Brandon Wilson
According to our database1,
Brandon Wilson
authored at least 15 papers
between 2007 and 2020.
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Bibliography
2020
An Immersive Virtual Environment for Teleoperation of Remote Robotic Agents for Everyday Applications in Prohibitive Environments.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
2018
2016
Hand motion calibration and retargeting for intuitive object manipulation in immersive virtual environments.
Proceedings of the 2016 IEEE Virtual Reality, 2016
A full-body motion calibration and retargeting for intuitive object manipulation in immersive virtual environments.
Proceedings of the 9th IEEE Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2016
A Portable and Unified CPU/GPU Parallel Implementation of Surface Normal Generation Algorithm from 3D Terrain Data.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016
An Integrated Cyber-Physical Immersive Virtual Reality Framework with Applications to Telerobotics.
Proceedings of the Advances in Visual Computing - 12th International Symposium, 2016
2015
An Efficient Non-parametric Background Modeling Technique with CUDA Heterogeneous Parallel Architecture.
Proceedings of the Advances in Visual Computing - 11th International Symposium, 2015
2012
2011
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011
Improving game-tree search by incorporating error propagation and social orientations.
Proceedings of the 10th International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2011), 2011
2008
Proceedings of the Eighteenth International Conference on Automated Planning and Scheduling, 2008
2007
Proceedings of the Regarding the Intelligence in Distributed Intelligent Systems, 2007