Bob-Antoine Jerry Ménélas
Orcid: 0000-0001-9027-4352Affiliations:
- University of Quebec at Chicoutimi, Canada
According to our database1,
Bob-Antoine Jerry Ménélas
authored at least 50 papers
between 2008 and 2024.
Collaborative distances:
Collaborative distances:
Timeline
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on orcid.org
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Bibliography
2024
Proceedings of the 19th International Joint Conference on Computer Vision, 2024
Use of Different Learning Mechanisms to Design a Serious Game for Alcohol Use Disorder.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
Enhancing Stealth Gameplay Through Procedural Generation: An Algorithmic Approach to Dynamic Guard Paths and Placement in Infiltration Games.
Proceedings of the IEEE Gaming, Entertainment, and Media Conference, 2024
2022
Sensors, 2022
2021
Development of a Mobile Exergame to Implement Brief Interventions to Increase Physical Activity for Adults with Schizophrenia.
Proceedings of the Serious Games - Joint International Conference, 2021
Action-Centered Exposure Therapy Using a Serious Game to Help Individuals with Alcohol Use Disorder.
Proceedings of the Serious Games - Joint International Conference, 2021
Proceedings of the 9th International Conference on Sport Sciences Research and Technology Support, 2021
Proceedings of the HCI International 2021 - Late Breaking Papers: HCI Applications in Health, Transport, and Industry, 2021
2020
Sensors, 2020
Design and Implementation of a Serious Game to Make Construction Workers Aware of Exposure to Silica Dust in the Workplace.
Proceedings of the Serious Games - Joint International Conference, 2020
Dynamic Difficulty Adjustment Through Real-Time Physiological Feedback for a More Adapted Virtual Reality Exposure Therapy.
Proceedings of the Games and Learning Alliance - 9th International Conference, 2020
2018
Response Time to a Vibrotactile Stimulus Presented on the Foot at Rest and During Walking on Different Surfaces.
Sensors, 2018
J. Multimodal User Interfaces, 2018
Use of virtual reality technologies as an Action-Cue Exposure Therapy for truck drivers suffering from Post-Traumatic Stress Disorder.
Entertain. Comput., 2018
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018), 2018
2017
Multimodal Technol. Interact., 2017
Towards the development of a serious game that targets psychological stressors of the workplace.
Proceedings of the 5th IEEE International Conference on Serious Games and Applications for Health, 2017
Towards the Use of a Serious Game to Learn to Identify the Location of a 3D Sound in the Virtual Environment.
Proceedings of the Human-Computer Interaction. Interaction Contexts, 2017
Optimized Limited Memory and Warping LCSS for Online Gesture Recognition or Overlearning?
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 2: HUCAPP, Porto, Portugal, February 27, 2017
A Driving Simulator Designed for the Care of Trucker Suffering from Post-Traumatic Stress Disorder.
Proceedings of the Serious Games and Edutainment Applications, Volume II, 2017
2016
Comput. Games J., 2016
A fully customizable truck-driving simulator for the care of people suffering from Post-Traumatic Stress Disorder.
Proceedings of the 2016 IEEE International Conference on Serious Games and Applications for Health, 2016
2015
Proceedings of the 2015 IEEE International Conference on Systems, 2015
An efficient home-based risk of falling assessment test based on Smartphone and instrumented insole.
Proceedings of the 2015 IEEE International Symposium on Medical Measurements and Applications, 2015
Gamification of a Truck-Driving Simulator for the Care of People Suffering from Post-Traumatic Stress Disorder.
Proceedings of the Games and Learning Alliance - 4th International Conference, 2015
2014
Non-visual identification, localization, and selection of entities of interest in a 3D environment.
J. Multimodal User Interfaces, 2014
Int. J. Serious Games, 2014
Proceedings of the Serious Games Development and Applications, 2014
2013
Use of Foot for Direct Interactions with Entities of a Virtual Environment Displayed on a Mobile Device.
Proceedings of the IEEE International Conference on Systems, 2013
Proceedings of the IEEE International Conference on Systems, 2013
Training Adapted to Alzheimer Patients for Reducing Daily Activities Errors and Cognitive Decline.
Proceedings of the Serious Games Development and Applications, 2013
A Serious Game for the Learning of Vibrotactile Feedbacks Presented under the Foot: How Many and How Fast?
Proceedings of the Serious Games Development and Applications, 2013
Towards a Real-time Error Detection within a Smart Home by Using Activity Recognition with a Shoe-mounted Accelerometer.
Proceedings of the 4th International Conference on Ambient Systems, 2013
Proceedings of the 4th International Conference on Ambient Systems, 2013
2012
Toward an augmented shoe for preventing falls related to physical conditions of the soil.
Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics, 2012
Proceedings of the Serious Games Development and Applications, 2012
Proceedings of the Serious Games Development and Applications, 2012
Proceedings of the Second ACM Workshop on Mobile Systems, 2012
Proceedings of the Spring Conference on Computer Graphics, 2012
Proceedings of the 2012 IEEE International Workshop on Haptic Audio Visual Environments and Games, 2012
2011
Proceedings of the IEEE International Conference on Systems, 2011
2010
Rendus sensorimoteurs en environnements virtuels pour l'analyse de données scientifiques complexes.
PhD thesis, 2010
Proceedings of the IEEE Symposium on 3D User Interfaces, 2010
2009
Virtual Real., 2009
J. Virtual Real. Broadcast., 2009
Proceedings of the World Haptics 2009, 2009
2008
Proceedings of the Haptics: Perception, 2008
Proceedings of the 1st International ICST Conference on Ambient Media and Systems, 2008