Branislav Bosanský
Orcid: 0000-0002-3841-9515Affiliations:
- Czech Technical University in Prague, Department of Computer Science and Engineering
According to our database1,
Branislav Bosanský
authored at least 77 papers
between 2008 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2024
Iterative algorithms for solving one-sided partially observable stochastic shortest path games.
Int. J. Approx. Reason., 2024
Proceedings of the 27th International Symposium on Research in Attacks, 2024
2023
Artif. Intell., March, 2023
2022
CoRR, 2022
Proceedings of the Decision and Game Theory for Security - 13th International Conference, 2022
2021
Improving Robustness of Malware Classifiers using Adversarial Strings Generated from Perturbed Latent Representations.
CoRR, 2021
Proceedings of the Thirtieth International Joint Conference on Artificial Intelligence, 2021
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021
2020
Automated construction of bounded-loss imperfect-recall abstractions in extensive-form games.
Artif. Intell., 2020
Proceedings of the EC '20: The 21st ACM Conference on Economics and Computation, 2020
Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence, 2020
Automated Construction of Bounded-Loss Imperfect-Recall Abstractions in Extensive-Form Games (Extended Abstract).
Proceedings of the Twenty-Ninth International Joint Conference on Artificial Intelligence, 2020
Using One-Sided Partially Observable Stochastic Games for Solving Zero-Sum Security Games with Sequential Attacks.
Proceedings of the Decision and Game Theory for Security - 11th International Conference, 2020
Proceedings of the 19th International Conference on Autonomous Agents and Multiagent Systems, 2020
2019
Optimizing honeypot strategies against dynamic lateral movement using partially observable stochastic games.
Comput. Secur., 2019
Comput. Secur., 2019
Proceedings of the Twenty-Eighth International Joint Conference on Artificial Intelligence, 2019
Proceedings of the 31st IEEE International Conference on Tools with Artificial Intelligence, 2019
When Players Affect Target Values: Modeling and Solving Dynamic Partially Observable Security Games.
Proceedings of the Decision and Game Theory for Security - 10th International Conference, 2019
Proceedings of the Decision and Game Theory for Security - 10th International Conference, 2019
Proceedings of the 41th Annual Meeting of the Cognitive Science Society, 2019
Proceedings of the Thirty-Third AAAI Conference on Artificial Intelligence, 2019
2018
Approximating maxmin strategies in imperfect recall games using A-loss recall property.
Int. J. Approx. Reason., 2018
CoRR, 2018
Proceedings of the 2018 ACM Conference on Economics and Computation, 2018
Proceedings of the Twenty-Seventh International Joint Conference on Artificial Intelligence, 2018
Proceedings of the Decision and Game Theory for Security - 9th International Conference, 2018
2017
ACM Trans. Economics and Comput., 2017
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017
An Algorithm for Constructing and Solving Imperfect Recall Abstractions of Large Extensive-Form Games.
Proceedings of the Twenty-Sixth International Joint Conference on Artificial Intelligence, 2017
Proceedings of the 9th International Conference on Agents and Artificial Intelligence, 2017
Proceedings of the 9th International Conference on Agents and Artificial Intelligence, 2017
Manipulating Adversary's Belief: A Dynamic Game Approach to Deception by Design for Proactive Network Security.
Proceedings of the Decision and Game Theory for Security - 8th International Conference, 2017
Optimal Strategies for Detecting Data Exfiltration by Internal and External Attackers.
Proceedings of the Decision and Game Theory for Security - 8th International Conference, 2017
Heuristic Search Value Iteration for One-Sided Partially Observable Stochastic Games.
Proceedings of the Thirty-First AAAI Conference on Artificial Intelligence, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
Combining Incremental Strategy Generation and Branch and Bound Search for Computing Maxmin Strategies in Imperfect Recall Games.
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
Proceedings of the Workshops of the The Thirty-First AAAI Conference on Artificial Intelligence, 2017
2016
Artif. Intell., 2016
A Point-Based Approximate Algorithm for One-Sided Partially Observable Pursuit-Evasion Games.
Proceedings of the Decision and Game Theory for Security - 7th International Conference, 2016
Using Correlated Strategies for Computing Stackelberg Equilibria in Extensive-Form Games.
Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence, 2016
2015
Proceedings of the Twenty-Fourth International Joint Conference on Artificial Intelligence, 2015
Proceedings of the Decision and Game Theory for Security - 6th International Conference, 2015
Game-Theoretic Algorithms for Optimal Network Security Hardening Using Attack Graphs.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015
Strategy Effectiveness of Game-Theoretical Solution Concepts in Extensive-Form General-Sum Games.
Proceedings of the 2015 International Conference on Autonomous Agents and Multiagent Systems, 2015
Combining Compact Representation and Incremental Generation in Large Games with Sequential Strategies.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015
Sequence-Form Algorithm for Computing Stackelberg Equilibria in Extensive-Form Games.
Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence, 2015
2014
An Exact Double-Oracle Algorithm for Zero-Sum Extensive-Form Games with Imperfect Information.
J. Artif. Intell. Res., 2014
Practical Performance of Refinements of Nash Equilibria in Extensive-Form Zero-Sum Games.
Proceedings of the ECAI 2014 - 21st European Conference on Artificial Intelligence, 18-22 August 2014, Prague, Czech Republic, 2014
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2014
2013
Proceedings of the Advances in Neural Information Processing Systems 26: 27th Annual Conference on Neural Information Processing Systems 2013. Proceedings of a meeting held December 5-8, 2013
Using Double-Oracle Method and Serialized Alpha-Beta Search for Pruning in Simultaneous Move Games.
Proceedings of the IJCAI 2013, 2013
Double-oracle algorithm for computing an exact nash equilibrium in zero-sum extensive-form games.
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013
Proceedings of the International conference on Autonomous Agents and Multi-Agent Systems, 2013
2012
Proceedings of the Decision and Game Theory for Security - Third International Conference, 2012
Proceedings of the ECAI 2012, 2012
Iterative Algorithm for Solving Two-player Zero-sum Extensive-form Games with Imperfect Information.
Proceedings of the ECAI 2012, 2012
Game-theoretic resource allocation for malicious packet detection in computer networks.
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012
Proceedings of the International Conference on Autonomous Agents and Multiagent Systems, 2012
Proceedings of the Game Theory for Security, 2012
Proceedings of the Game Theory for Security, 2012
2011
Proceedings of the Information Technology in Bio- and Medical Informatics, 2011
Proceedings of the Holonic and Multi-Agent Systems for Manufacturing, 2011
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011
2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
Proceedings of the 2010 IEEE Conference on Computational Intelligence and Games, 2010
2009
Proceedings of the Agents and Artificial Intelligence - International Conference, 2009
Goal-based Adversarial Search - Searching Game Trees in Complex Domains using Goal-based Heuristic.
Proceedings of the ICAART 2009 - Proceedings of the International Conference on Agents and Artificial Intelligence, Porto, Portugal, January 19, 2009
Proceedings of the 8th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2009), 2009
2008
Proceedings of the Hybrid Artificial Intelligence Systems, Third International Workshop, 2008