Bobby Bodenheimer

Orcid: 0000-0002-0616-5936

Affiliations:
  • Vanderbilt University, USA


According to our database1, Bobby Bodenheimer authored at least 132 papers between 1994 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Reaching Between Worlds: Calibration and Transfer of Perceived Affordances from Virtual to Real Environments.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2024

Divided Attention in Human-Robot Teaming: Assessing Performance in Large-Scale Interactive Virtual Environments.
Proceedings of the Spatial Cognition XIII - 13th International Conference, 2024

Comparative Effectiveness of an Omnidirectional Treadmill versus Natural Walking for Navigating in Virtual Environments.
Proceedings of the ACM Symposium on Applied Perception 2024, 2024

Inter-Pupillary Distance Mismatch Does Not Affect Distance Perception in Action Space.
Proceedings of the ACM Symposium on Applied Perception 2024, 2024

2023
Calibrated Passability Perception in Virtual Reality Transfers to Augmented Reality.
ACM Trans. Appl. Percept., October, 2023

Evaluating Augmented Reality Landmark Cues and Frame of Reference Displays with Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2023

IEEE VR 2023 Message from the Program Chairs and Guest Editors.
IEEE Trans. Vis. Comput. Graph., 2023

IEEE VR 2023 Message from the Program Chairs.
Proceedings of the IEEE Conference Virtual Reality and 3D User Interfaces, 2023

Does Teleporting Length Affect Spatial Awareness?
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Evaluating Threat Cues for the Enhancement of Safety in Virtual Navigation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Perceiving Absolute Distance in Augmented Reality Displays with Realistic and Non-realistic Shadows.
Proceedings of the ACM Symposium on Applied Perception 2023, 2023

Interpretable Chirality-Aware Graph Neural Network for Quantitative Structure Activity Relationship Modeling in Drug Discovery.
Proceedings of the Thirty-Seventh AAAI Conference on Artificial Intelligence, 2023

2022
The Impact of Embodiment and Avatar Sizing on Personal Space in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2022

Shedding Light on Cast Shadows: An Investigation of Perceived Ground Contact in AR and VR.
IEEE Trans. Vis. Comput. Graph., 2022

Stay in Touch! Shape and Shadow Influence Surface Contact in XR Displays.
CoRR, 2022

Evaluating the Impact of Limited Physical Space on the Navigation Performance of Two Locomotion Methods in Immersive Virtual Environments.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Experience Orchestra: Manipulating Musical Instruments in VR.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Depth Perception in Augmented Reality: The Effects of Display, Shadow, and Position.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2022

Perceiving Affordances for Passing Through Apertures: A Discussion of Factors Influencing Replication Across Extended Reality.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

2021
Estimating Distances in Action Space in Augmented Reality.
ACM Trans. Appl. Percept., 2021

Editorial.
ACM Trans. Appl. Percept., 2021

Gap Affordance Judgments in Mixed Reality: Testing the Role of Display Weight and Field of View.
Frontiers Virtual Real., 2021

Distance Compression in the HTC Vive Pro: A Quick Revisitation of Resolution.
Frontiers Virtual Real., 2021

Affordance Judgments in Mobile Augmented Reality with Cues.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

The Effect of Feedback on Estimates of Reaching Ability in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Distance Estimation with Mobile Augmented Reality in Action Space: Effects of Animated Cues.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Privacy and Personal Space: Addressing Interactions and Interaction Data as a Privacy Concern.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2021

Comparing Distance Judgments in Real and Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Walking Through Walls: The Effect of Collision-Based Feedback on Affordance Judgments in Augmented Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

Distance Estimation with Social Distancing: A Mobile Augmented Reality Study.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2021

The Perception of Affordances in Mobile Augmented Reality.
Proceedings of the SAP '21: ACM Symposium on Applied Perception 2021, 2021

2020
Desktop versus immersive virtual environments: effects on spatial learning.
Spatial Cogn. Comput., 2020

Distance Perception in Modern Mobile Augmented Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

The Role of Viewing Distance and Feedback on Affordance Judgments in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Determining Peripersonal Space Boundaries and Their Plasticity in Relation to Object and Agent Characteristics in an Immersive Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Dyadic Acquisition of Survey Knowledge in a Shared Virtual Environment.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Foldit Drug Design Game Usability Study: Comparison of Citizen and Expert Scientists.
Proceedings of the MIG '20: Motion, 2020

Emergency Clinical Procedure Detection With Deep Learning.
Proceedings of the 42nd Annual International Conference of the IEEE Engineering in Medicine & Biology Society, 2020

Encoding Height: Egocentric Spatial Memory of Adults and Teens in a Virtual Stairwell.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020

Far Distance Estimation in Mixed Reality.
Proceedings of the SAP '20: ACM Symposium on Applied Perception 2020, 2020

2019
Interpersonal Affordances and Social Dynamics in Collaborative Immersive Virtual Environments: Passing Together Through Apertures.
IEEE Trans. Vis. Comput. Graph., 2019

Mind the Gap: Gap Affordance Judgments of Children, Teens, and Adults in an Immersive Virtual Environment.
Frontiers Robotics AI, 2019

Danger from the Deep: A Gap Affordance Study in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Distance Judgments to On- and Off-Ground Objects in Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Improving Walking in Place Methods with Individualization and Deep Networks.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Play it by Ear: An Immersive Ear Anatomy Tutorial.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

Heatmap generation for emergency medical procedure identification.
Proceedings of the Medical Imaging 2019: Image-Guided Procedures, 2019

Development and evaluation of an immersive virtual reality system for medical imaging of the ear.
Proceedings of the Medical Imaging 2019: Image-Guided Procedures, 2019

Scaling Gain and Eyeheight While Locomoting in a Large VE.
Proceedings of the Virtual, Augmented and Mixed Reality. Multimodal Interaction, 2019

Automatic Clinical Procedure Detection for Emergency Services.
Proceedings of the 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2019

How Video Game Locomotion Methods Affect Navigation in Virtual Environments.
Proceedings of the ACM Symposium on Applied Perception 2019, 2019

Feasibility Assessment of a Pre-Hospital Automated Sensing Clinical Documentation System.
Proceedings of the AMIA 2019, 2019

2018
Locomotive Recalibration and Prism Adaptation of Children and Teens in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2018

A Comparison of Distance Estimation in HMD-Based Virtual Environments with Different HMD-Based Conditions.
ACM Trans. Appl. Percept., 2018

Using Virtual Reality to Assess the Street Crossing Behavior of Pedestrians With Simulated Macular Degeneration at a Roundabout.
Frontiers ICT, 2018

The Effect of Locomotion Modes on Spatial Memory and Learning in Large Immersive Virtual Environments: A Comparison of Walking with Gain to Continuous Motion Control.
Proceedings of the Spatial Cognition XI, 2018

Judging action capabilities in augmented reality.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

Perception of height in virtual reality: a study of climbing stairs.
Proceedings of the 15th ACM Symposium on Applied Perception, 2018

2017
A comparison of methods for navigation and wayfinding in large virtual environments using walking.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Prism aftereffects for throwing with a self-avatar in an immersive virtual environment.
Proceedings of the 2017 IEEE Virtual Reality, 2017

Acquisition of survey knowledge using walking in place and resetting methods in immersive virtual environments.
Proceedings of the ACM Symposium on Applied Perception, 2017

2016
Induction of linear and circular vection in real and virtual worlds.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2015
Fast depth from defocus from focal stacks.
Vis. Comput., 2015

Affordance Judgments in HMD-Based Virtual Environments: Stepping over a Pole and Stepping off a Ledge.
ACM Trans. Appl. Percept., 2015

GLOSA for adaptive traffic lights: Methods and evaluation.
Proceedings of the 7th International Workshop on Reliable Networks Design and Modeling, 2015

Dyadic interactions with avatars in immersive virtual environments: high fiving.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

The effect of avatar model in stepping off a ledge in an immersive virtual environment.
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception, 2015

2014
Enabling GLOSA for adaptive traffic lights.
Proceedings of the 2014 IEEE Vehicular Networking Conference, 2014

A comparison of two cost-differentiated virtual reality systems for perception and action tasks.
Proceedings of the ACM Symposium on Applied Perception, 2014

Egocentric distance estimation on a discontinuous ground surface in the virtual environment.
Proceedings of the ACM Symposium on Applied Perception, 2014

A pilot study on binocular rivalry and motion using virtual reality.
Proceedings of the ACM Symposium on Applied Perception, 2014

Distance estimation in virtual environments using different HMDs.
Proceedings of the ACM Symposium on Applied Perception, 2014

2013
Does neck viewing angle affect spatial orientation in an HMD-based VE?
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

Stepping off a ledge in an HMD-based immersive virtual environment.
Proceedings of the ACM Symposium on Applied Perception 2013, 2013

2012
Immersion with robots in large virtual environments.
Proceedings of the International Conference on Human-Robot Interaction, 2012

Distributed spatial memory in virtual human-robot team scenarios.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

Stepping over and ducking under: the influence of an avatar on locomotion in an HMD-based immersive virtual environment.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

A comparison of motion capture data recorded from a Vicon system and a Microsoft Kinect sensor.
Proceedings of the ACM Symposium on Applied Perception 2012, 2012

2011
Evaluation of walking in place on a Wii balance board to explore a virtual environment.
ACM Trans. Appl. Percept., 2011

Perceiving alterations in trajectories while throwing in a virtual environment.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

Using endpoints to judge alterations in self-produced trajectories in an immersive virtual environment.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

The influence of avatar (self and character) animations on distance estimation, object interaction and locomotion in immersive virtual environments.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

Egocentric distance perception in HMD-based virtual environments.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

Egocentric distance perception in real and HMD-based virtual environments: the effect of limited scanning method.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

Spatial localization with only auditory cues: a preliminary study.
Proceedings of the 8th Symposium on Applied Perception in Graphics and Visualization, 2011

2010
Do We Need to Walk for Effective Virtual Reality Navigation? Physical Rotations Alone May Suffice.
Proceedings of the Spatial Cognition VII, International Conference, 2010

A system for exploring large virtual environments that combines scaled translational gain and interventions.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
Guest editorial.
ACM Trans. Appl. Percept., 2009

Construction and Evaluation of Animated Teachable Agents.
J. Educ. Technol. Soc., 2009

The sensory ego-sphere: a mediating interface between sensors and cognition.
Auton. Robots, 2009

Evaluation of moving least squares as a technique for non-rigid medical image registration.
Proceedings of the Medical Imaging 2009: Image Processing, 2009

Using immersive virtual reality to evaluate pedestrian street crossing decisions at a roundabout.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

The contributions of self-motion cues and room shape during navigation through virtual environments.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

Adding head tracking to desktop virtual reality with the Wii remote as an aid to spatial cognition.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
Synthesis and evaluation of linear motion transitions.
ACM Trans. Graph., 2008

Navigation modes in virtual environments: walking vs. joystick.
Proceedings of the 5th Symposium on Applied Perception in Graphics and Visualization, 2008

2007
Tabletop Computed Lighting for Practical Digital Photography.
IEEE Trans. Vis. Comput. Graph., 2007

Functional similarities in spatial representations between real and virtual environments.
ACM Trans. Appl. Percept., 2007

Using virtual environments to assess time-to-contact judgments from pedestrian viewpoints.
ACM Trans. Appl. Percept., 2007

Automated selection of anterior and posterior commissures based on a deformable atlas and its evaluation based on manual selections by neurosurgeons.
Proceedings of the Medical Imaging 2007: Visualization and Image-Guided Procedures, 2007

Exploring large virtual environments with an HMD when physical space is limited.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

Distance estimation in virtual and real environments using bisection.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

2006
Superpositioning of behaviors learned through teleoperation.
IEEE Trans. Robotics, 2006

Exploring large virtual environments with an HMD on foot.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Distance estimation in virtual environments using bisection.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Re-using traditional animation: methods for semi-automatic segmentation and inbetweening.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

Image Mapping and Visual Attention on a Sensory Ego-Sphere.
Proceedings of the 2006 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2006

Sensory-Motor Manifold Structure Induced by Task Outcome: Experiments with Robonaut.
Proceedings of the 2006 6th IEEE-RAS International Conference on Humanoid Robots, 2006

Updating orientation in large virtual environments using scaled translational gain.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

Discrimination and estimation of time-to-contact for approaching traffic using a desktop environment.
Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization, 2006

2005
Hybrid and forward error correction transmission techniques for unreliable transport of 3D geometry.
Multim. Syst., 2005

An evaluation of animation in a pedagogical agent.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Table-top computed lighting for practical digital photography.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

The just noticeable difference of transition durations.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

An algorithm for baseline correction of MALDI mass spectra.
Proceedings of the 43nd Annual Southeast Regional Conference, 2005

Using nonlinear dimensionality reduction in 3D figure animation.
Proceedings of the 43nd Annual Southeast Regional Conference, 2005

2004
A Parallel Distributed Cognitive Control System for a Humanoid Robot.
Int. J. Humanoid Robotics, 2004

Comparing the usability of RoboFlag interface alternatives.
Proceedings of the IEEE International Conference on Systems, 2004

Cartoon textures.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

Computing the duration of motion transitions: an empirical approach.
Proceedings of the 2004 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2004

Interface design for a modern software ticketing system.
Proceedings of the 42nd Annual Southeast Regional Conference, 2004

2003
Robust transmission of 3D geometry over lossy networks.
Proceedings of the Proceeding of the Eighth International Conference on 3D Web Technology, 2003

An evaluation of a cost metric for selecting transitions between motion segments.
Proceedings of the 2003 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2003

Intelligent user interface design for teachable agent systems.
Proceedings of the 8th International Conference on Intelligent User Interfaces, 2003

Extending progressive meshes for use over unreliable networks.
Proceedings of the 2003 IEEE International Conference on Multimedia and Expo, 2003

2000
Automatic Joint Parameter Estimation from Magnetic Motion Capture Data.
Proceedings of the Graphics Interface 2000 Conference, 2000

1999
The Effects of Noise on the Perception of Animated Human Running.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

1998
Verbs and Adverbs: Multidimensional Motion Interpolation.
IEEE Computer Graphics and Applications, 1998

1997
The Process of Motion Capture: Dealing with the Data.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1997, 1997

1996
Efficient Generation of Motion Transitions Using Spacetime Constraints.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1994
Mixed 𝓗<sub>2</sub> and 𝓗<sub>∞</sub> performance objectives. I. Robust performance analysis.
IEEE Trans. Autom. Control., 1994

Mixed 𝓗<sub>2</sub> and 𝓗<sub>∞</sub> performance objectives. II. Optimal control.
IEEE Trans. Autom. Control., 1994


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