Botao Amber Hu

Orcid: 0000-0002-4504-0941

According to our database1, Botao Amber Hu authored at least 21 papers between 2010 and 2024.

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Bibliography

2024
Cell Space: Augmented Awareness of Intercorporeality.
Proc. ACM Comput. Graph. Interact. Tech., July, 2024

EchoVision: Experiencing Bat Echolocation via Mixed Reality.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

Becoming Bats with "EchoVision": Towards Eco-Phenomenological Mixed Reality.
Proceedings of the SIGGRAPH Asia 2024 Art Papers, 2024

GravField: Live-coding Bodies through Mixed Reality.
Proceedings of the SIGGRAPH Asia 2024 XR, SA 2024, Tokyo, Japan, December 3-6, 2024, 2024

MOFA: Multiplayer Omnipresent Fighting Arena.
Proceedings of the ACM SIGGRAPH 2024 Immersive Pavilion, 2024

On Intent Inclusivity in Spontaneous Cross Realities.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Awkward or Acceptable? Understanding the Bystander Perspective on the Ubiquity of Cross Reality in Ambiguous Social Situations.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2024

Demonstrating an Auditory-Cued Archery Social Exertion Game for the Blind and Sighted to Play Together.
Proceedings of the Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing, 2024

Hearing the Bullseye: An Auditory-Cued Archery Exergame for the Visually Impaired and Their Sighted Family and Friends.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

Foldiverse: Augmenting Paper Folding Physiotherapy for Children with Autism via Family-Centered Mixed Reality Design.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

MOFA The Ghost: Demonstrating an Asymmetrical Social Exertion Game in Spontaneous Collocated Mixed Reality.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

GravField: Towards Designing an Inter-bodily Live-Coding Performance System within Collocated Mixed Reality Field.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024

Designing a Safe Auditory-Cued Archery Exertion Game for the Visually Impaired and Sighted to Enjoy Together.
Proceedings of the 26th International ACM SIGACCESS Conference on Computers and Accessibility, 2024

2023
InstantCopresence: A Spatial Anchor Sharing Methodology for Co-located Multiplayer Handheld and Headworn AR.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

MOFA: Exploring Asymmetric Mixed Reality Design Strategy for Co-located Multiplayer Between Handheld and Head-mounted Augmented Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2017
Monocular Visual-Inertial State Estimation for Mobile Augmented Reality.
Proceedings of the 2017 IEEE International Symposium on Mixed and Augmented Reality, 2017

2012
Personalized click model through collaborative filtering.
Proceedings of the Fifth International Conference on Web Search and Web Data Mining, 2012

2011
Is pay-per-click efficient?: an empirical analysis of click values.
Proceedings of the 20th International Conference on World Wide Web, 2011

Characterizing search intent diversity into click models.
Proceedings of the 20th International Conference on World Wide Web, 2011

2010
Learning click models via probit bayesian inference.
Proceedings of the 19th ACM Conference on Information and Knowledge Management, 2010

Explore click models for search ranking.
Proceedings of the 19th ACM Conference on Information and Knowledge Management, 2010


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