Bobby Bodenheimer
Orcid: 0000-0002-0616-5936Affiliations:
- Vanderbilt University, USA
According to our database1,
Bobby Bodenheimer
authored at least 132 papers
between 1994 and 2024.
Collaborative distances:
Collaborative distances:
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on dl.acm.org
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Bibliography
2024
Reaching Between Worlds: Calibration and Transfer of Perceived Affordances from Virtual to Real Environments.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024
Divided Attention in Human-Robot Teaming: Assessing Performance in Large-Scale Interactive Virtual Environments.
Proceedings of the Spatial Cognition XIII - 13th International Conference, 2024
Comparative Effectiveness of an Omnidirectional Treadmill versus Natural Walking for Navigating in Virtual Environments.
Proceedings of the ACM Symposium on Applied Perception 2024, 2024
Inter-Pupillary Distance Mismatch Does Not Affect Distance Perception in Action Space.
Proceedings of the ACM Symposium on Applied Perception 2024, 2024
2023
ACM Trans. Appl. Percept., October, 2023
Evaluating Augmented Reality Landmark Cues and Frame of Reference Displays with Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023
IEEE Trans. Vis. Comput. Graph., 2023
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023
Perceiving Absolute Distance in Augmented Reality Displays with Realistic and Non-realistic Shadows.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023
Interpretable Chirality-Aware Graph Neural Network for Quantitative Structure Activity Relationship Modeling in Drug Discovery.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023
2022
The Impact of Embodiment and Avatar Sizing on Personal Space in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2022
Shedding Light on Cast Shadows: An Investigation of Perceived Ground Contact in AR and VR.
IEEE Trans. Vis. Comput. Graph., 2022
Evaluating the Impact of Limited Physical Space on the Navigation Performance of Two Locomotion Methods in Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022
Perceiving Affordances for Passing Through Apertures: A Discussion of Factors Influencing Replication Across Extended Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022
2021
ACM Trans. Appl. Percept., 2021
Gap Affordance Judgments in Mixed Reality: Testing the Role of Display Weight and Field of View.
Frontiers Virtual Real., 2021
Frontiers Virtual Real., 2021
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021
Distance Estimation with Mobile Augmented Reality in Action Space: Effects of Animated Cues.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Privacy and Personal Space: Addressing Interactions and Interaction Data as a Privacy Concern.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Walking Through Walls: The Effect of Collision-Based Feedback on Affordance Judgments in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021
Proceedings of the SAP '21: ACM Symposium on Applied Perception 2021, 2021
2020
Spatial Cogn. Comput., 2020
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020
The Role of Viewing Distance and Feedback on Affordance Judgments in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Determining Peripersonal Space Boundaries and Their Plasticity in Relation to Object and Agent Characteristics in an Immersive Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020
Foldit Drug Design Game Usability Study: Comparison of Citizen and Expert Scientists.
Proceedings of the MIG '20: Motion, 2020
Proceedings of the 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2020
Encoding Height: Egocentric Spatial Memory of Adults and Teens in a Virtual Stairwell.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020
2019
Interpersonal Affordances and Social Dynamics in Collaborative Immersive Virtual Environments: Passing Together Through Apertures.
IEEE Trans. Vis. Comput. Graph., 2019
Mind the Gap: Gap Affordance Judgments of Children, Teens, and Adults in an Immersive Virtual Environment.
Frontiers Robotics AI, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019
Proceedings of the Medical Imaging 2019: Image-Guided Procedures, 2019
Development and evaluation of an immersive virtual reality system for medical imaging of the ear.
Proceedings of the Medical Imaging 2019: Image-Guided Procedures, 2019
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019
Proceedings of the ACM Symposium on Applied Perception 2019, 2019
Feasibility Assessment of a Pre-Hospital Automated Sensing Clinical Documentation System.
Proceedings of the AMIA 2019, 2019
2018
Locomotive Recalibration and Prism Adaptation of Children and Teens in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2018
A Comparison of Distance Estimation in HMD-Based Virtual Environments with Different HMD-Based Conditions.
ACM Trans. Appl. Percept., 2018
Using Virtual Reality to Assess the Street Crossing Behavior of Pedestrians With Simulated Macular Degeneration at a Roundabout.
Frontiers ICT, 2018
The Effect of Locomotion Modes on Spatial Memory and Learning in Large Immersive Virtual Environments: A Comparison of Walking with Gain to Continuous Motion Control.
Proceedings of the Spatial Cognition XI, 2018
Proceedings of the 15th ACM Symposium on Applied Perception, 2018
Proceedings of the 15th ACM Symposium on Applied Perception, 2018
2017
A comparison of methods for navigation and wayfinding in large virtual environments using walking.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Prism aftereffects for throwing with a self-avatar in an immersive virtual environment.
Proceedings of the 2017 IEEE Virtual Reality, 2017
Acquisition of survey knowledge using walking in place and resetting methods in immersive virtual environments.
Proceedings of the ACM Symposium on Applied Perception, 2017
2016
Proceedings of the 2016 IEEE Virtual Reality, 2016
2015
Affordance Judgments in HMD-Based Virtual Environments: Stepping over a Pole and Stepping off a Ledge.
ACM Trans. Appl. Percept., 2015
Proceedings of the 7th International Workshop on Reliable Networks Design and Modeling, 2015
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015
The effect of avatar model in stepping off a ledge in an immersive virtual environment.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015
2014
Proceedings of the 2014 IEEE Vehicular Networking Conference, 2014
A comparison of two cost-differentiated virtual reality systems for perception and action tasks.
Proceedings of the ACM Symposium on Applied Perception, 2014
Egocentric distance estimation on a discontinuous ground surface in the virtual environment.
Proceedings of the ACM Symposium on Applied Perception, 2014
Proceedings of the ACM Symposium on Applied Perception, 2014
Proceedings of the ACM Symposium on Applied Perception, 2014
2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
Proceedings of the ACM Symposium on Applied Perception 2013, 2013
2012
Proceedings of the International Conference on Human-Robot Interaction, 2012
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
Stepping over and ducking under: the influence of an avatar on locomotion in an HMD-based immersive virtual environment.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
A comparison of motion capture data recorded from a Vicon system and a Microsoft Kinect sensor.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012
2011
Evaluation of walking in place on a Wii balance board to explore a virtual environment.
ACM Trans. Appl. Percept., 2011
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011
Using endpoints to judge alterations in self-produced trajectories in an immersive virtual environment.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011
The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011
Egocentric distance perception in real and HMD-based virtual environments: the effect of limited scanning method.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011
2010
Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice.
Proceedings of the Spatial Cognition VII, International Conference, 2010
A system for exploring large virtual environments that combines scaled translational gain and interventions.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010
2009
J. Educ. Technol. Soc., 2009
Auton. Robots, 2009
Evaluation of moving least squares as a technique for non-rigid medical image registration.
Proceedings of the Medical Imaging 2009: Image Processing, 2009
Using immersive virtual reality to evaluate pedestrian street crossing decisions at a roundabout.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009
The contributions of self-motion cues and room shape during navigation through virtual environments.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009
Adding head tracking to desktop virtual reality with the Wii remote as an aid to spatial cognition.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009
2008
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008
2007
IEEE Trans. Vis. Comput. Graph., 2007
Functional similarities in spatial representations between real and virtual environments.
ACM Trans. Appl. Percept., 2007
Using virtual environments to assess time-to-contact judgments from pedestrian viewpoints.
ACM Trans. Appl. Percept., 2007
Automated selection of anterior and posterior commissures based on a deformable atlas and its evaluation based on manual selections by neurosurgeons.
Proceedings of the Medical Imaging 2007: Visualization and Image-Guided Procedures, 2007
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007
2006
IEEE Trans. Robotics, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006
Re-using traditional animation: methods for semi-automatic segmentation and inbetweening.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006
Proceedings of the 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2006
Proceedings of the 2006 6th IEEE-RAS International Conference on Humanoid Robots, 2006
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006
Discrimination and estimation of time-to-contact for approaching traffic using a desktop environment.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006
2005
Hybrid and forward error correction transmission techniques for unreliable transport of 3D geometry.
Multim. Syst., 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005
Proceedings of the 43nd Annual Southeast Regional Conference, 2005
Proceedings of the 43nd Annual Southeast Regional Conference, 2005
2004
Int. J. Humanoid Robotics, 2004
Proceedings of the IEEE International Conference on Systems, 2004
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004
Proceedings of the 42nd Annual Southeast Regional Conference, 2004
2003
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003
Proceedings of the 8th International Conference on Intelligent User Interfaces, 2003
Proceedings of the 2003 IEEE International Conference on Multimedia and Expo, 2003
2000
Proceedings of the Graphics Interface 2000 Conference, 2000
1999
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999
1998
IEEE Computer Graphics and Applications, 1998
1997
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1997, 1997
1996
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996
1994
Mixed 𝓗<sub>2</sub> and 𝓗<sub>∞</sub> performance objectives. I. Robust performance analysis.
IEEE Trans. Autom. Control., 1994
IEEE Trans. Autom. Control., 1994