Bob De Schutter
Orcid: 0000-0003-3401-5174
According to our database1,
Bob De Schutter
authored at least 21 papers
between 2010 and 2024.
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Bibliography
2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
Proceedings of the 19th International Conference on the Foundations of Digital Games, 2024
2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
Proceedings of the IEEE Conference on Games, 2023
2020
For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults.
Comput. Games J., 2020
The Relationship Between the Seniors' Appraisal of Cognitive-Training Games and Game-Related Stress Is Complex: A Mixed-Methods Study.
Proceedings of the HCI International 2020 - Late Breaking Papers: Universal Access and Inclusive Design, 2020
2017
Gerontoludic Design: Extending the MDA Framework to Facilitate Meaningful Play for Older Adults.
Int. J. Gaming Comput. Mediat. Simulations, 2017
2016
Int. J. Gaming Comput. Mediat. Simulations, 2016
2015
New Media Soc., 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Proceedings of the 10th International Conference on the Foundations of Digital Games, 2015
Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health Benefits.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015
2014
Motivation profiles of online Poker players and the role of interface preferences: A laddering study among amateur and (semi-) professionals.
Comput. Hum. Behav., 2014
Gradequest - Evaluating the impact of using game design techniques in an undergraduate course.
Proceedings of the 9th International Conference on the Foundations of Digital Games, 2014
2013
More naturalness, less control: The effect of natural mapping on the co-located player experience.
Proceedings of the 8th International Conference on the Foundations of Digital Games, 2013
2011
Games Cult., 2011
2010
Designing intergenerational play via enactive interaction, competition and acceleration.
Pers. Ubiquitous Comput., 2010
Proceedings of the Fun and Games, 2010