Brendan Walker

Orcid: 0000-0001-9000-0554

According to our database1, Brendan Walker authored at least 29 papers between 2004 and 2021.

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Bibliography

2021
Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction.
Hum. Comput. Interact., 2021

2019
Demo hour.
Interactions, 2019

Abstract Machines: Overlaying Virtual Worlds on Physical Rides.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Discomfort - The Dark Side of Fun.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

2017
The Megafobia V-armchair Thrill-seeking Experience for Older Audiences - An Artistic Intervention at Age UK Barnet.
Proceedings of the Electronic Visualisation and the Arts, 2017

Archives of Thrill: The V-Armchair Experience.
Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, 2017

Performing Research: Four Contributions to HCI.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

The Challenges of Visual-Kinaesthetic Experience.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2015
The Challenges of Using Biodata in Promotional Filmmaking.
ACM Trans. Comput. Hum. Interact., 2015

2014
Vicarious: A Flexible Framework for the Creative Use of Sensed Biodata.
Proceedings of the Knowledge, Information and Creativity Support Systems - Selected Papers from KICSS'2014, 2014

2013
Performance-Led Research in the Wild.
ACM Trans. Comput. Hum. Interact., 2013

Uncomfortable user experience.
Commun. ACM, 2013

2012
The machine in the ghost: augmenting broadcasting with biodata.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Uncomfortable interactions.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
An Intelligent Data Filtering Scheme for Real Time Monitoring of Physiological Traits.
Int. J. Commun. Netw. Syst. Sci., 2011

Personalizing the Theme Park: Psychometric Profiling and Physiological Monitoring.
Proceedings of the User Modeling, Adaption and Personalization, 2011

Analysing the Playground: Sensitizing Concepts to Inform Systems That Promote Playful Interaction.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

The gas mask: a probe for exploring fearsome interactions.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Breath control of amusement rides.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Breathalising games: understanding the potential of breath control in game interfaces.
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, 2011

2010
Recommending Rides: Psychometric Profiling in the Theme Park.
Comput. Entertain., 2010

Sequential art for science and CHI.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
The Bronco: a proof-of-concept adaptive fairground ride.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2009

2008
Performing thrill: designing telemetry systems and spectator interfaces for amusement rides.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Electronic Furniture for the Curious Home: Assessing Ludic Designs in the Field.
Int. J. Hum. Comput. Interact., 2007

Augmenting amusement rides with telemetry.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2005
Expected, sensed, and desired: A framework for designing sensing-based interaction.
ACM Trans. Comput. Hum. Interact., 2005

2004
Cultural probes and the value of uncertainty.
Interactions, 2004

The drift table: designing for ludic engagement.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004


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