Brendan Keogh

Orcid: 0000-0003-4565-4641

According to our database1, Brendan Keogh authored at least 10 papers between 2013 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
Creative, Technical, Entrepreneurial: Formative Tensions in Game Development Higher Education.
Games Cult., 2024

The Impact of Mass Game Industry Layoffs on the CHI PLAY Community.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

2021
Seeking Inspiration: Examining the Validity and Reliability of a New Smartphone Respiratory Therapy Exergame App.
Sensors, 2021

The Cultural Field of Video Game Production in Australia.
Games Cult., 2021

2020
Platformisation in game development.
Internet Policy Rev., 2020

2018
Playing for Fun, Training for War: Can Popular Claims About Recreational Video Gaming and Military Simulations be Reconciled?
Games Cult., 2018

2017
Introduction.
Trans. Digit. Games Res. Assoc., 2017

2016
Hackers and Cyborgs: Binary Domain and Two Formative Videogame Technicities.
Trans. Digit. Games Res. Assoc., 2016

2013
When game over means game over: using permanent death to craft living stories in <i>Minecraft</i>.
Proceedings of the 9th Australasian Conference on Interactive Entertainment, 2013

Spec Ops: The Line's Conventional Subversion of the Military Shooter.
Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, 2013


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