Bogdan Maxim

According to our database1, Bogdan Maxim authored at least 8 papers between 2017 and 2022.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2022
aSDF: Reconstructing Real-Time Signed Distance Fields with Enhanced Attention.
Proceedings of the 18th IEEE International Conference on Intelligent Computer Communication and Processing, 2022

2021
A survey on the current state of the art on deep learning 3D reconstruction.
Proceedings of the 17th IEEE International Conference on Intelligent Computer Communication and Processing, 2021

OccTransformers: Learning occupancy using attention.
Proceedings of the 17th IEEE International Conference on Intelligent Computer Communication and Processing, 2021

2020
Efficient spatio-temporal point convolution.
Proceedings of the 16th IEEE International Conference on Intelligent Computer Communication and Processing, 2020

2019
ArtworkVR: Novel Interaction Techniques for Virtual Painter.
Proceedings of the 16th International Conference on Human-Computer Interaction, 2019

2018
Enhancing player experience using procedural level generation.
Proceedings of the 15th International Conference on Human Computer Interaction, 2018

Impact of Game AI Systems on Player Experience.
Proceedings of the 15th International Conference on Human Computer Interaction, 2018

2017
Interactive Visualization of Spatial Multidimensional Data.
Proceedings of the 14th International Conference on Human Computer Interaction, 2017


  Loading...