Brent Cowan

According to our database1, Brent Cowan authored at least 21 papers between 2008 and 2021.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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In proceedings 
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PhD thesis 
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Links

On csauthors.net:

Bibliography

2021
Does Improved Sound Rendering Increase Player Performance? A Graph-Based Spatial Audio Framework.
IEEE Trans. Games, 2021

2015
Effects of sound on visual realism perception and task performance.
Vis. Comput., 2015

The serious gaming surgical cognitive education and training framework and SKY script scripting language.
Proceedings of the 8th International Conference on Simulation Tools and Techniques, 2015

The effect of sound on visual realism perception and task completion time in a cel-shaded serious gaming virtual environment.
Proceedings of the Seventh International Workshop on Quality of Multimedia Experience, 2015

Interactive rate acoustical occlusion/diffraction modeling for 2D virtual environments & games.
Proceedings of the 6th International Conference on Information, 2015

Screen space point sampled shadows.
Proceedings of the 2015 IEEE Games Entertainment Media Conference, 2015

2014
The Effect of Contextual Sound Cues on Visual Fidelity Perception.
Proceedings of the Medicine Meets Virtual Reality 21 - NextMed, 2014

A Survey of Frameworks and Game Engines for Serious Game Development.
Proceedings of the IEEE 14th International Conference on Advanced Learning Technologies, 2014

Gamification and health professions education.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

A real-time reconstructed 3D environment augmented with virtual objects rendered with correct occlusion.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

2013
Spatial sound rendering for dynamic virtual environments.
Proceedings of the 18th International Conference on Digital Signal Processing, 2013

GPU-based acoustical occlusion modeling for virtual environments and games.
Proceedings of the 2013 IEEE International Games Innovation Conference, 2013

2011
A GPU-Based Method to Approximate Acoustical Reflectivity.
J. Graphics, GPU, & Game Tools, 2011

A Serious Game for Off-Pump Coronary Artery Bypass Surgery Procedure Training.
Proceedings of the Medicine Meets Virtual Reality 18 - NextMed, 2011

SCETF: Serious game surgical cognitive education and training framework.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

A simplified level editor.
Proceedings of the 2011 IEEE International Games Innovation Conference, 2011

GPU-based acoustical occlusion modeling with acoustical texture maps.
Proceedings of the AM '11, 2011

2010
GPU-based real-time acoustical occlusion modeling.
Virtual Real., 2010

2009
Real-time GPU-based convolution: a follow-up.
Proceedings of the 2009 Conference on Future Play on @ GDC Canada, Vancouver, BC, Canada, May 12, 2009

2008
Interprofessional care simulator for critical care education.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008

Spatial sound for video games and virtual environments utilizing real-time GPU-based convolution.
Proceedings of the 2008 Conference on Future Play: Research, Play, Share, 2008


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