Brian A. Smith

Orcid: 0000-0003-2540-0839

Affiliations:
  • Columbia University, New York City, NY, USA


According to our database1, Brian A. Smith authored at least 26 papers between 2013 and 2024.

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Bibliography

2024
StreetNav: Leveraging Street Cameras to Support Precise Outdoor Navigation for Blind Pedestrians.
Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology, 2024

Help Supporters: Exploring the Design Space of Assistive Technologies to Support Face-to-Face Help Between Blind and Sighted Strangers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024

2023
Exploring Immersive Interpersonal Communication via AR.
Proc. ACM Hum. Comput. Interact., April, 2023

"I Want to Figure Things Out": Supporting Exploration in Navigation for People with Visual Impairments.
Proc. ACM Hum. Comput. Interact., April, 2023

Social Wormholes: Exploring Preferences and Opportunities for Distributed and Physically-Grounded Social Connections.
Proc. ACM Hum. Comput. Interact., 2023

Front Row: Automatically Generating Immersive Audio Representations of Tennis Broadcasts for Blind Viewers.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Supporting Piggybacked Co-Located Leisure Activities via Augmented Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Towards Inclusive Avatars: Disability Representation in Avatar Platforms.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Memento Player: Shared Multi-Perspective Playback of Volumetrically-Captured Moments in Augmented Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Towards Accessible Sports Broadcasts for Blind and Low-Vision Viewers.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Towards Street Camera-based Outdoor Navigation for Blind Pedestrians.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

Understanding Blind and Low Vision Users' Attitudes Towards Spatial Interactions in Desktop Screen Readers.
Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility, 2023

2022
Friendscope: Exploring In-the-Moment Experience Sharing on Camera Glasses via a Shared Camera.
Proc. ACM Hum. Comput. Interact., 2022

Understanding the Role of Context in Creating Enjoyable Co-Located Interactions.
Proc. ACM Hum. Comput. Interact., 2022

ARcall: Real-Time AR Communication using Smartphones and Smartglasses.
Proceedings of the AHs 2022: Augmented Humans 2022, Hybrid Event / Munich, Germany, March 13, 2022

Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games.
Proceedings of the 24th International ACM SIGACCESS Conference on Computers and Accessibility, 2022

2021
Towards a Generalized Acoustic Minimap for Visually Impaired Gamers.
Proceedings of the UIST '21: The Adjunct Publication of the 34th Annual ACM Symposium on User Interface Software and Technology, 2021

NavStick: Making Video Games Blind-Accessible via the Ability to Look Around.
Proceedings of the UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology, 2021

2020
Toward Self-Directed Navigation for People with Visual Impairments.
Proceedings of the UIST '20 Adjunct: The 33rd Annual ACM Symposium on User Interface Software and Technology, 2020

2018
Unmediated Interaction: Communicating with Computers and Embedded Devices as If They Are Not There.
PhD thesis, 2018

The RAD: Making Racing Games Equivalently Accessible to People Who Are Blind.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2016
Mining Controller Inputs to Understand Gameplay.
Proceedings of the 29th Annual Symposium on User Interface Software and Technology, 2016

2015
Optimizing Touchscreen Keyboards for Gesture Typing.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2013
Gaze locking: passive eye contact detection for human-object interaction.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013


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