Brennan Shacklett

Orcid: 0000-0002-2894-1158

According to our database1, Brennan Shacklett authored at least 10 papers between 2017 and 2024.

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Bibliography

2024
Automated Rewards via LLM-Generated Progress Functions.
CoRR, 2024

Learning to Move Like Professional Counter-Strike Players.
CoRR, 2024

GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS.
CoRR, 2024

High-Throughput Batch Rendering for Embodied AI.
Proceedings of the SIGGRAPH Asia 2024 Conference Papers, 2024

Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024

2023
An Extensible, Data-Oriented Architecture for High-Performance, Many-World Simulation.
ACM Trans. Graph., August, 2023

2022
R2E2: low-latency path tracing of terabyte-scale scenes using thousands of cloud CPUs.
ACM Trans. Graph., 2022

2021
Megaverse: Simulating Embodied Agents at One Million Experiences per Second.
Proceedings of the 38th International Conference on Machine Learning, 2021

Large Batch Simulation for Deep Reinforcement Learning.
Proceedings of the 9th International Conference on Learning Representations, 2021

2017
Encoding, Fast and Slow: Low-Latency Video Processing Using Thousands of Tiny Threads.
Proceedings of the 14th USENIX Symposium on Networked Systems Design and Implementation, 2017


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