Breanne K. Litts
Orcid: 0000-0003-4981-3515
According to our database1,
Breanne K. Litts
authored at least 24 papers
between 2015 and 2023.
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Bibliography
2023
Gathering as Design Process: Physical Prototyping for Culturally Sustaining Computational Technologies.
Proceedings of the 2023 Symposium on Learning, Design and Technology, 2023
2021
Examining the materiality and spatiality of design scaffolds in computational making.
Int. J. Child Comput. Interact., 2021
Br. J. Educ. Technol., 2021
2020
Stories from the field: locating and cultivating computational thinking in spaces of learning.
Interact. Learn. Environ., 2020
Engaging youth in computational thinking practices through designing place-based mobile games about local issues.
Interact. Learn. Environ., 2020
Pair physical computing: high school students' practices and perceptions of collaborative coding and crafting with electronic textiles.
Comput. Sci. Educ., 2020
Exploring the Rhetorical Affordances of Augmented Reality in the Context of the Anthropocene.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Developing Sixth Graders' Cultural Competence Across the Curriculum: A Collaborative Redesign Process.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Diversifying Computational Tools: How Technology Affords and Constrains Indigenous Youths' Design Agency.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020
2019
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019
I'm Drowning in Squirrels!: How Children Embody and Debug Computational Algorithms Through Designing Mixed Reality Games.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
Designing for Impact: Shifting Children's Perspectives of Civic and Social Issues Through Making Mobile Games.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019
2018
GetMobile Mob. Comput. Commun., 2018
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018
2017
Understanding High School Students' Reading, Remixing, and Writing Codeable Circuits for Electronic Textiles.
Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, 2017
Connecting Space and Narrative in Culturally Responsive Making in ARIS with Indigenous Youth.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017
Reflections on Pair E-Crafting: High School Students' Approaches to Collaboration in Electronic Textiles Projects.
Proceedings of the 12th International Conference on Computer Supported Collaborative Learning, 2017
2016
Perceptions of Productive Failure in Design Projects: High School Students' Challenges in Making Electronic Textiles.
Proceedings of the Transforming Learning, 2016
Connected Making: Designing for Youth Learning in Online Maker Communities In and Out of Schools.
Proceedings of the Transforming Learning, 2016
Collaborative Maker Activities in the Classroom: Case Studies of High School Student Pairs' Interactions in Designing Electronic Textiles.
Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, 2016
2015
Resources, facilitation, and partnerships: three design considerations for youth makerspaces.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015