Breanne K. Litts

Orcid: 0000-0003-4981-3515

According to our database1, Breanne K. Litts authored at least 24 papers between 2015 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Gathering as Design Process: Physical Prototyping for Culturally Sustaining Computational Technologies.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023

2021
Examining the materiality and spatiality of design scaffolds in computational making.
Int. J. Child Comput. Interact., 2021

Computing for all?: Examining critical biases in computational tools for learning.
Br. J. Educ. Technol., 2021

2020
Stories from the field: locating and cultivating computational thinking in spaces of learning.
Interact. Learn. Environ., 2020

Engaging youth in computational thinking practices through designing place-based mobile games about local issues.
Interact. Learn. Environ., 2020

Pair physical computing: high school students' practices and perceptions of collaborative coding and crafting with electronic textiles.
Comput. Sci. Educ., 2020

Exploring the Rhetorical Affordances of Augmented Reality in the Context of the Anthropocene.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Learning in the More Than Human World: A Conceptual Analysis of Posthuman Pedagogy.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Developing Sixth Graders' Cultural Competence Across the Curriculum: A Collaborative Redesign Process.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Diversifying Computational Tools: How Technology Affords and Constrains Indigenous Youths' Design Agency.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Becoming Together: Creating and Looking at Collaborations as Learning Products.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2019

I'm Drowning in Squirrels!: How Children Embody and Debug Computational Algorithms Through Designing Mixed Reality Games.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Designing for Impact: Shifting Children's Perspectives of Civic and Social Issues Through Making Mobile Games.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
Mobile Augmented Reality: Exploring a new genre of learning.
GetMobile Mob. Comput. Commun., 2018

Cultural Repertoires: Indigenous youth creating with place and story.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Forms of Emergent Collaboration in Maker-Based Learning.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2017
Understanding High School Students' Reading, Remixing, and Writing Codeable Circuits for Electronic Textiles.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017

Connecting Space and Narrative in Culturally Responsive Making in ARIS with Indigenous Youth.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017

Reflections on Pair E-Crafting: High School Students' Approaches to Collaboration in Electronic Textiles Projects.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017

2016
Perceptions of Productive Failure in Design Projects: High School Students' Challenges in Making Electronic Textiles.
Proceedings of the Transforming Learning, 2016

Connected Making: Designing for Youth Learning in Online Maker Communities In and Out of Schools.
Proceedings of the Transforming Learning, 2016

Collaborative Maker Activities in the Classroom: Case Studies of High School Student Pairs' Interactions in Designing Electronic Textiles.
Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, 2016

2015
Resources, facilitation, and partnerships: three design considerations for youth makerspaces.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015


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