Boyan Bontchev

Orcid: 0000-0002-8554-2188

Affiliations:
  • St. Clement of Ohrid University of Sofia, Bulgaria


According to our database1, Boyan Bontchev authored at least 38 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2024
Dynamic Adaptation of Difficulty in Chess.
Proceedings of the 12th IEEE International Conference on Intelligent Systems, 2024

2023
Architectural Approaches to Overcome Challenges in the Development of Data-Intensive Systems.
CoRR, 2023

Comparing Sensor-Based Computing and Predictive Data Analytics for Usage in Context-Aware Applications.
Proceedings of the Business Modeling and Software Design - 13th International Symposium, 2023

2022
Ready to Play - A Comparison of Four Educational Maze Games.
Proceedings of the Novel & Intelligent Digital Systems: Proceedings of the 2nd International Conference, 2022

Designing Smart Services to Support Teachers to Create Personalized and Adaptable Video Games for Learning.
Proceedings of the 15th International Conference Education and Research in the Information Society, Plovdiv, Bulgaria, October 13, 2022

How University Students in "Informatics and Computer Sciences'' would like to Use Video Games for Learning.
Proceedings of the CompSysTech '22: International Conference on Computer Systems and Technologies 2022, University of Ruse, Ruse, Bulgaria, June 17, 2022

2021
Personalization of serious games for learning.
Interact. Technol. Smart Educ., 2021

Designing Software Instruments for Analysis and Visualization of Data Relevant to Playing Educational Video Games.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications IV - Proceedings of the 4th International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2021

Software Instruments for Management of the Design of Educational Video Games.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications IV - Proceedings of the 4th International Conference on Human Interaction and Emerging Technologies: Future Applications (IHIET, 2021

Adopting User-Centered Design to Identify Assessment Metrics for Adaptive Video Games for Education.
Proceedings of the Human Interaction, Emerging Technologies and Future Systems V, 2021

Design and Creation of Educational Video Games Using Assistive Software Instruments.
Proceedings of the Advances in Artificial Intelligence, Software and Systems Engineering, 2021

Software Instruments for Analysis and Visualization of Game-Based Learning Data.
Proceedings of the Advances in Artificial Intelligence, Software and Systems Engineering, 2021

2020
Educational Video Game Design Using Personalized Learning Scenarios.
Proceedings of the Computational Science and Its Applications - ICCSA 2020, 2020

Towards a Taxonomy of Instruments for Facilitated Design and Evaluation of Video Games for Education.
Proceedings of the International Conference on Computer Systems and Technologies 2020, 2020

21st Century Skills of ICT Professionals: the Requirements of Business and Readiness of Higher Education in Bulgaria.
Proceedings of the International Conference on Computer Systems and Technologies 2020, 2020

2019
The APOGEE Software Platform for Construction of Rich Maze Video Games for Education.
Proceedings of the 14th International Conference on Software Technologies, 2019

Smart Services for Managing the Design of Personalized Educational Video Games.
Proceedings of the 9th Balkan Conference on Informatics, 2019

Personalization of Educational Video Games in APOGEE.
Proceedings of the Interactivity, Game Creation, Design, Learning, and Innovation, 2019

2018
Playing styles based on experiential learning theory.
Comput. Hum. Behav., 2018

Playing style recognition through an adaptive video game.
Comput. Hum. Behav., 2018

2017
Affect-based adaptation of an applied video game for educational purposes.
Interact. Technol. Smart Educ., 2017

The RAGE Game Software Components Repository for Supporting Applied Game Development.
Int. J. Serious Games, 2017

2016
Assessing engagement in an emotionally-adaptive applied game.
Proceedings of the Fourth International Conference on Technological Ecosystems for Enhancing Multiculturality, Salamanca, Spain, November 02, 2016

The RAGE Software Asset Model and Metadata Model.
Proceedings of the Serious Games - Second Joint International Conference, 2016

The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development.
Proceedings of the Games and Learning Alliance - 5th International Conference, 2016

2011
Adaptive Assessment based on Learning Styles and Student Knowledge Level.
Proceedings of the CSEDU 2011, 2011

Visualization of complex data relationships and maps: using the BLOOM platform to provide business insights.
Proceedings of the 12th International Conference on Computer Systems and Technologies, 2011

2010
Platform for extraction, visualization and analysis of search trends.
Proceedings of the FIT '10, 2010

Towards Automatic Construction of Adaptable Courseware Storyboards.
Proceedings of the CSEDU 2010 - Proceedings of the Second International Conference on Computer Supported Education, Valencia, Spain, April 7-10, 2010, 2010

2009
Universal, Ontology-based Description of Devices and Services.
Proceedings of the WEBIST 2009, 2009

Usage of Design by Contract - From Component-based Engineering to SOA Design.
Proceedings of the ICSOFT 2009, 2009

Courseware Authoring for Adaptive E-learning.
Proceedings of the 2009 International Conference on Education Technology and Computer, 2009

Adaptation Engine Construction based on Formal Rules.
Proceedings of the CSEDU 2009 - Proceedings of the First International Conference on Computer Supported Education, Lisboa, Portugal, March 23-26, 2009, 2009

Architectural design of a software engine for adaptation control in the ADOPTA e-learning platform.
Proceedings of the 2009 International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing, 2009

Design of service level agreements for software services.
Proceedings of the 2009 International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing, 2009

Software Construction of an Authoring Tool for Adaptive E-learning Platforms.
Proceedings of the 2009 Fourth Balkan Conference in Informatics, 2009

2003
CEVS - A Corporative E-voting System Based on EML.
Proceedings of the Computer and Information Sciences, 2003

Web project tracker.
Proceedings of the 4th International Conference on Computer Systems and Technologies: e-Learning, 2003


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