Brent Cowan
According to our database1,
Brent Cowan
authored at least 21 papers
between 2008 and 2021.
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Bibliography
2021
Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework.
IEEE Trans. Games, 2021
2015
Vis. Comput., 2015
The serious gaming surgical cognitive education and training framework and SKY script scripting language.
Proceedings of the 8th International Conference on Simulation Tools and Techniques, 2015
The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015
Interactive rate acoustical occlusion/diffraction modeling for 2D virtual environments & games.
Proceedings of the 6th International Conference on Information, 2015
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015
2014
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
A real-time reconstructed 3D environment augmented with virtual objects rendered with correct occlusion.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014
2013
Proceedings of the 18th International Conference on Digital Signal Processing, 2013
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013
2011
J. Graphics, GPU, & Game Tools, 2011
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011
Proceedings of the AM '11, 2011
2010
2009
Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12, 2009
2008
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008
Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008