008
2007
Exploring embedded guidance and self-efficacy in educational multiuser virtual environments.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007
2004
Design-based Research Strategies for Studying Situated Learning and Knowledge Transfer in a Multi-user Virtual Environment.
Proceedings of the Embracing Diversity in the Learning Sciences: Proceedings of the 6th International Conference for the Learning Sciences, 2004