Breno M. F. Viana

Orcid: 0000-0003-3441-508X

According to our database1, Breno M. F. Viana authored at least 7 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

On csauthors.net:

Bibliography

2024
A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles.
IEEE Trans. Games, March, 2024

2022
Illuminating the Space of Dungeon Maps, Locked-door Missions and Enemy Placement Through MAP-Elites.
CoRR, 2022

Feasible-Infeasible Two-Population Genetic Algorithm to evolve dungeon levels with dependencies in barrier mechanics.
Appl. Soft Comput., 2022

Illuminating the Space of Enemies Through MAP-Elites.
Proceedings of the IEEE Conference on Games, CoG 2022, Beijing, 2022

2021
Procedural Dungeon Generation: A Survey.
J. Interact. Syst., August, 2021

Procedural Enemy Generation through Parallel Evolutionary Algorithm.
Proceedings of the 20th Brazilian Symposium on Computer Games and Digital Entertainment, 2021

2019
A Survey of Procedural Dungeon Generation.
Proceedings of the 18th Brazilian Symposium on Computer Games and Digital Entertainment, 2019


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